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  1. #191
    Player
    Homeschool's Avatar
    Join Date
    Dec 2021
    Posts
    2
    Character
    Lynx An'danya
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 90

    Two likely roads...

    We just saw a big rework of classes and finished the first saga, so I anticipate something different. My thoughts:

    1. Stick with the formula and add a couple new jobs. One most likely ranged but one will be something completely different.

    2. Upheave the whole job system with a soft "reset" for the new MSQ.

    Here's what I would do...

    1. New Jobs
    • Ranged: Gambler
      • Summary: Proc-based, blend of dart/card throwing and "curses".
      • Play style: Stacking up effects on player and target and then unleashing them. Result reflects how optimal the mix is.
      • Unique element: Imitate the "just one more" feeling of slots and other luck-based games and the rush of the jackpot.
    • Melee-Mage: Spellblade/Blademage
      • Summary: Combo-based, Garlean magitek with Eorzean magic.
      • Play style: Agile swashbuckler, a new martial school by former conscripts of Garlemald. Focuses on the elemental wheel and using complimentary (water->lightning) or opposing (fire+earth) for different effects.
      • Unique element: Uses runic as mitigation+MP restore combo.
    2. Upheaval
    • Dual level caps
      • Final increase to L100 - for Ultimates and other serious content.
      • New MSQ/zones sync level to L20 and rises to L50 by the end of the first chapter.
      • Classes already above the sync level of the current content get upscaled XP but stay synced until you've "cleared" the zone. (Think: aether currents.)
    • First saga retired to New Game Plus
      • Still playable by old and new players alike, but no longer part of the "active" content. (New players can do it for MSQ rewards like mounts, but canonically became adventurers post-Endwalker.)
      • Some stand-alone duties (like Haukke Manor) remain in the roulettes; the rest are retired to Mentor and a new roulette for NG+ players.
      • Intros to Scions and major characters come in the 1-20 "new player" content.
      • New job quests for post-Endwalker world.
      • Soul crystals integrated to class from start.
    • New class: Freelancer
      • Advanced Limited Class (requires one class at L100).
      • Level limit: 90 max, further syncs when running unrestricted parties through content from expansions after Endwalker (10 below level cap).
      • Weapon: The Kingsglaive, summons a magical version of the weapon for whatever skill you used last. Phantom weapon fades in a few seconds out of combat.
      • Mix-and-match like Blue Mage but uses "cost" to limit how many skills you can bring.
      • Has access to any abilities you've unlocked in other classes (except Blue Mage) with the above restriction plus a Freelancer level equal to or above the ability unlock level.
      • Only usable in NG+ content and NG+ roulette or in unrestricted parties. (Duties with Freelancer exclude various "current" content like the duties of the active expansion.)
      • Lore basis: Rather than wielding a single job crystal, we learn to draw a small amount from multiple at the same time. A limited amount from any of them, lest the memories stored within them overwhelm us and drive us mad...
    (0)
    Last edited by Homeschool; 07-15-2022 at 04:24 PM.

  2. #192
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    368
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Alot of FF jobs do seem to overlap though.

    BLU, Morpher, Mime, Dragonkin

    Summoner, BST, PUP, Dragonkin.

    To name a few.

    Isn't a Morpher and Mime just a BLU?

    Isn't a SMN just a Magical Beastmaster?

    This is an issue they had in XI with DRG and BST. BST could tame dragons (Puk), but they did not want to add dragon pets to BST, because it was "Lore breaking" for DRGs or something like that.....Notwithstanding BST in Dyanamis had Wyvern pets. XI DRG was a pet job for some reason, guess a throwback to the Highwinds iirc.
    (0)

  3. #193
    Player
    Bravura's Avatar
    Join Date
    Nov 2021
    Posts
    14
    Character
    Viktor Gladstone
    World
    Odin
    Main Class
    Gladiator Lv 84
    Quote Originally Posted by MonsutaMan View Post
    Alot of FF jobs do seem to overlap though.

    BLU, Morpher, Mime, Dragonkin

    Summoner, BST, PUP, Dragonkin.

    To name a few.

    Isn't a Morpher and Mime just a BLU?

    Isn't a SMN just a Magical Beastmaster?

    This is an issue they had in XI with DRG and BST. BST could tame dragons (Puk), but they did not want to add dragon pets to BST, because it was "Lore breaking" for DRGs or something like that.....Notwithstanding BST in Dyanamis had Wyvern pets. XI DRG was a pet job for some reason, guess a throwback to the Highwinds iirc.
    I wish DRG would become a pet job in FFXIV, or at least get something like MCH or DRK.

    I definitely disagree with SMN being a magical Beastmaster. In FFXI, BST could charm almost any mob found in the wild (something that wouldn't fit FFXIV's job design, unless I guess it would be limited), and it didn't rely on MP. The area/environment has no influence on the SMN, who uses MP to call forth summons - I mean, those summons also functioned as pets (something that is no longer true in FFXIV) but it was still a very different playing style (disclaimer: I stopped playing FFXI before the level cap was raised to 99, and when NIN was still functioning as a tank - oh I miss that sound of casting the shadows - and SMN was mostly functioning as a healer while leveling, but did deal big damage in important boss fight).
    (1)

  4. #194
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    new jobs

    will wait and see what they come up with but for now will keep upgrading mt gear for all my jobs and meld them with better materia.ps waiting for this months update.
    (1)

  5. #195
    Player
    GideonNav's Avatar
    Join Date
    Aug 2022
    Posts
    3
    Character
    Ashe Rhuin
    World
    Diabolos
    Main Class
    Dark Knight Lv 90

    Chemist & Berserker

    Chemist would be a dope new job. I could see it as both a healer or a melee magic dps. My vision would be that it uses a dagger as a weapon. If it was dps, it could have mid-range abilities that would use an elemental gun like in FF Tactics.

