Quote Originally Posted by DrWho2010 View Post
a lot of issues simply boil down to - cost. is it worth it to revisit these old systems versus working on new ones.
They work off of Sprints, it's Agile Development. So they have more than ample time to assess costs. If they ever wanted to revisit these older systems, they frankly could allocate costs for a long-term thing. Alternatively, you sure going back to older systems and adding to them is costlier than making up a whole new one? Because half the code would already be there, no? Rather than doing one from scratch?

Quote Originally Posted by Boblawblah View Post
I'll freely admit that this is whataboutism, but if you think that FFXIV has a lot of forgotten content, you should check out Warframe or WoW. Also, underwater content? In Guild Wars 2? That's been neglected for years now. FFXIV isn't perfect by any stretch, but grass being greener on someone else's lawn is a thing for a reason.
I kinda like GW2's underwater combat, even if it's barebones as all hell. Though I don't think underwater combat in 14 would work as well as people think it would. There's some semblance of verticality in GW2, you'd have to make it up in 14.

Still, though the grass may be greener, it's not necessarily the last nail on thoughts like these. Quite a lot could be perfected and expanded upon. So even if it's normal for MMOs to give up on systems and stuff, it's not that much of a detriment if it ends up giving way to something good.

Though would all that OP and co. suggested go through? Obviously not. But odds are something could :|

Grass is always greener, sure, but as long as you have a lawn you can still do stuff with it.