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  1. #10
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by NekoMataMata View Post
    I don't get why you're using casuals as a defense of time gates. If anything, the fact that this game is catered to casuals should mean time gates are more harmful. Wouldn't it be better if it was more flexible and less time gated so that casuals could spend time playing when they wanted? Imagine spending the whole week bogged down by work/school work + the rest of life and you just want to spend the weekend relaxing and building up your IS. Then you hit a couple of time gates and you can't do anything super meaningful with it for most of that free time.
    My point was that it's meant to keep an even playing field between groups, not that it's catered to any particular group. And yes, they can do that but what happens when those who can play 24/7 zoom ahead while those who can't are making small bits of progress every couple of days or weekend? Would that not lead to some feeling like they can't keep up and abandon the activity all together when they realize the scope of what they need to do to get to where everyone else is?

    I'd rather an online game lock progress for x amount of time to give everyone regardless of playstyle the chance to get to the same point before allowing for more content to be consumed by the whole. That's all I meant. It keeps it even. If you can't get there within the time gate then that sucks but it gives a chance at least.

    Also, for the record, I'm thinking of time gating in a similar fashion to what Tower of Fantasy currently has. It gives everyone a chance to catch up to level cap before they unlock more.
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    Last edited by LianaThorne; 08-26-2022 at 11:25 PM.