I find that SMN and SCH in Frontlines are really ridiculous right now. Every time a Frontline ends it's always SCHs and SMNs doing more damage with more knockouts and assists than everybody else.

I find that SMN and SCH in Frontlines are really ridiculous right now. Every time a Frontline ends it's always SCHs and SMNs doing more damage with more knockouts and assists than everybody else.




Exactly what broken class are you referring to? Are you referring to my forum post? first of all if, if you think that I normally PVP on summoner- you would be dead wrong. it isn't even my main for PVE. Secondly, with respect to summoner in PVP- even in FL - if you get blasted by a summoner, then your team isn't countering them as a priority. If they're CCed or dead then you won't be getting blasted. also- don't have your whole alliance in one spot - but hey, you probably will just insist they're broken, that's easier then trying.




What that doesn't tell us was whether the DRG had any other source of damage increasing buffs. Did they have Battle High 5 (+50%)? Did they have an AST next to them(+10% to 40%)? Did they have any other teammate to buff their damage? Did any of you debuffed to take increased damage?ok so....i just gotta say
https://imgur.com/wP4QMrh
SERIOUSLY!
that was a drg 60k Direct hit!! he 1 shot 4 of us ! how is that even fair??? this was in frontlines near our base
I don't think any of these jobs are designed around FL mode, so expect some whacky numbers.
I would agree on assist kills for SCHs, but "knockouts" too? Sorry not sorry, that's either their opponents are too stupid to not knowing the concept of falling back, watching debuff bar, or they don't have Recuperate set onto their hotbar. Lack of general awareness seems to be the real killer... which could've been responsible for just anything in PvP.
Last edited by Rein_eon_Osborne; 05-09-2022 at 08:04 PM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."




I can't confirm or deny any of that, but I can absolutely attest that SMN does tons of damage with Bahamut in FL. I regularly see 7+ SMN players on each 24-man team, and generally one of them will have the highest kill count and/or damage count. SMN mops up in PVP, especially in tight areas where it's hard to escape... because no matter what, there will be stragglers and they will be the first to be culled.


Seems like a certain someone here needs to git gud.PvP is by far the worst thing I've ever done in my life. I did one match and honestly it looks like it was made by a random on the street that was brought into Square and told "We are looking for a PvP designer for our MMO FF14." Where the random said, "few things, whats pvp, whats an mmo, and what is FF14" and Yoshii P went "FUCKING BRILLIANT YOU'RE HIRED!!!!" and this he created the system of PvP having no idea anything about the game or anything else.
Because really I don't think you could create a worse pvp system on purpose than what we have here. So it's really being optimistic to Square the pvp designer doesn't know anything. Because if he did he's a giant fucking idiot. There is no one good thing about pvp. Nothing. Everything about it is pure horrid.
Idk It was literally in the very beginning, 5 mins in, even fully buffed with all that, a sam only makes 30k at most (and sam got nerfed swiftly), max hp in any class is not even 60k, the class is broken.What that doesn't tell us was whether the DRG had any other source of damage increasing buffs. Did they have Battle High 5 (+50%)? Did they have an AST next to them(+10% to 40%)? Did they have any other teammate to buff their damage? Did any of you debuffed to take increased damage?
Im done with FL and xstalline conflict, tbh, is not even fun anymore..



In 5min any Limit Break is ready to be used. Unlike pre 6.1 PvP, Limit breaks can be buffed by various sources or have their damage amplified by certain debuffs.Idk It was literally in the very beginning, 5 mins in, even fully buffed with all that, a sam only makes 30k at most (and sam got nerfed swiftly), max hp in any class is not even 60k, the class is broken.
Im done with FL and xstalline conflict, tbh, is not even fun anymore..
DRG by himself can boost Sky Shatter to 37500 with Geirskogul's buff, so the following amplifications can occur:
- WAR: Onslaught (+10% damage taken)
- DRK: Salted Earth (+10% damage taken inside SE)
- GNB: Relentless Rush (+4% damage taken per stack, up to 5)
- AST: Celestial River (+30%/+20%/+10% based on duration), The Balance (+10%)
- SCH: Adloquium (+10% via Catalyze effect, apparently more under Recitation)
- SGE: Toxikon, Toxikon II (+10% damage taken)
- NIN: Mug (+10% damage taken)
- BRD: Apex Arrow (+10% damage dealt), Blast Arrow (+5% damage dealt), Final Fantasia (+10% damage dealt)
- MCH: Bishop Autoturret (+10% damage taken)
- DNC: Saber Dance (+5% to Dance Partner)
- RDM: Frazzle (+10% damage taken)
Battle High (I-V): +10%, +20%, +30%, +40%, +50% (based on Batte High status)
Given damage amplification works multiplicatively and being generally eight players per Party in Frontlines, boosting a 37500 dmg Skyshatter to 60000 happens rather quickly. An AST alone can increase Skyshatter to 53625 dmg with their Limit Break and Balance together, so now think how many players can potentially contribute to the output to a single Limit Break.


Anyone that thinks SAM is a threat now really doesn't know how to PVP
FL any nuke class is strong but really who care FL was bad since StB
The PVP have more competence then most Devs Ive seen in any MMO don't insult them these guys work hard to try to keep FF PVP alive even when people didnt even care
I laugh that the ones that dont know how to PVP the most complain about the most pointless of things plz nerf classes that dont need it
So Whm can stay god and yes the Devs will listen to your dumb comments as you can see with SAM
Free the Glam!, Duel Pistols (Gunner)?

No idea who or what that is, sorry.
Ok probably not knockouts for SCHs, assists though yeah, they'll usually be up there. SMNs usually do end up with the most knockouts and with many assists. Could chalk it up to opposing teams being really dumb and not falling back which is honestly pretty common.I would agree on assist kills for SCHs, but "knockouts" too? Sorry not sorry, that's either their opponents are too stupid to not knowing the concept of falling back, watching debuff bar, or they don't have Recuperate set onto their hotbar. Lack of general awareness seems to be the real killer... which could've been responsible for just anything in PvP.
Another edit: I actually do think SCH is overtuned and this screenshot is proof that something is not right.
![]()
Last edited by Veranolth; 05-12-2022 at 07:11 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





