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  1. #1
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Petite View Post
    People moan enough about one sided matches as it is. Having tons of crystal smurfs queuing on lower ranks would exacerbate the problem by a lot. Terrible idea.

    If people want to learn other jobs, casual is always open so they don't hurt other people trying to rank. Can't police every selfish a**hole out there.
    The concern about smurfing is valid, but the issue with casual is that there's no expectation of good, reliable games there so there's a real limit to how much you can learn. Believe me, I've tried to learn new classes there and it's not always a good place to do it. It's enough to learn a few basic runs through the class's rotation and stuff, but it's not going to be able to show you stuff you need to know to play against competent players.
    (0)

  2. #2
    Player
    Saucy_Jack's Avatar
    Join Date
    May 2022
    Posts
    47
    Character
    Lucian Morningstar
    World
    Exodus
    Main Class
    Paladin Lv 90
    You can clearly tell which players were into ranked pvp in other games before CC was released, and which ones are just experiencing the ladder climb for the first time

    You get people complaining about elo hell, that they deserve to be higher than their rank, and how team/matchmaking/whatever other type of copium is holding them back in pretty much every game that has a ladder. They’re generally considered delusional clowns in the community for every game, for good reason. It’s to the point where there’s an entire, reasonably popular, subset of streams and vods where high elo players will smurf and climb from bronze to (whatever top rank is called) to prove elo hell isn’t a thing, or cast matches/stream coaching where you invariably find out the bronze who thinks he’s diamond is actually just so awful that he doesn’t know how bad he is.

    CC matchmaking is (or at least appears) to be worse than average and impact of skill diff isn’t as obscene as other genres, so the carry potential is reduced yes. It kind of evens out though since the ranking system is weighted so much harder compared to most systems toward letting you climb fast with streaking, that the speed of climb seems to be similar regardless. No loss streaks, no demotions in major tiers, no gating with promotion series, no rank decay, etc… makes it kind of ridiculously easy to rank up and stay at a rank, compared to how much consistency is required in most other games.
    (3)
    Last edited by Saucy_Jack; 05-19-2022 at 12:38 AM.

  3. #3
    Player
    Nytes's Avatar
    Join Date
    Apr 2022
    Posts
    35
    Character
    Nyte Shayd
    World
    Diabolos
    Main Class
    Sage Lv 90
    Quote Originally Posted by Saucy_Jack View Post
    You can clearly tell which players were into ranked pvp in other games before CC was released, and which ones are just experiencing the ladder climb for the first time

    You get people complaining about elo hell, that they deserve to be higher than their rank, and how team/matchmaking/whatever other type of copium is holding them back in pretty much every game that has a ladder. They’re generally considered delusional clowns in the community for every game, for good reason. It’s to the point where there’s an entire, reasonably popular, subset of streams and vods where high elo players will smurf and climb from bronze to (whatever top rank is called) to prove elo hell isn’t a thing, or cast matches/stream coaching where you invariably find out the bronze who thinks he’s diamond is actually just so awful that he doesn’t know how bad he is.

    CC matchmaking is (or at least appears) to be worse than average and impact of skill diff isn’t as obscene as other genres, so the carry potential is reduced yes. It kind of evens out though since the ranking system is weighted so much harder compared to most systems toward letting you climb fast with streaking, that the speed of climb seems to be similar regardless. No loss streaks, no demotions in major tiers, no gating with promotion series, no rank decay, etc… makes it kind of ridiculously easy to rank up and stay at a rank, compared to how much consistency is required in most other games.
    Though I agree with this statement in theory, there is a serious difference between your average bronze/silver player and your average diamond/crystal player. Everything in between seems much less muddled. I can see 100% why they don't let people duo que TBH, because two good jobs that are on comms could completly dominate if played right. one person makes a HUGE impact if played right. You could carry a bronze silver game as a single person easily if you are a decent crystal player, but once you hit gold and on up, that becomes less and less the case.

    Simple solution, if you make crystal as one job, start all other jobs at gold and make them climb from there. Heck, also adds the ability for other achievements and reward opertunities.
    (1)

  4. #4
    Player
    Saucy_Jack's Avatar
    Join Date
    May 2022
    Posts
    47
    Character
    Lucian Morningstar
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nytes View Post
    Though I agree with this statement in theory, there is a serious difference between your average bronze/silver player and your average diamond/crystal player. Everything in between seems much less muddled. I can see 100% why they don't let people duo que TBH, because two good jobs that are on comms could completly dominate if played right. one person makes a HUGE impact if played right. You could carry a bronze silver game as a single person easily if you are a decent crystal player, but once you hit gold and on up, that becomes less and less the case.

    Simple solution, if you make crystal as one job, start all other jobs at gold and make them climb from there. Heck, also adds the ability for other achievements and reward opertunities.
    Oh I don’t disagree. Heck even in my own play I can see a ridiculous amount of stuff I did wrong at the start of my climb vs now. I do think the system does allow for a degree of getting boosted to a tier higher than you should from just variance and streaking though.

    Letting you start at a lower rank for other jobs wouldn’t actually be a bad idea, since playing in casual has limits to how well you can learn it and you don’t have to grief teams of people actually trying to climb in crystal with your barely gold level alt job until you get practiced up
    (1)