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  1. #21
    Player
    Veranolth's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    153
    Character
    Veranolth Dawnglimmer
    World
    Behemoth
    Main Class
    Warrior Lv 90
    I find that SMN and SCH in Frontlines are really ridiculous right now. Every time a Frontline ends it's always SCHs and SMNs doing more damage with more knockouts and assists than everybody else.
    (3)

  2. #22
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ritsuka-55 View Post
    Sure, what would you say of the broken class you play? nothing, understandable. You can go back to tell people other stories.
    Exactly what broken class are you referring to? Are you referring to my forum post? first of all if, if you think that I normally PVP on summoner- you would be dead wrong. it isn't even my main for PVE. Secondly, with respect to summoner in PVP- even in FL - if you get blasted by a summoner, then your team isn't countering them as a priority. If they're CCed or dead then you won't be getting blasted. also- don't have your whole alliance in one spot - but hey, you probably will just insist they're broken, that's easier then trying.
    (1)

  3. #23
    Player
    gotaname1's Avatar
    Join Date
    Oct 2020
    Posts
    282
    Character
    Cap Striker
    World
    Goblin
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Veranolth View Post
    I find that SMN and SCH in Frontlines are really ridiculous right now. Every time a Frontline ends it's always SCHs and SMNs doing more damage with more knockouts and assists than everybody else.
    I just have to ask... are you a computerquip alt?
    (1)

  4. #24
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,081
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by keichirou View Post
    ok so....i just gotta say

    https://imgur.com/wP4QMrh

    SERIOUSLY!

    that was a drg 60k Direct hit!! he 1 shot 4 of us ! how is that even fair??? this was in frontlines near our base
    What that doesn't tell us was whether the DRG had any other source of damage increasing buffs. Did they have Battle High 5 (+50%)? Did they have an AST next to them(+10% to 40%)? Did they have any other teammate to buff their damage? Did any of you debuffed to take increased damage?

    I don't think any of these jobs are designed around FL mode, so expect some whacky numbers.

    Quote Originally Posted by Veranolth View Post
    I find that SMN and SCH in Frontlines are really ridiculous right now. Every time a Frontline ends it's always SCHs and SMNs doing more damage with more knockouts and assists than everybody else.
    I would agree on assist kills for SCHs, but "knockouts" too? Sorry not sorry, that's either their opponents are too stupid to not knowing the concept of falling back, watching debuff bar, or they don't have Recuperate set onto their hotbar. Lack of general awareness seems to be the real killer... which could've been responsible for just anything in PvP.
    (1)
    Last edited by Rein_eon_Osborne; 05-09-2022 at 08:04 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  5. #25
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,305
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    I can't confirm or deny any of that, but I can absolutely attest that SMN does tons of damage with Bahamut in FL. I regularly see 7+ SMN players on each 24-man team, and generally one of them will have the highest kill count and/or damage count. SMN mops up in PVP, especially in tight areas where it's hard to escape... because no matter what, there will be stragglers and they will be the first to be culled.
    (0)

  6. #26
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zer0 View Post
    PvP is by far the worst thing I've ever done in my life. I did one match and honestly it looks like it was made by a random on the street that was brought into Square and told "We are looking for a PvP designer for our MMO FF14." Where the random said, "few things, whats pvp, whats an mmo, and what is FF14" and Yoshii P went "FUCKING BRILLIANT YOU'RE HIRED!!!!" and this he created the system of PvP having no idea anything about the game or anything else.

