Machinist was incredibly fun, Dark Knight too. I still say Machinist should've kept the stance dancing and ammo system, but let's not get into that... or DRK for that matter.
Classes had important buffs, debuffs, played important roles. Homogenization was not yet a thing, DPS were expected to actually do at least moderately well, positionals were important, one could actually FAIL their personal mechanics, and enrages still existed. Imagine that. I think the battle system and class design peaked here, honestly. Very engaging for every class I played at a high level back then. (DRG, DRK, MCH, MNK.)
We were still able to do cross class skills, which lead to some hilarious things. I had friends who came up with the idea to run base classes but take the 'role' of another. So, for example the rogue was a pseudo healer with res and heals, IIRC. I tanked as DRG by using some of WAR's migitation and the 80% parry rate skill to get through some dungeons, I think I had provoke too but it's been so long. Very goofy but good fun.
Raiding was initially a nightmare in terms of difficulty, AS3 was absurd. I actually cleared AS4 before that, lol. All because the fights were tested piece by piece at first, instead of the dev team clearing from start to finish. Thordan EX was also harder than AS1 and 2 IMO, and if it weren't for gear checks, AS4 would be easier as well.
MSQ was godly, the gameplay still shined, things like Nidhogg took effort and were wipefests on day one. I think the bits of inconvenience like that added flavor rather than taking away. Most fun time in FFXIV overall, IMO.
One thing though. MEGA shitty servers. The NA servers were all in Canada, I experienced severe lag often on raid day. Had to circumvent using a VPN. But those problems went away soon after 3.1 for me. Oh, and no one talked! People were barely social back then for some reason.

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