I'd rather not. Part of the learning curve for blackmage is learning how to slide cast with how varied the spell cast times are. Making all cast times universal and similar with other casters will ruin the feel of the job to please the players who don't even like the job (You) while alienating the people who love that part of it (Us).
I am not 100% sure why you're complaining about how bad ilvl syncing does to the job design for BLM only when every job suffers from it, but sure.
I'm all in for fixing job skills below lvl cap, but not to the expense of the job design it will have at endgame.
The core identity of BLM is the flexibility and dynamic playstyle it has. I've literally said in the previous post that it doesn't even have a rotation, it has lines because of how dynamic it is.
Saying that BLM's core identity is just a static "seesawing between two states" just proves that you don't understand the class at all.
That's like me demanding RPR become ranged because "well hurr durr what's the difference between MCH's Hypercharge and RPR's Lemure Shroud nothing hurr durr".
It reeks of ignorance.
Hell, they're not even the same thing either. Like RDM doesn't even have a state like Umbral Ice or Astral Fire. It's literally just a build gauge spend gauge job.
RDM, builds up 2 gauges and then goes in for a melee combo and 3 spell finishers.
You don't "build gauge" for BLM. its gauge build up over time. The whole playstyle for BLM is squeezing as much fire 4s out of your fire phase as possible, and spending as little time in ice phase as possible .
In fact, there's even tech where you do an insta cast after despair, transpose and pops lucid, and then paradox, and then hard casts fire 3, with the mana proccing while you're casting fire 3.
Literally the only thing that's similar with RDM and BLM is that they cast two different types of spells. White and Black magic for RDM, and Astral Fire and Umbral Ice for BLM (along with unaspected spells like Parardox and Xeno/Foul)
They play so different from each other that saying that BLM and RDM has the same core is like saying that RPR and MNK has the same core
You clearly have no understanding of the job or even casters as a role.
I suggest just searching for another job or even forcing yourself to learning BLM and actually understanding what the job is rather than taking a look at the random Duty Roulette BLM you get lumped with.
Come back here and when you actually understand what the job is.
It's also really funny how you're saying that RDM is mobile while BLM isn't when BLM can be even more mobile than RDM in some cases.
I remember O11s during Pantopraktor where RDM has no choice but to do unaspected melees because they can't cast and have no triple cast. Meanwhile BLM is just chilling with 2 procs, a Foul, and triplecast and a swiftcast with one more sharpcast.
Granted, I haven't played RDM in Endwalker endgame (cause frankly I don't like playing the job), but unless they gave RDM triplecast as an ogcd, I still think BLM has more on demand mobility while RDM is still forced to do unaspected melees.



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