Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 51
  1. #21
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kisshu View Post
    And Eureka.
    Eureka alone would be huge. I mentioned this in another thread, but imagine BLU not having the wheel, but being able to use their spells to fit the weaknesses. Add specific spells you can learn in Eureka that have high defense or nullify attacks of a certain element while making you weak to another one. Make BLU the one who dabbles in the old elemental damage system, and let them loose in Eureka, where the elements are at their purest. Allow most BLU spells to be learned in Eureka, and use the monsters unique to it to add a few more (Pazuzu's Plague and Cloud plz and ty). Revel in the chaos, the insanity, the pure BLU battlefield.
    (2)

  2. #22
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    The 3 changes I'd like for BLU atm are as follows.

    1. Have it cap at the same level as every other job.
    2. Let it queue things like Eureka and Bozja where there are no role requirements for party composition
    3. Do something with the BLU "weapon" other than it being a stick glamour. Maybe add craft able ones using raid/trials drops that provide bonuses to specific spells, spell families, elements, etc based on what boss it came from.
    (4)

  3. #23
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    949
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I like how Blue Mage is different than other classes with its ability to pick and choose skills and fulfill different roles. It makes it very difficult to balance, hence why the lower level cap.

    Turning it into a main job would likely mean taking away it's customization and turning it into another caster to keep things balanced. Why can't the game have one job that functions differently?

    It would be nice if it could be taken into some older content, but that doesn't require it to be repurposed into a main job.
    (1)

  4. #24
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Midareyukki View Post
    There's a reason people don't like to hear it. A bad take's always a bad take.
    When I have one of those I'll be sure to let you know. Half my post wasn't even subjective, it was merely stating a tangible fact.
    (3)

    http://king.canadane.com

  5. #25
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Eureka alone would be huge. I mentioned this in another thread, but imagine BLU not having the wheel, but being able to use their spells to fit the weaknesses. Add specific spells you can learn in Eureka that have high defense or nullify attacks of a certain element while making you weak to another one. Make BLU the one who dabbles in the old elemental damage system, and let them loose in Eureka, where the elements are at their purest. Allow most BLU spells to be learned in Eureka, and use the monsters unique to it to add a few more (Pazuzu's Plague and Cloud plz and ty). Revel in the chaos, the insanity, the pure BLU battlefield.
    BLU already has the whole thing of elemental damage and nullifying attacks. Have you not done the solo challenges in Ul'Dah? You're basically describing that.

    The two systems of BLU and Eureka / Boz only make for something truly ridiculous and OP.

    Some might say it would breathe new life into Eureka. I call BS. People just want easy mode so they can farm NMs while other people farm bunnies. Eureka in particular was meant to have some level of challenge to it.
    (0)

  6. #26
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Deveryn View Post
    Eureka in particular was meant to have some level of challenge to it.
    Maybe 2 expansions ago, it’s been so nerfed to hell now due to the fact it’s dead content that there’s absolutely no challenge left and people are already calling for bozja nerfs because no one is doing that either.

    If anything BLU offers a solution to that. Rather than nerfing old content so it remains accessible beyond half an expansion, they could keep the content the same and just open the doors to BLU an expansion later, it would bring players back for any BLU specific content they could put in there like new spells keeping the zone populated and open it up for people that just want to get through it with a more powerful job.
    (4)

  7. #27
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kisshu View Post
    And Eureka.
    And MSQ, And Treasure Hunts
    (1)

  8. #28
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Espon View Post
    I like how Blue Mage is different than other classes with its ability to pick and choose skills and fulfill different roles. It makes it very difficult to balance, hence why the lower level cap.

    Turning it into a main job would likely mean taking away it's customization and turning it into another caster to keep things balanced. Why can't the game have one job that functions differently?

    It would be nice if it could be taken into some older content, but that doesn't require it to be repurposed into a main job.

    I would say that more of a problem with the way the game content is built, rather than what Blue Mage itself is.

    Blue mage is a staple class to the final fantasy franchise ever since its inception, but the way the game is right now Balance around Extreme, Savage and Ultimate raids are so tight that anything that goes outside of those air-tight, homogenous, every class is interchangeable in any role even if it means making most/all of them play the same, boundaries is game breaking. And every class's balancing and skill sets are based on whether it can complete the before mentioned raids or not -- REGUARDLESS for whether the player actually even steps foot into said raids.

