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  1. #1
    Player
    SoloD007's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    64
    Character
    Jin Azai
    World
    Ravana
    Main Class
    Samurai Lv 100

    Monk and Samurai Action suggestion

    Hi SE,

    I'm writing because I'm suggesting that monk gets a range attack as it's the only melee job that doesn't have range which forces monk to lose uptime in certain boss mechanics. Also I'm writing to suggest either reducing samurai gap closer (Hissastu: Gyoten) kenki amount from 10 to 5 or giving Hissastu: Gyoten 2 charges and increasing the cooldown from 10 secs to maybe 15 or 20 seconds.

    Looking forward to seeing if these suggestion get implemented in a future patch.

    Thanks
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,518
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Boss hit boxes are so massive these days I don’t think anyone needs upgrades to gap closers and even if we argued that they did need some form of gap closer six sided star is meant to be MNK’s because it slows down the GCD in order to allow you to leave the boss and then come back

    If anything I’d nerf NIN’s ranged potential then actually force melee downtime to justify their massive damage
    (1)

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Could you be a bit more precise about those mechanics where you lose uptime?

    I can see a few pattern but they don't result in more than 3 GCDs per encounter if you play safe.
    And 3GCDs won't make your DPS drop.
    (0)

  4. #4
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I don't think there's a reason for further buffs to the two strongest dps at the moment.
    (0)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    MNK does have a limited ranged attack with Enlightenment. The skill could be updated to allow increased range and I don't see too much of an issue with that. It would still remain a Chakra skill, but having access to Enlightenment as soon as one Chakra is obtained could be a favorable update to the gauge wherein the potency increases with gathered Chakra.

    As for SAM, they acquire Kenki so quickly that the cost of Gyoten is pretty moot. Skills that consume charges are typically not tied to gauges and are a self reliant resource. It's not a bad idea as might as well remove Kenki management entirely at this point for SAM.
    (0)

  6. #6
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    I don’t see a need for this it’s a unique quirk of the job and as a result we get privileges like our amazing movement tool and mit for a melee
    (0)

  7. #7
    Player
    SoloD007's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    64
    Character
    Jin Azai
    World
    Ravana
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Boss hit boxes are so massive these days I don’t think anyone needs upgrades to gap closers and even if we argued that they did need some form of gap closer six sided star is meant to be MNK’s because it slows down the GCD in order to allow you to leave the boss and then come back

    If anything I’d nerf NIN’s ranged potential then actually force melee downtime to justify their massive damage
    Hi there, I understand that some bosses does have a big hit box but that doesn't neglect the fact that when you are not using any weapon skills or casting abilities (GCDs) or even oGCDs. It's a loss of uptime and it affects the cooldowns of GCDs of the rotation after that. It's a huge factor when it comes to raiding and extreme dungeons. Ranged attack on melee can also help with certain mechanics where adds or some form object that you need to burst down while stacking with a party at a range. MNK will lose out on this. I hope you can understand this.
    (0)

  8. #8
    Player
    SoloD007's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    64
    Character
    Jin Azai
    World
    Ravana
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CKNovel View Post
    Could you be a bit more precise about those mechanics where you lose uptime?

    I can see a few pattern but they don't result in more than 3 GCDs per encounter if you play safe.
    And 3GCDs won't make your DPS drop.
    Hi there, could you explain to me how does missing 3 GCDs increase your DPS please? As fair as I know if you are not rolling your GCDs or actions. You are losing DPS when fighting a boss which has a specific enrage timer.
    (0)

  9. #9
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    MNK doesn't need a ranged attack because functionally that is what Meditation is for. If anything outside of NIN, Monk is probably the melee that is most prepared for disconnects, it has the tools to be as greedy as it wants.
    (1)

  10. #10
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    273
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Monk can need it, because meditation has a long CD.

    Best example the mob Boss from the new ini.
    They create multiple times aoes, where the monk can not hit them. Other meele has distance attack to attack in the waiting phase. The monk can use meditation to hold up his skills (or open up his chakra). But can not attack in this time.

    I had it multiple times, that i hated it, that i wasnt able to attack and needed to wait. And the samu can use the cap closer for attacking faster the enemy, after this waiting phase. Or, in some Story fights, where the Boss move very fast to a corner and create a aoe (like venat).
    (0)

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