I have to multiply 3 or 4 to my currency so it's expensive to me regardless.
I have to multiply 3 or 4 to my currency so it's expensive to me regardless.
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Yeah, some of the mounts and outfits are pretty expensive.
But hey whatev, thats what they chose to charge. This game does have sales every so often, I can wait for a sale and buy it cheaper.
Or if I get some expendable income and I want it enough Ill buy it.
I mean I don't think anyone was saying they have something against it..The big question is, why are subscription fees staying the same since launch of the game and since the dawn of MMOs? I mean there is inflation and higher cost for marketing and employees and all that since MMOs started but it is still only 12.99 most of the time.
So why is that...? Yes cause stuff like the cashshop exist. It's a nice way to allow "poor" people to also enjoy the game at low sub costs and gives players who pump the money for them into the company a neat reward in return.
Always remember, your sub fee isn't covering anything but the bare bare necessities. If SE doubles the sub fee and THEN still keeps the cash shop the same you can complain. But at this moment a huge part of the playerbase is only able to play this game cause the cashshop exists. MMOs don't make huge profits compared to other games, MMOs are costly to maintain and to think that all that has to be covered by a sub fee that never is actually changed despite any higher production costs or inflation is just insane on your part.
Also play BDO for a bit where outfits cost 50 bucks and almost all dyes are bound to the cashshop if you don't want to play for years to get the dye you actually need.
Also BDO is a pure pay to win game- which is horrible-- you have to pay for everything on it. So we shouldn't be comparing it to "Korean mmos games" those are always horrible cash grabs
I think for mounts and outfits I'm like okay makes sense with the prices they have set.
However dyes, emotes, fan seems a bit expensive. "admit only 2 out of those interest me" However they do seem expensive, dyes due the fact they one type use, Emotes due the fact that just seems wrong to put emotes into cash shops, fantasia because I've been hearing how people are addicted it to them in my free company.
I guess it's relative. It's definitely too much for me, but anything over $1 for an item they can replicate a million times with no added effort seems absurd. But considering people will apparently pay out the nose for it, I guess it's NOT 'too much'.


I have the feeling the big problem people have is that the cash shop seems to be so bloated but for us people who play the game since it started it is not that big of a deal. When i started the game had nothing it the cash shop (almost literally). And then stuff got added with months and months of breaks between it. So it never felt like SE just produced only stuff for the shop but i can see how people who join today just see hundreds of items there without having experienced the actual time in which these were added.I mean I don't think anyone was saying they have something against it..
Also BDO is a pure pay to win game- which is horrible-- you have to pay for everything on it. So we shouldn't be comparing it to "Korean mmos games" those are always horrible cash grabs
I think for mounts and outfits I'm like okay makes sense with the prices they have set.
However dyes, emotes, fan seems a bit expensive. "admit only 2 out of those interest me" However they do seem expensive, dyes due the fact they one type use, Emotes due the fact that just seems wrong to put emotes into cash shops, fantasia because I've been hearing how people are addicted it to them in my free company.
It depends, is it overpriced compare to other games?
I don't rly think so.
Do I think it's too expensive for a game you're also paying a sub for?
Yes.





I don't find many of the single character items worth the price so I don't buy much. I got Lyse's outfit because I've wanted that for years. I might get a random emote that I really enjoy here and there. Mount prices for me are too high for just one character. I'm okay where they are if they're account-wide.




I dont mind it. nothing there is needed to play, which is nice.
most of it is "extra" if you want it or like it. or if you missed it in previous events.
yeah, I pay a sub, 50 cents a day. people pay more than that for their coffee, but lets bash the game for having a cash shop which isnt mandatory to use to play.


You are very wrong about everything except that BDO sucks.The big question is, why are subscription fees staying the same since launch of the game and since the dawn of MMOs? I mean there is inflation and higher cost for marketing and employees and all that since MMOs started but it is still only 12.99 most of the time.
So why is that...? Yes cause stuff like the cashshop exist. It's a nice way to allow "poor" people to also enjoy the game at low sub costs and gives players who pump the money for them into the company a neat reward in return.
Always remember, your sub fee isn't covering anything but the bare bare necessities. If SE doubles the sub fee and THEN still keeps the cash shop the same you can complain. But at this moment a huge part of the playerbase is only able to play this game cause the cashshop exists. MMOs don't make huge profits compared to other games, MMOs are costly to maintain and to think that all that has to be covered by a sub fee that never is actually changed despite any higher production costs or inflation is just insane on your part.
Also play BDO for a bit where outfits cost 50 bucks and almost all dyes are bound to the cashshop if you don't want to play for years to get the dye you actually need.
MMOs with subscription fees are extremely profitable even with a small amount of players. It's the entire reason FFXI and WoW and 100 other games that came after the success of the original EverQuest exist. XI alone made more money for SE than any other game in the series despite being purchased by a tiny fraction of the number of people who bought games like X or XIII. The reason other ones "don't make huge profits" is because they failed; FFXIV is not a failure (well, 2.0 on isn't) and it's not barely paying for employees and maintenance costs like those failures.
There are millions of people paying for FFXIV every month. That's tens of millions in USD coming in every month. If there were 7.7 million players, it would be over $100m. Servers and dev salaries don't even come close to touching this amount of money.
The reason the cash shop exists is because some executives at SE realized that they have a partially captive audience to get more money from. People are attached to their characters, attached to the game, spend hundreds or thousands of hours of their time in it, and this makes it easy for them to justify spending more money on it than their subscription fee. That's the whole reason - they added paid items because they knew people would pay for it.
The reason they haven't increased subscription fees, in addition to the fact that they're already turning a massive profit, is that they know that price increases are received very negatively by subscribers. They are more likely to lose money by angering people than gain it by increasing fees.
tl;dr: Company does things for profit, not as some kind of charity to "let" you play the game.


I think you might confuse active players with the number they always put out there for PR. Which are the number of players in total.You are very wrong about everything except that BDO sucks.
MMOs with subscription fees are extremely profitable even with a small amount of players. It's the entire reason FFXI and WoW and 100 other games that came after the success of the original EverQuest exist. XI alone made more money for SE than any other game in the series despite being purchased by a tiny fraction of the number of people who bought games like X or XIII. The reason other ones "don't make huge profits" is because they failed; FFXIV is not a failure (well, 2.0 on isn't) and it's not barely paying for employees and maintenance costs like those failures.
There are millions of people paying for FFXIV every month. That's tens of millions in USD coming in every month. If there were 7.7 million players, it would be over $100m. Servers and dev salaries don't even come close to touching this amount of money.
The reason the cash shop exists is because some executives at SE realized that they have a partially captive audience to get more money from. People are attached to their characters, attached to the game, spend hundreds or thousands of hours of their time in it, and this makes it easy for them to justify spending more money on it than their subscription fee. That's the whole reason - they added paid items because they knew people would pay for it.
The reason they haven't increased subscription fees, in addition to the fact that they're already turning a massive profit, is that they know that price increases are received very negatively by subscribers. They are more likely to lose money by angering people than gain it by increasing fees.
tl;dr: Company does things for profit, not as some kind of charity to "let" you play the game.
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