    They either need to separate Hardcore raids from casual play (in the same way PVP is separated from PVE) so that casual players can have fun with their classes without the looming balance crutch, or SE needs to take a hard look at what the word "unique" means going forward for this game -- because the current climate in job design might not last 1 or 2 more expansions.
    (5)

  9. #29
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,262
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Casti_EL View Post
    Just expanding on a conversation I had in a dungeon the other day with a few like-minded players:

    So, by going by changes and comments in recent LL about the future of FFXIV and how Yoshi want's it to cater to all types of players with options for solo play, multiplayer, casual, hardcore, etc. I was wondering if they'd ever re-look at the Limited Job (Blue Mage) which was designed for solo casual play.

    Granted, yeah it's very unlikely it'll happen (pretty sure Yoshi has said as much previously) but would be nice to be able to play in the same way as other jobs and be able to properly main it (fav class in FFXI).

    I know the "role" issue crops up and being overpowered due to amount of spells available , but to be fair - it could be easily fixed. One suggestion could be:

    1. Remove Aetheric Mimicry as a learnable spell and instead have it as a class ability (maybe learnt around lvl 15). Doesn't have to be called that, just a similar ability allowing you to mimic a particular role.
    2. Whatever role you have via Aetheric Mimicry - that's your role for party (no changing same as you can't change class).
    3. Each spell is defined a role (or two, or three) and you can only use that spell whilst in that role type.
    4. Adjust potencies accordingly for level (or even don't allow certain spells based on level same as regular jobs).

    Yeah, I know I'm dreaming but hey, we all have to have hope don't we?
    I'm honestly fine with how Blu was implemented... And how it's always 1 xpac behind... However, the biggest flaw is not the job but the strucutre of the content it's eligible to do.

    - You need a full party to get Blue Mage Log completion, so trying to solo the objectives with Unrestricted Party + Level Sync and Basic Instinct won't work. And even at that, would be great to have a daily objective instead of just weeklies.

    - BLU's update needs to be in the .1 or .2 patches instead of very late in the expansion. Although Hunts won't ever lose their status as the best way to get materia, the updated ones in the BLU vendor would surely hold more value being available earlier and probably would give incentive for people interested in the job to run more log objectives.

    - Why no Deep Dungeons ? It feels like the perfect job to solo it... And for those worried that would trivialize other jobs, not really if there is a separate scoreboard and achievement for Blue Mages. But if they really want to spice things up and really put an effor into it, I wonder how (just brainstoming without much thinking) would be a system where you start with a basic damage and a basic heal spell and learn new spells (exclusive to the deep dungeon) along the way.

    - Eureka entry? Why not? Again, they could put an added effort and have a unique Blue Mage questline inside or something like that.

    Edit: - They hinted about a Blue Mage battle royale PVP where you learn new actions on the fly at the battlefied, but it was vague if that was a scraped idea or still on the plans somehow... This needs to happen! Especially because PVP is an easily repeatable activity, and speaking for myself, I would be thrilled to spam content like that on a Blue Mage, given how entertaining the PVP revamp has been.
    (5)
    Last edited by Raikai; 06-15-2022 at 11:40 AM.

  10. #30
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Raikai View Post
    - BLU's update needs to be in the .1 or .2 patches instead of very late in the expansion. Although Hunts won't ever lose their status as the best way to get materia, the updated ones in the BLU vendor would surely hold more value being available earlier and probably would give incentive for people interested in the job to run more log objectives.

    - Why no Deep Dungeons ? It feels like the perfect job to solo it... And for those worried that would trivialize other jobs, not really if there is a separate scoreboard and achievement for Blue Mages. But if they really want to spice things up and really put an effor into it, I wonder how (just brainstoming without much thinking) would be a system where you start with a basic damage and a basic heal spell and learn new spells (exclusive to the deep dungeon) along the way.
    No one's worried that it would trivialize the other jobs. It would just trivialize the content, especially with basic instinct. The whole point of DD is an old school challenge. Having BLU in there would be too easy and trivialize the achievement gains. (This is why they're not gaining access to other content like ultimates and Eureka). Look at proper BLU achievements and you'll see they require overcoming actual challenges. BLU specific DD would involve a revamp to place the proper mobs in, so you're sure to get the right spells.

    As for the patch cycle, the main jobs and story and all take priority. It would be nice if they were a little more substantial and offered some more variety in weapon glams. That would be the 2nd item on my list.
    (0)
    Last edited by Deveryn; 06-15-2022 at 08:01 PM.

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast