We just saw a big rework of classes and finished the first saga, so I anticipate something different. My thoughts:
1. Stick with the formula and add a couple new jobs. One most likely ranged but one will be something completely different.
2. Upheave the whole job system with a soft "reset" for the new MSQ.
Here's what I would do...
1. New Jobs2. Upheaval
- Ranged: Gambler
- Summary: Proc-based, blend of dart/card throwing and "curses".
- Play style: Stacking up effects on player and target and then unleashing them. Result reflects how optimal the mix is.
- Unique element: Imitate the "just one more" feeling of slots and other luck-based games and the rush of the jackpot.
- Melee-Mage: Spellblade/Blademage
- Summary: Combo-based, Garlean magitek with Eorzean magic.
- Play style: Agile swashbuckler, a new martial school by former conscripts of Garlemald. Focuses on the elemental wheel and using complimentary (water->lightning) or opposing (fire+earth) for different effects.
- Unique element: Uses runic as mitigation+MP restore combo.
- Dual level caps
- Final increase to L100 - for Ultimates and other serious content.
- New MSQ/zones sync level to L20 and rises to L50 by the end of the first chapter.
- Classes already above the sync level of the current content get upscaled XP but stay synced until you've "cleared" the zone. (Think: aether currents.)
- First saga retired to New Game Plus
- Still playable by old and new players alike, but no longer part of the "active" content. (New players can do it for MSQ rewards like mounts, but canonically became adventurers post-Endwalker.)
- Some stand-alone duties (like Haukke Manor) remain in the roulettes; the rest are retired to Mentor and a new roulette for NG+ players.
- Intros to Scions and major characters come in the 1-20 "new player" content.
- New job quests for post-Endwalker world.
- Soul crystals integrated to class from start.
- New class: Freelancer
- Advanced Limited Class (requires one class at L100).
- Level limit: 90 max, further syncs when running unrestricted parties through content from expansions after Endwalker (10 below level cap).
- Weapon: The Kingsglaive, summons a magical version of the weapon for whatever skill you used last. Phantom weapon fades in a few seconds out of combat.
- Mix-and-match like Blue Mage but uses "cost" to limit how many skills you can bring.
- Has access to any abilities you've unlocked in other classes (except Blue Mage) with the above restriction plus a Freelancer level equal to or above the ability unlock level.
- Only usable in NG+ content and NG+ roulette or in unrestricted parties. (Duties with Freelancer exclude various "current" content like the duties of the active expansion.)
- Lore basis: Rather than wielding a single job crystal, we learn to draw a small amount from multiple at the same time. A limited amount from any of them, lest the memories stored within them overwhelm us and drive us mad...