Everyone knows Tanaka's feet leaving 5 inches off the ground is impossible unless he's descending from an ANA flight.
Everyone knows Tanaka's feet leaving 5 inches off the ground is impossible unless he's descending from an ANA flight.
Whatever SE decides to do and how that works out for the success of the game is not their fault, but their responsibility. ;D
Besides the major flaws in gameplay that FF11 had/has/whatever, the story and varity in content was definetly richer then in all the other mmos i ever played. The story (if you where able to get into the story content quests) was amzing and epic.
So of corse it lets us get nostalgic so much because even if we remember the broken things they cant push away the memorys of all the good things FF11 had/has.
Even "worse" if i think of the crappy, horrible pain it was to skill up my bard it still makes me remember how i felt when i first fought that lv25 capped dread dragon bcnm and was all like "omg omg im alive omg omg!".
The cut scenes like the one after you faced the shadowlord and learn his story just burns itself into the memory of the player. Unlike WoW where its like "oh its arthas...AGAIN!"
For sure my most intense mmo memorys come from FF11, i still would never go back, i rather just hold it in good memory.
It would be great tho if FF14 storyline will be equally amazing, just plz no copycat. Im only at lv 26 so i dont know jet.![]()

I don't really care. I like the direction FFXIV is heading. I also like a lot about FFXI. I'll leave it up to the community and developers to mix in their new stuff/ some thing from ffxi. Games looking good.

next gen final fantasy 11, dropping my 14 account to go back to it till 14 is more like it anywaysi see ALOT of returning players on 11 that quit 14 cuz of the new system
FFXI is so old...idk why ppl are still attached to it. It goes to show when you dedicate 90% of your life/paycheck to something, its really hard to let go of it. Lets not kid ourselves though, FFXI was amazing because it was different, and because it was the first final fantasy mmo. In no way did it get national/international success, it was more a niche game than anything else. I fail to see how FFXI should be the model for anything. Game crumbled like a dried up cake the moment WoW came out, and managed to maintain a measly amount of Final Fantasy loyalists. No thanks, i'd rather FFXIV take a route that allows it to sustain itself. FFXI was just terrible mechanically...the only thing that made it good was the world and the story. The whole mini-boss combat was actually really good too, but it was terribly slow-paced.
As I always say, ppl that like XI should play XI. XI had good things that should definitely be carried over, but other than that XI needs to just die or keep hanging on by its thread of die-hards. FFXIV is moving in the right direction; it doesn't need to be like XI, it needs to be a complete and finished MMO. If anything, FFXIV should draw on all of the past final fantasy titles to complete their world and storyline. The fatal flaw of XI, imo, was that it was barely "Final Fantasy" at all. FFXIV has a real shot at making a true final fantasy mmorpg that really represents the franchise. Moogles and primals are a great start, but mini-games (triple triad anyone), missions (ff 7/8/x-2), bosses (ultima/omega weapon), cameos (cid was a good start), etc., all have a great place in an mmorpg. FFXIV should appeal to final fantasy fans AND the general audience. This goal has nothing to do with XI, but could use some ideas from XI that ppl liked (AH, AF armor, Jobs, etc).
Imo FFXI failed as a final fantasy game...was a fun mmo though..minus most of the not-so-fun stuff in it.



While I agree with the general sentiment here, there's a massive flaw as well: MMORPGs have since their inception been top heavy to the point that one of the primary goals has been to level up as quickly as possible so that you can get to the meat of the game.Basing it off of WoW is a terrible idea because the two franchises are entirely different types of games. The Warcraft games were always real time strategy type games. In fact that's pretty much what blizzard was, a real time strategy producer.
FF on the other hand is supposed to be an RPG. I can understand those who don't want an FFXI clone but for the love of god keep it an RPG. Fast leveling and what not works well for a real time strategy type game but it doesn't work well for an RPG.
My biggest gripes with ff12/13 was they tried to be a different genre of game than the FF series is. If we wanted to play another kind of game then we would, we play FF because we want a turn based game with the ATB.
If there was a greater focus on the journey rather than the destination, I think the longer leveling times would be more palatable to your average player. Things like end game content that piggybacks off of earlier content, automatic level syncing, synthesis recipes that scale to the current player level, etc. With the current MMORPG schematics, you're really just killing time to get the heart of the game, which is one of the most profitable poor game designs I've ever seen..
I agree with most of what you posted except this.
You don't have to dedicate 90% of your life and paycheck to get attached to a game, especially not FFXI. In any game where you have a personalized Avatar, if you play over a sufficient period of time, you will slowly build a connection either with your character, other players, the game world or all of the above.
You don't have to sit and play 8 hours a day, 7 days a week for 10 years to grow attached.
I think a lot of us (XI) players expected an evolution of XI.
The universe, races, and art direction is nearly identical to XI, so subconsciously we see both of them closely related.
Lastly, XIV has been a complete empty shell. Considering the large XI userbase, I think most of us pull references from what we believed worked. Although XI's dated, it's a pretty fantastic MMO and I see nothing wrong with wanting a lot of what that game offered, considering everything I've mentioned above.



I agree with the people that say XIV needs to be its own game, I think Yoshida is doing a great job I would rather see him take from other Final Fantasy games 1-10 than strictly just from XI.
FFXIV already has a lot of the things that made XI a success, such as story writing and cinematic cutscenes, the game feels very similar to me in a lot of ways, without the arduous time sinks and kicks to the face that FFXI was so keen to enforce upon its players.
As others say if you miss FFXI that much maybe you should go back and play that instead.
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i see ALOT of returning players on 11 that quit 14 cuz of the new system





