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  1. #1
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Packetdancer View Post
    I'd actually say that while many of us might feel he sometimes overstates/exaggerates the difficulty, his statements are true more often than we'd think... just only for a very, very short period of time.

    Delubrum Reginae's savage variant might've been harder than Baldesion Arsenal when it landed, but as soon as Zadnor landed and people started going in with Rays of Valor and such, major chunks of fights in the savage version of Delubrum started getting skipped. (I'd argue that Baldesion Arsenal retains some of its teeth because there's nothing after it in Eureka to allow for power creep
    Not to nitpick, but the items you get from BA allows you to purchase & create gear that has the 'elemental bonus' stat on it which is basically hidden echo and gives you huge amounts of extra damage if you had a full set of it. Even before all the stat squishes, potency creep and others in SHB+, A group of majority elemental gear peeps could so utterly demolish BA compared to the early weeks of BA clears.

    At their bases, Deluburum Savage was well more difficult than BA was. The difficulty of BA in week 1 was waiting for everyone to be leveled up to 60 so you had enough people to actually beat the doorbosses of BA. Then after a wipe, you'd have to farm sprites until everyone was ready to go again because of the level downgrade on wipe, then wait for Onvi to spawn, which could lead to a long time between wipes. Deluburum Savage had actual difficulty since there was no limitations on re-zoning, just dealing with mechanics.

    Nowadays both instances have their claws pretty filed down, but my experiences doing both in EW has BA being complete faceroll if you're paying even slightly remote attention due to the easiness of the fight mechanics combined with insane power creep + elemental bonuses, while Deluburum still requires attention and thought due to Twice/Thrice come ruin and a lot of mechanics still being straight one-shots, even if you do skip a portion of the fights compared to before.
    (3)
    Last edited by Daeriion_Aeradiir; 08-12-2022 at 06:01 AM.

  2. #2
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Daeriion_Aeradiir View Post
    Not to nitpick, but the items you get from BA allows you to purchase & create gear that has the 'elemental bonus' stat on it which is basically hidden echo and gives you huge amounts of extra damage if you had a full set of it. Even before all the stat squishes, potency creep and others in SHB+, A group of majority elemental gear peeps could so utterly demolish BA compared to the early weeks of BA clears.
    Fair point; I'll concede that. Though I think it actually kind of supports my argument that power creep in this game happens very rapidly and tends to de-claw higher-end content much more quickly than would be ideal.
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.