There's no healer combo to simplify, so using the "pvp combo but in pve" addons would be utterly pointless for healers.
How many people really use ACT though ? Most of us are just casual/midcore or on PS
They know this.It is why they will not come down hard on it.The FCs and statics that do keep it to themselves.
How many times does Yoshi have to say it.He would like you not to but if you do keep it to youselves.
And when it comes to a just released Ultimate you bet they know what you should be wiping too unless your getting a little info.
@georgiams I hope you're only talking about WoW. It taking "take less than a handful of addons" - a handful can be a handful of beans, meaning 50 or so, or it can mean "only" five. I know when I played that thing, I never used more than 2 or 3. You run into problems with UI issues often with many of them. More than that and you're just adding QoL stuff that isn't needed for a raid.
I had it with raiding, with that game, and don't raid in FFXIV either. Just let me play and enjoy myself. I know about the various mods in FFXIV but don't use them. Never used ACT, don't even want to add that stress to myself any more. I'm really happy with Yoshi P's stance on addons and on banning abusive players. Seems the two go hand in hand. Those that use especially DPS meters get really competitive and abusive. Im done with that. If you can't play using the standard default UI then well, gee I'm sorry. And I know I'm not the only one.
I don't use any of that stuff in FFXIV. Not even the macros for crafting that others seem unable to craft without. Nearly all of my crafters are 90. Very happy to be released from that world of addons. And from that toxic, horrible community.
Anyway how good can a game be that depends on player-written UI elements to be played effectively?
Last edited by Galasomeone; 05-10-2022 at 10:32 PM.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
There's a difference between "I have QOL UI mods that show be what focus target does + a callout that's been setup by players, or manually by themselves during prog" and "I'm gonna run a script that gives me infinite sprint and automate my rotation" such as this https://www.youtube.com/watch?v=FHRmlpqsRIA .
1st example are players that have 0 impact to the players besides the user, only the ban made an impact because they're now stranded a player for DSR prog, to add, it's content that only a portion of the community does.
2nd example are players that I do not want to be involve with in any way. and the difference now is that their recent appearance has been a P1S a2c on facebook. Just not their POV obviously so we can't tell if they're scripting unless someone notices they used infinite sprint again.
I don't think they're talking about ACT specifically (it's been around forever) but some others that helped progress further ?Don't design content with incredibly tight DPS checks and then give players no way to know if they're actually executing correctly if you don't want things like ACT? I don't use it because I don't raid but it seems counterproductive to ban people for ACT when you've just released content where people need to know to perform optimally.
What do the add-ons have to do with combos? I'm under the impression that UI elements are being added that are not supported by SE. Me targeting healers specifically is because due to their simplistic design when it comes to their offense, they should - according to them - have all the time in the world to evaluate what is taking place on the battlefield. So I am curious why they would need add-ons.
Co-healer mentioned an AddOn that tracks big healing cooldowns and mitigations within the party. I can imagine it being useful for callouts in a group, or so that two healers can better coordinate on the fly who has their CDs up and can cover up on healing, and who doesn't.What do the add-ons have to do with combos? I'm under the impression that UI elements are being added that are not supported by SE. Me targeting healers specifically is because due to their simplistic design when it comes to their offense, they should - according to them - have all the time in the world to evaluate what is taking place on the battlefield. So I am curious why they would need add-ons.
Mortal Fist
That sort of stuff would defo be useful too.
Back in Solitude we had a Linkshell specifically for the healers to communicate, coordinate and critique for this exact benefit without getting cluttered in /fc or /p
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Oh, the irony. There's a constant complaint about the game being too easy. They deliver and folks are like "nah, this is too much. I need these tools". Nobody wants to go through actual trial and error. Everything has to be over and done with in the player-fabricated race to be the best. The nonsense bleeds down into the easier content and you have people getting toxic about DPS in dungeon content.Don't design content with incredibly tight DPS checks and then give players no way to know if they're actually executing correctly if you don't want things like ACT? I don't use it because I don't raid but it seems counterproductive to ban people for ACT when you've just released content where people need to know to perform optimally.
They spend months trying to make this content for folks and it's cleared in a short time. In all that rush to appear to be the best, they got sloppy. This is one reason ultimate weapon glams are a joke because there's no honest effort in a lot of them and when you run into these people elsewhere, they actually suck at the game.
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