Quote Originally Posted by Reinhardt_Azureheim View Post
1) Because the alternate realities would be either having two completely different systems (parameters, damage values, system interactions, etc) and probably also skill kits OR there is no primary mode and thus no clear direction where to balance / readjust things, which could cause any balance changes to take once again months unlike what we experienced with the bi-weekly changes we saw on CC's advent.
By that logic why not have PVE systems in PVP? Less systems to work on!

Quote Originally Posted by Reinhardt_Azureheim View Post
a) WHM bug occured because there wasn't a single weaponskill / spell with cast time having charges before, so that bug is a technical debt of the Charge system from 5.0. This simply was never tested since it never got used this way.
Since SE can't even test their stuff why even worry about having more systems? Just give back old PVP for FL and call it a day.

About FL: Remove the roulette and see how dead it will become