this too:
>1.22 -NEW-
High-level recipes -NEW-
Addition of class-exclusive high-level recipes * Planned to be highly challenging synthesis.
I was wondering what "class-exclusive" means. >.>; Aren't all recipes class-exclusive? o.0
Also,
Removal of synthesis timer -NEW-
Removal of command input timer in synthesis -
Increased synthesis speed -NEW-
Shortening of animation for synthesis actions
... I might actually be able to craft. o-o
class excluive = probly stuff that only works on a single class, as in "not usable on jobs" tooI was wondering what "class-exclusive" means. >.>; Aren't all recipes class-exclusive? o.0
Also,
Removal of synthesis timer -NEW-
Removal of command input timer in synthesis -
Increased synthesis speed -NEW-
Shortening of animation for synthesis actions
... I might actually be able to craft. o-o
kinda like "job exclsuive gear" aka, the af gear
My XIVPad: http://xivpads.com?2031148
Well... There are some "shared" recipes like rings (both armorer and goldsmith)... But I don't think that's what they're referring to.
Anyway, I'm really hyped for 1.22, especially Garuda and the Imperial Stronghold, I've been waiting for some new non-instanced content!
I read 'class exclusive recipe' as being recipes that could be made only if you belong to that class? I.e., a level 50 Harp if you are a woodcrafter and bard.
If the patch does come out on time or even mid May, that's not bad at all. I'm hoping Hamlet Defense will have a reason to actually do it because as it stands i'm feeling it will be nothing more than a cheap exp points mini-game with GCS as a reward. I would like to see specific rankings, and currency for that event making it actually worthwhile.
Good read but not even excited for Garuda fight if loot system gonna be same as ifrit.
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