I love the idea of defeated opponents being untargettable, that is no longer useful with siphon mp gone. As for targetting defeated party members i see it as a triviality, raise targets them just fine and i don't need to emote at dead people.
I love the idea of defeated opponents being untargettable, that is no longer useful with siphon mp gone. As for targetting defeated party members i see it as a triviality, raise targets them just fine and i don't need to emote at dead people.
I do. w
But besides that, not being able to target them drives me crazy. The change to make it so only Raise could target them was a huge step backwards to me.
Also, on the topic of targeting... Can we please be allowed to lock onto sub-targets? I hate when I need to heal someone out of range (or running out of range) and I don't know where they are because I can't put a lock on them. Particularly this would help a lot with the moogle primal. People die because we don't have the ability to do this.
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