    For resources, it would use MP for many abilities. That sounds like it goes without saying, but there are many jobs that don't use MP at all and I find it wasteful. I mean, you have the bar there. It's a fundamental FF resource. Why don't all jobs use it at least a tiny bit? This is a minor rant probably suitable for another topic, but oh well.

    It would also use "ingredients" to make custom potions. This would be the core of the job. You would use your dagger to "harvest" ingredients from your targets, saving them up in a charge-like fashion, then use those charges to mix a potion with different results. There could be damaging, supportive, curative, and status effect combinations. I don't think it should be overly-complicated, but some complexity would be interesting. I guess it would sort of function like NIN does, as far as mixing and level of complexity.

    Lastly, it could have some fun out-of-combat abilities. Yknow how Bards get to play music? Well Chemists could brew potions that do fun things like make you extra big, change your skin color, make sparkles, etc., that are all just fun temporary things to do in town.


    The other job I'd like to see is Berserker. It could be another limited job like BLU, with fewer abilities than other jobs. It's primary role would be to help you handle solo content, so it could have a lot of self healing, movement speed bonuses, and high-damage abilities for bosses. I envision it using hammers as a weapon--big 2-handed ones--but it could also have a small buckler emphasizing its role as a durable damage dealer. It's main ability rotation would be "Berserk", where you lose control of your character as they focus blindly on a target. You'd get a bunch of armor and damage. It would last like 15 seconds. During this time I could see one of two options: 1, you get to combo a bunch of abilities really rapidly but you lose the ability to control movement; or 2, you can still move, but the rest of your character is automatically controlled. This would be a very user-friendly job. As I said before, it's main purpose would be soloing content, like hunting glams and rare items from old content or FATEs.

    As an added note, limited jobs should be available for the duty support content. You should be able to use them when soloing the story!
    (0)

  6. #196
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Tracewood View Post
    With the dev team leaning towards new and more interesting jobs, I think this frees them from having to keep pulling from the same tired/true job staples.

    I'd like to see another caster DPS, inspired from the Witcher but with focusing on rune attacks with dual short swords as it's main weapon. Another hybrid like Red Mage since BLM and SMN are full casters.
    Call me a cynic but doesn't really matter what jobs they come up with or what they call them. They'll all play the same. They already do..

    I think that's why a lot of people are of the opinion stuff new jobs just do a big overhaul and fix the jobs we got. Give them there identities back.
    (3)

  7. #197
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,502
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Come to think more about it... I wish they did just ONE job for 7.0 (that being a caster DPS), and the resources they would have to do a second job being allocated to fix design flaws on the old ones.

    It would be a middle term that wouldn't let people that expect new jobs down, while directing resources to address things in need at the same time.
    (2)

  8. #198
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    547
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Any duel wielding class for scouting would be nice

    geomancer as a tank would be cool

    another cast cause we only have 3 (loking at you BLU)

    gunner if they would bother but hey i doubt it
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  9. #199
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    368
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Quote Originally Posted by jon041065 View Post
    BST wasn't designed to be a solo job on XI. The devs did make the choice that the charmed pet should reduce the exp the party gained off each kill. It wasn't worth it to have a BST between that and the need to charm a pet to have full dmg potential. If the devs intended it on being a solo job then they wouldn't have removed the exp penalty and added jug pets but there wasn't much reason to bring a BST over another DD. War was superior at dealing damage and could bring the axe weaponskills if you were wanting to use them in your SC. THF dmg wasn't spectacular either but at least had Trick Attack to give it the edge over BST. This isn't that much different than when ToAH came out and everyone was doing TP burn parties on imps except for BLMs. We were just told to go solo goldfish in Sea or jellies in that ToAH volcano zone.
    Matsui said it was on the official forums of XI. They stated BST was designed to be a solo class, but the inclusion of focused dungeon content forced them to change it. Think it was from 2020, but I digress.

    Anyway, the Island $hit perhaps paves the way for BST. I mean, we are a decade in, if they don't add BST anytime soon, they simply aint adding it.......

    A BST advocate as much as the next guy, but gotta be realistic.....XIV isn't going to last forever.
    (0)

  10. #200
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I would really love to see BST introduced as a regular job like any other inspired by Rinoa from Dissidia NT, where you have a specific pet that's used as an extension of your combos rather as an AI unit that fights alongside you. I've brought this up before on this thread in the past but I'll post the video again because I think it would be a really unique way of adapting the BST job to FFXIV without having to be a shitty limited job. Note that Rinoa has a mage stance, but I'm just thinking of her gameplay while using Angelo in the first half of this example:

    https://www.youtube.com/watch?v=k-qrbXF-fKM
    (2)

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