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  1. #11
    Player
    Arycelle_Dania's Avatar
    Join Date
    Apr 2022
    Posts
    6
    Character
    Arycelle Dania
    World
    Ravana
    Main Class
    Samurai Lv 90
    This pretty much sums up my emotions on the current state of SAM. I've retired from it and now running a dango stall in Higanshi.
    (11)

  2. #12
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by P0W3RK1D View Post
    you see a lone healer sipping tea in the corner. He looks over to you, and then to the empty seat next to him, and with a saddened but resolute touch he grabs his magic healing tome from the wooden furnishing and pats the chair; tired eye contact and a fake smile is how he beckons you to his side. No words are exchanged, but you know this abandoned scholar has been waiting there for quite some time...years even.
    Level 90 SAM exclusive job quest called "Our (most recent) Answer." Quest box text of "The Healers were here long before you met."
    (13)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  3. #13
    Player
    Engaru's Avatar
    Join Date
    May 2020
    Posts
    35
    Character
    Saru Engaru
    World
    Phoenix
    Main Class
    Paladin Lv 100
    I'm still wondering who even asked for these changes.
    (14)

  4. #14
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by Engaru View Post
    I'm still wondering who even asked for these changes.
    Been wondering this for a while...

    From a casual PoV? Players are met with the barrier of entry, bottom difficulty to clear any content before Extreme/Savage.
    At this difficulty, players do not need to know the following...
    • Knowing what each skill does
    • Knowing proper rotations
    • Knowing positional/rear/flank
    • Knowing any form of damage uptime
    • Knowing anything about mitigations
    • Knowing anything about buff items
    • Knowing anything about buffs in general
    • Rarely deal with difficult heal/damage checks
    Players can mess up multiple mechanics pressing buttons in random order, blinding everything and still clear everything at 1st encounter. MSQ/Hard-Bosses/Normal-Raids/New and Old Cape-Westwind/Beast-tribe/Fates etc.

    Meaning " Anyone complaining about job difficulty or balance at this point, is actually pointless". So, who asked?...

    At this point I believe someone from Square asked this, you know to simplify facets of the game making it more accessible to players who don't want to challenge themselves or playing jobs correctly or any content that's difficult... and baby them into it.
    (12)

  5. #15
    Player
    D6Damager's Avatar
    Join Date
    Jul 2018
    Posts
    73
    Character
    Draygomir Wrothlasch
    World
    Leviathan
    Main Class
    White Mage Lv 61
    Quote Originally Posted by P0W3RK1D View Post
    you see a lone healer sipping tea in the corner. He looks over to you, and then to the empty seat next to him, and with a saddened but resolute touch he grabs his magic healing tome from the wooden furnishing and pats the chair; tired eye contact and a fake smile is how he beckons you to his side. No words are exchanged, but you know this abandoned scholar has been waiting there for quite some time...years even.
    Right in the feels Bro....
    (8)
    "Wherever you go, there you are." ~ Buckaroo Bonzai

  6. #16
    Player
    KurenXIV's Avatar
    Join Date
    Apr 2022
    Posts
    126
    Character
    Kuren Karashi
    World
    Siren
    Main Class
    Ninja Lv 100
    Quote Originally Posted by CelestiCer View Post
    Been wondering this for a while...

    From a casual PoV? Players are met with the barrier of entry, bottom difficulty to clear any content before Extreme/Savage.
    At this difficulty, players do not need to know the following...
    • Knowing what each skill does
    • Knowing proper rotations
    • Knowing positional/rear/flank
    • Knowing any form of damage uptime
    • Knowing anything about mitigations
    • Knowing anything about buff items
    • Knowing anything about buffs in general
    • Rarely deal with difficult heal/damage checks
    Players can mess up multiple mechanics pressing buttons in random order, blinding everything and still clear everything at 1st encounter. MSQ/Hard-Bosses/Normal-Raids/New and Old Cape-Westwind/Beast-tribe/Fates etc.

