Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 33
  1. #21
    Player
    HermitUK's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    116
    Character
    Memeri Meri
    World
    Omega
    Main Class
    Red Mage Lv 100
    The issue with the new system (and the old system, to be fair), is that it does a terrible job of incentivising ranked play if you don't have the time or skill to push for top 100.

    The new Series system is pretty good, overall. Series rewards should move straight to the trophy crystal shop when each series ends, though. No need to punish casual players too much with FOMO. Shops in general need more repeatable rewards. Stuff like the minion
    coffers would be a good shout.

    For ranked, keep the portrait rewards as they are, but these aren't enough to encourage players to stick with ranked and we need more stuff on top of these. Each Season needs a mount or armour reward, added to a shop requiring a CC-exclusive currency. They never retire, so if there's one in particular you want you're always able to grind for it. Bring back a currency like wolf collars which you earn based on your highest tier; 3 for Bronze, 4 for
    Silver, 5 for Gold, 6 for Platinum, 8 for Diamond, 10 for Crystal.

    Rewards cost 7 tokens. This encourages casual players to hop in each season and play at least enough games to get on the Bronze ranking. If you get into ranked PvP some time down the line, it's possible to catch up with the historic rewards by placing in Diamond/Crystal consistently over multiple seasons.

    Top 100 needs unique rewards to encourage competition. These should be a variation of the season's token reward which stands out in some way as a prestige item; a unique colour variation, or glow/particle effect, or whatever. These are also added to a vendor, so when you place in the top 100 you can buy one reward, whether it's the current season's or one of the historic ones.

    The point is that nobody is locked out of owning a particular style of mount or armour, since the standard ones are always grindable, but the top 100 variations should always stand out as a mark of high-ranked play. That keeps the top end of your PvP ladder active and competitive (complaining that there's competition involved in earning player vs player rewards seems kind of silly, to me). You could bring back trophies too, if you wanted.

    A structure like this would hopefully give more casual players a reason to dip their toes into ranked. In turn, some of those players will enjoy ranked enough to stick around, and it gives them a reason to play for the season even if they know they probably won’t be challenging the top 100 rankings. At the top end, it provides sufficient rewards to maintain healthy competition among your best players, without relying heavily on FOMO rewards.

    None of this will happen, but a potato can dream.
    (3)

  2. #22
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    454
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Season 1 had lackluster rewards. I made to platinum and got some wolf collars. Like that's not even worth it. I'm just gonna get the dragon mount this season and quit it. It's just so bad and unbalanced.
    (1)

  3. #23
    Player
    TimotheusReed's Avatar
    Join Date
    Apr 2022
    Posts
    53
    Character
    Timotheus Reed
    World
    Omega
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HermitUK View Post

    Top 100 needs unique rewards to encourage competition. These should be a variation of the season's token reward which stands out in some way as a prestige item; a unique colour variation, or glow/particle effect, or whatever. These are also added to a vendor, so when you place in the top 100 you can buy one reward, whether it's the current season's or one of the historic ones.
    I have to disagree a bit here. Because at least on my data centre it is very often the same people each Season who are in Top 100 spots. It might not even be 100 people, because a lot of the people have alts.
    So this will mean that in the end that every Season the same 100 people will always get the rewards and there will be almost no new blood coming into ranked.

    In the end this will only lead to the same 100 people battling it out against each other and everyone who is not part of those 100 people will loose interest after time.

    For a reward system to be better it needs to be accessible for more people out of Top 100. Otherwise you will have only maybe 100 people who actively participate in Pvp across the whole data centre.

    I also think that the Top 100 players will ALWAYS play. Even if the rewards are low, they will still play and compete with each other. They don't need exclusive stuff to play, because they will always play. Most of them propably want exclusive stuff. But in the end they are not the ones who will quit because of the lack of incentive.

    But the casual players on the other hand are the ones who will quit as soon as there no rewards for them. So I don't necessarily think there needs to be exclusive armor sets and mounts for Top 100 again. Or maybe at least widen the player pool and make it Top 100 per server. Or make it Top 400 per data centre.

    100 people is just a very small player pool.
    (5)

  4. #24
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    series 3

    have not played sence the problems started still waiting for fixes to the system.
    (0)

  5. #25
    Player
    GordonGeeko's Avatar
    Join Date
    Jun 2022
    Posts
    174
    Character
    Gordon Geeko
    World
    Faerie
    Main Class
    Dancer Lv 90
    Personally, I want the return of Top 100 exclusive rewards that are nice like armor sets or mounts. Portraits that are very similar from one season to the next are not good enough incentives to queue up ranked.

    Like for instance, the late seasons Feast armor sets for Top 100 were a great incentive to queue up PVP ranked. It was like a badge of honor and proof that you were skilled (unless you were wintrading which is an issue all by itself). It was sort of like the people showing off their Ultimate weapons.

    Now you have the Archfiend armor set, which is nice, but there is no pride to be had with that set because 1) It was extremely easy to get 2) Your skill didn't really matter in obtaining it.

    It's an MMO, people love to show off rare sh*t and grindy stuff. Bring that back.

    Now, I can understand why some people don't want that because pretty much every other content in the game does not restrict you from getting it if you didn't play at a specific time. Also, most content (except Ultimates to some extent) becomes easier to grind if you wait long enough and you don't have to be super skilled to get the stuff. For PVP, if you are not any good, you could play 5000 games, it doesn't mean you'll get into the Top 100.
    (2)
    Last edited by GordonGeeko; 08-27-2022 at 06:08 AM.

