Fiscal Year 2022 for Square Enix (ending 31 March 2022) shows an increase in net sales for their MMO properties of a bit over 150% from FY2021. There were two major expansion pack releases (for FFXIV and Dragon Quest X) in 3rd quarter of FY2021, which will account for some [yet] unknown part of that increase.
I expect that any great losses due to mass player exodus (as opposed, say, to players simply not playing as much two to three months after a major patch release) would be reflected in the FY2023/Q1 and FY2023/Q2 reports.
Interestingly, there is again reference (slides 28/29) to what Square Enix now calls their "Blockchain Entertainment" domain, including creation of a Blockchain Entertainment Business Division back in February 2022. A second season of Shi-San-Sai Million Arthur is being produced. The company appears to have had a successful first season of that NFT business venture.
(Source:
https://www.hd.square-enix.com/eng/i...22q4slides.pdf)
I would note that most Blockchain experiments in gaming cannot involve the same resources utilized for the Digital Fiat Exchange popularized as "Crypto Coins". Instead, they are in-house properties. Which makes sense since it costs a large amount of virtual coin to actual 'mint' an NFT for the general speculative market.