
Originally Posted by
HermitUK
The issue with the new system (and the old system, to be fair), is that it does a terrible job of incentivising ranked play if you don't have the time or skill to push for top 100.
The new Series system is pretty good, overall. Series rewards should move straight to the trophy crystal shop when each series ends, though. No need to punish casual players too much with FOMO. Shops in general need more repeatable rewards. Stuff like the minion
coffers would be a good shout.
For ranked, keep the portrait rewards as they are, but these aren't enough to encourage players to stick with ranked and we need more stuff on top of these. Each Season needs a mount or armour reward, added to a shop requiring a CC-exclusive currency. They never retire, so if there's one in particular you want you're always able to grind for it. Bring back a currency like wolf collars which you earn based on your highest tier; 3 for Bronze, 4 for
Silver, 5 for Gold, 6 for Platinum, 8 for Diamond, 10 for Crystal.
Rewards cost 7 tokens. This encourages casual players to hop in each season and play at least enough games to get on the Bronze ranking. If you get into ranked PvP some time down the line, it's possible to catch up with the historic rewards by placing in Diamond/Crystal consistently over multiple seasons.
Top 100 needs unique rewards to encourage competition. These should be a variation of the season's token reward which stands out in some way as a prestige item; a unique colour variation, or glow/particle effect, or whatever. These are also added to a vendor, so when you place in the top 100 you can buy one reward, whether it's the current season's or one of the historic ones.
The point is that nobody is locked out of owning a particular style of mount or armour, since the standard ones are always grindable, but the top 100 variations should always stand out as a mark of high-ranked play. That keeps the top end of your PvP ladder active and competitive (complaining that there's competition involved in earning player vs player rewards seems kind of silly, to me). You could bring back trophies too, if you wanted.
A structure like this would hopefully give more casual players a reason to dip their toes into ranked. In turn, some of those players will enjoy ranked enough to stick around, and it gives them a reason to play for the season even if they know they probably won’t be challenging the top 100 rankings. At the top end, it provides sufficient rewards to maintain healthy competition among your best players, without relying heavily on FOMO rewards.
None of this will happen, but a potato can dream.