  6. #26
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Sadly, season 2's top spot on one of my DCs went to an obvious wintrader, and a peek into pvp community discords shows this is anything but uncommon. Match fixing is incredibly trivial to accomplish and it seems every dc has known trolls, throwers, and win traders.

    Seeing it for myself, it's honestly kind of a farce. Just like how the status of ultimate weapons is degraded by paid carries, the same is true for top 100 rewards when you cannot be certain the person you're looking at didn't cheat. As long as this is the case, being conservative with exclusive rewards is the most equitable state of affairs.
    (6)

  7. #27
    Player
    OperaMorgana's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    89
    Character
    Opera Morgana
    World
    Zodiark
    Main Class
    Black Mage Lv 90
    for this serie we got 2 IDENTICAL minion, only color changed, a mount of a dragon that is way too similar to other mounts we got, bah, they must bring back old rewards, old feast rewards, they were a waste of resources and developers time, since only 0.1% of players got them (counting cheaters and wintraders too), they should add old rewards permantely and leave it like that, what if someone joins the game now? they could never get those rewards, and thats unfair
    (2)
    Support for the bard performance mode requests:
    https://forum.square-enix.com/ffxiv/threads/464954-What-improvements-would-you-like-to-see-with-the-bard-performance-mode

  8. #28
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Just to be on a tangent here - do you know what happened when they re-released the White Ravens earrings players earned back in 1.X from Nael, one of the hardest fights at the time? People were livid that their proof of achievement essentially went down the drain. To add insult to injury, they were farmable by doing the Rising Event for like 15 minutes.

    So while 100 Wolf collars (iirc, 100,000 Trophy Crystals?) are certainly within the realm of "understandable" for the reward you are asking for, you are still going to meet a lot of sour faces that their proof of victory, their "trophy" is reobtainable, similar to how White Ravens became reobtainable.

    I'm uncertain how I'd feel about someone being possibly able to obtain my Shadowcrawler Armour while losing every single Casual match.

    That said, better Trophy Crystal rewards? Yes absolutely needed.
    old feast armor needs to be made reobtainable with maybe a reskin
    (2)

  9. #29
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by GordonGeeko View Post
    Personally, I want the return of Top 100 exclusive rewards that are nice like armor sets or mounts. Portraits that are very similar from one season to the next are not good enough incentives to queue up ranked.

    Like for instance, the late seasons Feast armor sets for Top 100 were a great incentive to queue up PVP ranked. It was like a badge of honor and proof that you were skilled (unless you were wintrading which is an issue all by itself). It was sort of like the people showing off their Ultimate weapons.

    Now you have the Archfiend armor set, which is nice, but there is no pride to be had with that set because 1) It was extremely easy to get 2) Your skill didn't really matter in obtaining it.

    It's an MMO, people love to show off rare sh*t and grindy stuff. Bring that back.

    Now, I can understand why some people don't want that because pretty much every other content in the game does not restrict you from getting it if you didn't play at a specific time. Also, most content (except Ultimates to some extent) becomes easier to grind if you wait long enough and you don't have to be super skilled to get the stuff. For PVP, if you are not any good, you could play 5000 games, it doesn't mean you'll get into the Top 100.
    nah, don't give those dirty win traders anything to brag about when they did not earn it.
    (2)

  10. #30
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by HermitUK View Post
    The issue with the new system (and the old system, to be fair), is that it does a terrible job of incentivising ranked play if you don't have the time or skill to push for top 100.

    The new Series system is pretty good, overall. Series rewards should move straight to the trophy crystal shop when each series ends, though. No need to punish casual players too much with FOMO. Shops in general need more repeatable rewards. Stuff like the minion
    coffers would be a good shout.

    For ranked, keep the portrait rewards as they are, but these aren't enough to encourage players to stick with ranked and we need more stuff on top of these. Each Season needs a mount or armour reward, added to a shop requiring a CC-exclusive currency. They never retire, so if there's one in particular you want you're always able to grind for it. Bring back a currency like wolf collars which you earn based on your highest tier; 3 for Bronze, 4 for
    Silver, 5 for Gold, 6 for Platinum, 8 for Diamond, 10 for Crystal.

    Rewards cost 7 tokens. This encourages casual players to hop in each season and play at least enough games to get on the Bronze ranking. If you get into ranked PvP some time down the line, it's possible to catch up with the historic rewards by placing in Diamond/Crystal consistently over multiple seasons.

    Top 100 needs unique rewards to encourage competition. These should be a variation of the season's token reward which stands out in some way as a prestige item; a unique colour variation, or glow/particle effect, or whatever. These are also added to a vendor, so when you place in the top 100 you can buy one reward, whether it's the current season's or one of the historic ones.

    The point is that nobody is locked out of owning a particular style of mount or armour, since the standard ones are always grindable, but the top 100 variations should always stand out as a mark of high-ranked play. That keeps the top end of your PvP ladder active and competitive (complaining that there's competition involved in earning player vs player rewards seems kind of silly, to me). You could bring back trophies too, if you wanted.

    A structure like this would hopefully give more casual players a reason to dip their toes into ranked. In turn, some of those players will enjoy ranked enough to stick around, and it gives them a reason to play for the season even if they know they probably won’t be challenging the top 100 rankings. At the top end, it provides sufficient rewards to maintain healthy competition among your best players, without relying heavily on FOMO rewards.

    None of this will happen, but a potato can dream.
    see i would agree with you but i don't wanna give win traders or cheaters any reason to come back to pvp, they're one of the reasons its not worth playing CC in the first place
    (1)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast