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  1. #51
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alsatiam View Post
    -A non-functional matchmeking with teams where players don't even understand the objective of the game against players who often have leagues of difference
    I would agree that this game generally does put too many detailed mechanics into its feast modes, in ways that are hard to understand. But Crystal Conflict actually fixed this a lot. The mechanics in CC may be slightly too numerous, but they are easy to understand and grasp. Not like older mechanics like the medal statuses which had no intuitive understanding of how stacks built and what they meant. But in CC it's stand in crystal, crystal go forward. Stand in tornado, get yeeted. Stand in bomb, go boom. Stand on potion, get refreshed. Very simple. CC is a big improvement and step forward for this traditionally weak point in feast design.

    Quote Originally Posted by Alsatiam View Post
    -The classes are not balanced and the teams are not balanced either, sometimes two heal against none
    I think it's a lot more balanced than people think. It's very obvious in this thread alone that players come here as tourists to get the shinies, then dip. There's no way these players are going to figure out the strengths and weaknesses of each job and how to play them. The jobs they play "suck", and the jobs that hand them their asses when someone who knows what they are doing is "op". Of course there's balance issues that need attention, there always will be in any PvP system in any game (go play chess if that bothers you). But an extremely wide variety of jobs are viable and bring their own unique playstyle. It's currently in a very fun and refreshing state. A huge step forward from when healing was just completely out of control and made for frustrating boring as hell games.

    Quote Originally Posted by Alsatiam View Post
    -It's more a game of luck than skill at this point
    Ummmm, huge no to this. It's an extremely skill oriented mode. There's small elements of RNG with the map hazards (that add interesting gameplay in a positive way) but that's about it. Frontlines is a massive coin flip mode. CC, not in the least.

    Quote Originally Posted by Alsatiam View Post
    -A team game where it is forbidden to communicate, seriously? nobody in the staff said that "team" and "forbidden to talk" did not go together, it is impossible to reorganize if you start to lose the game and the game is often over as soon as one side passes the center
    ...
    -There should be a minimum of 20 casual games before you can play ranked games
    ...
    -Climbing up the ranks is complicated and polluted by all the previous points, plus cheaters and players who lose voluntarily, you will also lose because some don't even play the objectives and they are often never banned
    ...
    -And as others have said, there are also lag problems with skills, abusive cc's etc...
    Yeah, no arguments here. Valid points, and remaining issues that need attention. I think the lack of team queues is simply a necessity because of the general lack of participation. CC is a major step forward I think in solving the participation issue that might allow them more design space for team queues and communication. I think more people are actually playing it, but it does get hard to tell after new content releases and we get an injection of tourists coming for mounts and titles. Time will tell here.

    I also think ranked systems heavily benefit from "placement" games. I wouldn't straight say that they need X amount of casual games in order to queue ranked, but ranked needs a better designed trial period.

    Cheaters and throwers has been an issue for years. Definitely a major issue that should have gotten attention by now. Though the randomized class distribution pretty much destroyed the old tactic of playing a tank or healer, and side queuing a tank or healer to throw the game in order to boost your main. So while this remains an issue, the easiest way this was accomplished was actually dealt with. It was just a lazy solution imo.

    And lastly, yes, their net code is horrid. Feels like it runs at less than 20 ticks. Also something that I can't believe is still a problem for this game in 2022. My biggest issue with CC still.

    --

    So yeah, there's lots of work to do, but damn if CC didn't bring in a lot of healthy changes. The mode is the most fun its ever been, and I'll take it all as positive signs for some of the other issues that remain issues. I am having a blast with it right now.
    (0)

  2. #52
    Player
    GordonGeeko's Avatar
    Join Date
    Jun 2022
    Posts
    174
    Character
    Gordon Geeko
    World
    Faerie
    Main Class
    Dancer Lv 90
    The luck in CC is the amount of dead weight on your team, not the maps.
    (2)

  3. 08-10-2022 03:16 PM

  4. #53
    Player
    Dreadz's Avatar
    Join Date
    Jul 2022
    Posts
    80
    Character
    Anri Khatayin
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    When these are common occurrences, something really needs to be done with your servers.

    (3)

  5. #54
    Player
    Alsatiam's Avatar
    Join Date
    Aug 2022
    Posts
    2
    Character
    Vasanoa Alsatiam
    World
    Sagittarius
    Main Class
    Dragoon Lv 73
    Quote Originally Posted by Geryth View Post
    The mechanics in CC may be slightly too numerous, but they are easy to understand and grasp. Not like older mechanics like the medal statuses which had no intuitive understanding of how stacks built and what they meant. But in CC it's stand in crystal, crystal go forward. Stand in tornado, get yeeted. Stand in bomb, go boom. Stand on potion, get refreshed. Very simple.



    I think it's a lot more balanced than people think. It's very obvious in this thread alone that players come here as tourists to get the shinies, then dip. There's no way these players are going to figure out the strengths and weaknesses of each job and how to play them. The jobs they play "suck", and the jobs that hand them their asses when someone who knows what they are doing is "op". Of course there's balance issues that need attention, there always will be in any PvP system in any game (go play chess if that bothers you).


    Ummmm, huge no to this. It's an extremely skill oriented mode. There's small elements of RNG with the map hazards (that add interesting gameplay in a positive way) but that's about it. Frontlines is a massive coin flip mode. CC, not in the least.

    To begin with, I have been playing chess for several years but this is not the subject. From a RNG point of view I reaffirm my position you will often have players who do not have their place in the matchmaking of the game with a level much weaker than the rest and who will make 100k damage against 750k 1M for the others it is not his fault we agree but the matchmaking should never have put him in this game. The team which will have it will lose in 90 % of the cases and it's not once but in 60% of the games and in some cases it can happens 2/3 times in a row and completely ruin the pvp session of several hours to climb in rank

    On the other hand yes the classes are not balanced, we do not ask the player to know each class nobody says it, but some are much better than others, and those who do not want to bother too much can simply play in casual, hence the interest to put 20 casual games before the ranked games,

    Whether you like it or not, the principle of ranked is to be competitive and to play to be the "best" at least on the game.

    You also said that the game mode is simple and so everyone understands it. Well it's just not the case we often find players who don't go once in the circle during the entire game

    The maps are well done and the game has a lot of potential it's just that it has way too many flaws that make it frustrating and unpleasant to play for those who enjoy pvp, it's a half-finished mod or a game without balance and that's why players are complaining it's a waste for a mod with potential to be left behind because people think "well it's good enough", "it could be worse" or "the game is pve based" and yet I am a big fan of well written stories rpg and pve
    (1)
    Last edited by Alsatiam; 08-11-2022 at 12:29 AM.

  6. #55
    Player
    Latarma's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Latarma Asura
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    as dragoon in my pvp kit i lose 3 of my 4 jump, my whole aeo combo. my party buff battle litiney and dragon sight. i alos part of my my combo my 90 cap stone is tied to my back flip witch put me 15 feet away from the start and oh yes wyrmwind thrust can only be excited from with 1o feet. so um no as dragoon I'll keep my pvp and pve kits separate unless you want me to have all 4 of my jumps in pvp then we can talk also wile we are on the subject how is dragoon the only melee dps in pvp with no form of cc?
    (1)

  7. #56
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GordonGeeko View Post
    The luck in CC is the amount of dead weight on your team, not the maps.
    I dunno, that one map with the whirlwinds is pretty crappy. Just throwing that out there.
    (0)
    Last edited by JamieRose; 08-13-2022 at 08:06 AM.

  8. #57
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Geryth View Post
    I would agree that this game generally does put too many detailed mechanics into its feast modes, in ways that are hard to understand. But Crystal Conflict actually fixed this a lot. The mechanics in CC may be slightly too numerous, but they are easy to understand and grasp. Not like older mechanics like the medal statuses which had no intuitive understanding of how stacks built and what they meant. But in CC it's stand in crystal, crystal go forward. Stand in tornado, get yeeted. Stand in bomb, go boom. Stand on potion, get refreshed. Very simple. CC is a big improvement and step forward for this traditionally weak point in feast design.
    Is it really that big an improvement if it barely moved the needle?

    I think it's a lot more balanced than people think. It's very obvious in this thread alone that players come here as tourists to get the shinies, then dip. There's no way these players are going to figure out the strengths and weaknesses of each job and how to play them. The jobs they play "suck", and the jobs that hand them their asses when someone who knows what they are doing is "op". Of course there's balance issues that need attention, there always will be in any PvP system in any game (go play chess if that bothers you). But an extremely wide variety of jobs are viable and bring their own unique playstyle. It's currently in a very fun and refreshing state. A huge step forward from when healing was just completely out of control and made for frustrating boring as hell games.
    If players are coming in to "get the shinies and then dip" it's because the mode offers nothing else of value. It's poorly designed and not fun to play and the shinies were the only reason people liked it so much to begin with.

    Ummmm, huge no to this. It's an extremely skill oriented mode. There's small elements of RNG with the map hazards (that add interesting gameplay in a positive way) but that's about it. Frontlines is a massive coin flip mode. CC, not in the least.
    If the biggest obstacle to success is the team you get matched with than it's 100% luck based.

    So yeah, there's lots of work to do, but damn if CC didn't bring in a lot of healthy changes. The mode is the most fun its ever been, and I'll take it all as positive signs for some of the other issues that remain issues. I am having a blast with it right now.
    If a mode that's not at all fun is the most fun it's ever been than that says a lot about how bad the other PvP modes are.
    (1)

  9. #58
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by JamieRose View Post
    I dunno, that one map with the whirlwinds is pretty crappy.
    All 3 of the maps are pretty garbage. The sharlyan one is the only one that's really tolerable.
    (1)

  10. #59
    Player
    Dreadz's Avatar
    Join Date
    Jul 2022
    Posts
    80
    Character
    Anri Khatayin
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ransu View Post
    All 3 of the maps are pretty garbage. The sharlyan one is the only one that's really tolerable.
    No, the Palaistra is awful, just like Cloud Nine. Both maps barely have any corners to play around and have huge, empty sightlines for ranged jobs to completely screw over melee jobs with ease. Terrible map design like that is proof that ranged jobs shouldn't have access to CC. Fighting on the crystal. and getting CC'd or burst down from players well outside the range of any AoE is just ridiculous. Volcanic Heart, even with the terrible RNG explosions, is the only halfway decent map, long sightlines for range to play from and lots of corners for melee to maneuver around, even when fighting on the crystal.
    (0)

  11. #60
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    cystalline conflict

    need to stop with the baby tatrums just give reasonable feedback on how to make inprovements in the game and not yell at them.
    (0)

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