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  1. #1
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    A lot of what would make their utility stronger is knowing when to be in either stance, highly optimizing for each fight.
    Fair enough. The cast times in spell mode make this much more interesting unlike some jobs *cough*smn*cough*.

    One concern I have is with the short range of spells. No other job in the game (to my knowledge) has a short range like this and boss mechanics that force you out of melee are probably going to be balanced with the standard range in mind. What do you think about adding a way to temporarily increase range?

    As for Battlemage and Spellblade stances, they're mostly a way to change the overall feel of the class. The idea is for them to use at least one GCD to incentivize remaining in one stance. Might be worth giving it a longer cast time. The damage buff is secondary
    Hm. So is the intention more about letting players do what they want than being part of the rotation?

    For visuals, here's their damaging abilities in sorted by the general flow.
    Thank you. Y'know what, I rather like this. It looks like there's a good amount to keep track of between both stances with the long duration buffs and debuffs. Yeah, I think I'd enjoy this job.

    Whats next? Yellow Mage? Pink Mage? (all jokes aside lmao) GO GO POWER MAGES! XD
    Green Mages have been in previous FF games so it's not as silly as it seems.

    But now I'm wondering what those would be like lol.
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  2. #2
    Player
    AriaValkyrie's Avatar
    Join Date
    Aug 2022
    Posts
    43
    Character
    Aria Valkyrie
    World
    Zalera
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tulzscha View Post
    What do you think about adding a way to temporarily increase range?
    I did consider this, actually. not sure what buff would fit that specifically, i'm sure there's at least one. I eventually settled on Battlemage/Spellblade for a similar effect, but not sure if it's the best option out there.

    I tried to base as many abilities as I could off of spells that are actually in the game, like Tranq is an ability from tactics that raises accuracy, but couldn't think of what would best fit a range increase.

    As for why they have the shorter range in the first place, it was honestly because they have just so much utility I figured it warranted being a bit more in the thick of it. They could become full-range instead for balance's sake, this is mostly a concept showing how they might actually play, and to get the feel across.

    Hm. So is the intention more about letting players do what they want than being part of the rotation?
    That is the general idea, yes. Basically if there' not a lot of melee, being able to get in range to focus on close-quarters combat would be fitting. if there's a need for ranged, being able to become ranged would also be helpful. Whatever secondary benefit comes from the stances is mostly to give some credence to not just flat-out become purely ranged.

    Whats next? Yellow Mage? Pink Mage? (all jokes aside lmao) GO GO POWER MAGES! XD
    Not sure about Yellow Mage but there is something like a Pink Mage in the form of Devout
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    Last edited by AriaValkyrie; 08-17-2022 at 05:36 PM.