    Because really I don't think you could create a worse pvp system on purpose than what we have here. So it's really being optimistic to Square the pvp designer doesn't know anything. Because if he did he's a giant fucking idiot. There is no one good thing about pvp. Nothing. Everything about it is pure horrid.
    Seems like a certain someone here needs to git gud.
    (2)

  7. #27
    Player
    keichirou's Avatar
    Join Date
    Aug 2018
    Posts
    196
    Character
    Harunah Fae
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rein_eon_Osborne View Post
    What that doesn't tell us was whether the DRG had any other source of damage increasing buffs. Did they have Battle High 5 (+50%)? Did they have an AST next to them(+10% to 40%)? Did they have any other teammate to buff their damage? Did any of you debuffed to take increased damage?
    Idk It was literally in the very beginning, 5 mins in, even fully buffed with all that, a sam only makes 30k at most (and sam got nerfed swiftly), max hp in any class is not even 60k, the class is broken.
    Im done with FL and xstalline conflict, tbh, is not even fun anymore..
    (0)

  8. #28
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by keichirou View Post
    Idk It was literally in the very beginning, 5 mins in, even fully buffed with all that, a sam only makes 30k at most (and sam got nerfed swiftly), max hp in any class is not even 60k, the class is broken.
    Im done with FL and xstalline conflict, tbh, is not even fun anymore..
    In 5min any Limit Break is ready to be used. Unlike pre 6.1 PvP, Limit breaks can be buffed by various sources or have their damage amplified by certain debuffs.

    DRG by himself can boost Sky Shatter to 37500 with Geirskogul's buff, so the following amplifications can occur:

    - WAR: Onslaught (+10% damage taken)
    - DRK: Salted Earth (+10% damage taken inside SE)
    - GNB: Relentless Rush (+4% damage taken per stack, up to 5)

    - AST: Celestial River (+30%/+20%/+10% based on duration), The Balance (+10%)
    - SCH: Adloquium (+10% via Catalyze effect, apparently more under Recitation)
    - SGE: Toxikon, Toxikon II (+10% damage taken)

    - NIN: Mug (+10% damage taken)
    - BRD: Apex Arrow (+10% damage dealt), Blast Arrow (+5% damage dealt), Final Fantasia (+10% damage dealt)
    - MCH: Bishop Autoturret (+10% damage taken)
    - DNC: Saber Dance (+5% to Dance Partner)
    - RDM: Frazzle (+10% damage taken)

    Battle High (I-V): +10%, +20%, +30%, +40%, +50% (based on Batte High status)

    Given damage amplification works multiplicatively and being generally eight players per Party in Frontlines, boosting a 37500 dmg Skyshatter to 60000 happens rather quickly. An AST alone can increase Skyshatter to 53625 dmg with their Limit Break and Balance together, so now think how many players can potentially contribute to the output to a single Limit Break.
    (0)

  9. #29
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Anyone that thinks SAM is a threat now really doesn't know how to PVP
    FL any nuke class is strong but really who care FL was bad since StB
    The PVP have more competence then most Devs Ive seen in any MMO don't insult them these guys work hard to try to keep FF PVP alive even when people didnt even care
    I laugh that the ones that dont know how to PVP the most complain about the most pointless of things plz nerf classes that dont need it
    So Whm can stay god and yes the Devs will listen to your dumb comments as you can see with SAM
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  10. #30
    Player
    Veranolth's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    153
    Character
    Veranolth Dawnglimmer
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by gotaname1 View Post
    I just have to ask... are you a computerquip alt?
    No idea who or what that is, sorry.

    Quote Originally Posted by Rein_eon_Osborne View Post
    I would agree on assist kills for SCHs, but "knockouts" too? Sorry not sorry, that's either their opponents are too stupid to not knowing the concept of falling back, watching debuff bar, or they don't have Recuperate set onto their hotbar. Lack of general awareness seems to be the real killer... which could've been responsible for just anything in PvP.
    Ok probably not knockouts for SCHs, assists though yeah, they'll usually be up there. SMNs usually do end up with the most knockouts and with many assists. Could chalk it up to opposing teams being really dumb and not falling back which is honestly pretty common.

    Another edit: I actually do think SCH is overtuned and this screenshot is proof that something is not right.

    (1)
    Last edited by Veranolth; 05-12-2022 at 07:11 AM.

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