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  1. #1
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    I love the idea of defeated opponents being untargettable, that is no longer useful with siphon mp gone. As for targetting defeated party members i see it as a triviality, raise targets them just fine and i don't need to emote at dead people.
    (5)

  2. #2
    Player
    Soulfire's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Maki Amiyuki
    World
    Masamune
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Peptaru View Post
    i don't need to emote at dead people.
    I do. w

    But besides that, not being able to target them drives me crazy. The change to make it so only Raise could target them was a huge step backwards to me.

    Also, on the topic of targeting... Can we please be allowed to lock onto sub-targets? I hate when I need to heal someone out of range (or running out of range) and I don't know where they are because I can't put a lock on them. Particularly this would help a lot with the moogle primal. People die because we don't have the ability to do this.
    (0)