It is kinda weird how they made a whole thing about the carriage drivers being 3 brothers to explain the similarity, but then none given for the twins.
Also very possible that the 3 starting city events are not happening at the same time.



i think there were 3 wols and two of them got shanked in pearl alley


Not quite nothing. First of all we have the Echo which marks us as special, though not unique. More importantly, we acquire a Crystal of Light quite early on (during the starting city questline), and that makes us somewhat special.Remember that in ARR, there is absolutely dump-ass nothing saying that we're special. We've performed no unique feats up until beating Lahabrea, and in fact it's a fairly prominent part of the worldbuilding that we're just one in a crowd at the start. Hell, Edda's party is there to show you that adventuring is just a regular occupation full of people sticking their necks out for the coin despite the dangers (and also to tell you to not be an asshole to your healer, but many did not learn that lesson). Who's to say anyone special or interesting did the other starting questlines? Who's to say whoever did the others even survived for much longer afterwards?
Since I started in Ul'dah I like imagining the Gridania questline was handled by Edda's party and the Limsa one by Dolorous Bear's (RIP).
There's no canon explanation and probably never will be, but someone else in the adventurer's guild handling them is the easiest answer.
The correct answer to your question is "it depends upon which metaverse you end up in". Only the History Monks, with their abilities to look through the Trousers of Time, could give you the full explanation, which you will not hear correctly anyway.




ARR establishes quite early that there are other adventurers out there having other stories. Of course, as Edda's party in Tam-Tara and Dolorous Bear's party in Copperbell demonstrate, that doesn't mean they're happy stories.
My headcanon is that the other cities' stories were taken care of by those other dungeon parties, which is how they all got the leads to get those dungeon quests in the first place.
I guess it's been a while since you played those earlier quests. The early duties had you in them, sure, but you were, at best, a distraction for the small fry, all in all irrelevant in the event (strangely, they scions act as if you were useful, even though you're barely able to hit the enemy at the time while doing pitiful damage when you do hit). Whoever was there doing most of the work could have easily dispatched the small fry, and the boss was beaten almost entirely by them anyway.
Like, it takes a minute or two to beat the gargoyle alone while the Ascian just stand there, then Thancred shows up and takes 10% of its health with a single fast blade. Then it's over quickly with or without you (altough at least you can do a little more at this point). Then again, the Ascian seems to imply they showed up to kill the WoL since they figured out you have a crystal of light and "the source of your strenght is revealed" or whatever it was, so i suppose they wouldn't reveal themselves even if their mooks bit the dust.
Last edited by Misplaced_Marbles; 06-25-2022 at 12:30 PM.




At that point, the player is also a fledgling adventurer barely arrived in town, while the Archons are experienced fighters. The main reason they take an interest in you early on is because of the Echo. You don't grow into the god-slaying nigh-unstoppable Warrior of Light for a long time after that.
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