    Meaning " Anyone complaining about job difficulty or balance at this point, is actually pointless". So, who asked?...

    At this point I believe someone from Square asked this, you know to simplify facets of the game making it more accessible to players who don't want to challenge themselves or playing jobs correctly or any content that's difficult... and baby them into it.
    I don't think the changes and the introduction of a new Ultimate was a coincidence. Speaking with a FC member who actively works on the progging this sort of stuff they did mention how with SAM you could have wild variations of runs based on if you hit your big crits or not.

    If I had to guess they likely saw the same in their tests, especially with the addition of Ogi Namikiri.

    Now . . . Blizzard didn't get everything right but they did make a point to call out something after they changed their raids from having 40 to 20 players when going from Vanilla WoW to their first xpac Burning Crusade. Something like "we're making raiding more accessible because when only 1% of the player base is experiencing the content we're making, it isn't good design".

    I'd say that notion of designing something around a small percentage of the player base applies here.

    If the reason for the changes is because of SAM has a problematic design for one specific type of fight that most players do not do then SE has to rethink their design philosophy.

    If this isn't the case then there literally was no reason for the SAM changes in a patch when it played just fine across all the content type form 6.0 - 6.08.
    (6)

  7. #17
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57


    Day 34! Let's give it up for Day 34!
    (6)
    The menacing aura of every Lalafell.

  8. #18
    Player
    Xenon_S's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by KurenXIV View Post
    I don't think the changes and the introduction of a new Ultimate was a coincidence. Speaking with a FC member who actively works on the progging this sort of stuff they did mention how with SAM you could have wild variations of runs based on if you hit your big crits or not.
    Counterpoint: ninja exists, and flourishes in the ultimate environment far better than what 6.08 sam can.
    Hyosho Ranryu is a 1300 Potency hit, always buffed 1.3x by Kassatsu, a further 1.1x used in trick
    On 2 minutes, it gets an additional 1.05x from mug
    And playing with other synergy jobs - 1.05x from drg tether, 1.05x from rdm embolden, 1.05x from dnc dance partner, 1.05x from tech finish
    And with crit buff stacking of devilment, chain strat, battle litany

    A direct crit hyosho hits upward of 100k+

    Not to mention the sheer high frequency of subsequent hits means ninja can capitalize very well on the raid buffs.

    So im left wondering, does the job balancing team even play the game, or even communicate between each other?
    (8)

  9. #19
    Player
    KurenXIV's Avatar
    Join Date
    Apr 2022
    Posts
    126
    Character
    Kuren Karashi
    World
    Siren
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Xenon_S View Post
    So im left wondering, does the job balancing team even play the game, or even communicate between each other?
    I think we all know the answer to that: no (sadlol)
    (6)

  10. #20
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I've been playing my SAM more lately. I was going to set it aside for an indefinite amount of time, but couldn't help wanting to at least keep my edge sharp. Just some NM lv90 content, and the 24 man raid that way I had access to all my abilities. I am able to get some enjoyment out of it. Ogi is a very satisfactory skill to use, and so is Shoha II. Circle: Goken isn't too bad, and has had some niche situations where I favored it over the cone. It would be cool to be able to manipulate this telegraph as we see fit.

    For the most part though, my opinions remain unchanged. The pruning of both Seigan and Kaiten just feel like big 'ol chunks have been bitten out of SAM, and the two-charge Meikyo and Tsubame systems - while I have made good use of them, don't make up for those losses. Kenki expenditure has little consequence now, only needing to be mindful of it when Senei is off CD. Kenki generation is very high at max level, leading to a lot of Shinten spam, and it isn't very fun.

    Current SAM reminds me of when I would get so close to solving a puzzle, only to make a wrong move and mess the whole thing up. SE was so close with ShB. It had plenty of structure to continue to build on what was already making it good; then they decided to alter something, and the whole house of cards came crashing down. Now it feels like they have to build again.

    That's ok. Let's go. Make SAM awesome again.
    (2)

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