
Originally Posted by
Kranel_San
Oh yeah, I almost forgot about those statues. I'm very curious to learn more about what they represent and why the voidsents have made them since I think it's unlikely that they were made back in the day (Who's in the right mind would construct hundreds of giant statues?)
Also, it seems there's a big room down the stairs but the way is blocked by the statues. I'm kind of disappointed none of the characters have ever paid it any attention even in trust mode but I hope it might one day be expanded upon.
It's an interesting puzzle that has been sort of answered, but in a way that just raises even more questions.
According to Zero, the entire castle of Troia was created by its former mistress Beatrice, as her domain. Beatrice is now dead (as much as a voidsent can die), so I have no idea how the castle is still existing, but we don't really know the rules of the Thirteenth that well, so maybe a domain created by a powerful enough voidsent can persist past that voidsent's demise (and being eaten by another voidsent).
Zero speculates that Beatrice used to live somewhere similar to the castle, and thus created the castle based on the real thing, which is allegedly now gone due to the Flood of Darkness. To add on to this, Y'shtola later says (in the context of Zero's domain) "a person's domain is a reflection of what abides in their heart". So what we see of Troia is probably what might have been the real Troia that Beatrice lived in, but interpreted through her memories and perceptions.
In other words, all those statues could have actually been in the real Troia. Or they could just be representative of something, and Beatrice's subconscious memory interpreted them as statues when she recreated Troia. We don't actually know what the case is, and I think the possibilities are fascinating.

Originally Posted by
Fenral
MSQ
Eidolon was that game's name for summoned creatures.
I actually just learned this very recently (like yesterday):
The name "Eidolon" for summoned creatures was actually used for FFIV as well... but only in the Nintendo DS FFIV 3D remake. As in, apparently the new Pixel Remasters don't use the term "Eidolon" to refer to summoned creatures in FFIV.
I had assumed it was a standardization change and "Eidolon" would now be used for summoned creatures ("genjuu", 幻獣, in Japanese) in older Final Fantasy games in general, but I was informed that this is actually not the case. On a brief Google search, "Eidolon" was used in FFIV 3D entirely because the translator for that remake liked the term, and felt it should be used in more places than just FFIX.
So "Eidolon" might be a FFIX reference, or it could be a FFIV 3D reference, or it could be both at the same time, in varying degrees.
Island Sanctuary
The hook for this is really just, "Tataru is now rich enough to buy you an island." I lol'd. That's about as far as I've gotten with it, but apparently she's got another scheme going on. The break from serious plot is nice.
I do like how it calls back to what we learned all the way back at the beginning of the game (at least if you start in Limsa Lominsa), that Merlwyb was trying to find a less piratical career for the former pirate crews. So Tataru suggesting an experiment to see how self-sufficient a given island in the Cieldalaes could be would fit perfectly with that.
Presumably the mammet support is intended to simulate a full crew of pirates-turned-settlers in the real thing. The current experiment is mainly just "can you live on and develop the island using just the resources from that island".