Results 1 to 10 of 23

Hybrid View

  1. #1
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Pinkie_Pie View Post
    Shows they need to buff the Fire DoT. I've seen health regen faster than it can tick making it worthless. Fire is used to pad damage numbers, *thats all* It can't even kill someone at 2% health running away with no MP trying to potion up compare to that red mage dot who can just land the dots and watch you die in a guard. Fire is a trap and worthless >:-(
    I've been trying to tell people this since 6.1 dropped, so it's nice to see other people are on the same page.
    Fire is garbage. It would be weak even in a vacuum, but at the cost of spammable crowd control it's a genuine trap.
    The Burn dot should increase in potency with Astral stacks, not duration.
    (1)

  2. #2
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Thank you all! I added a little more to my post as I thought of a few more things afterwards. I'll continue to do so if I remember anything that could be helpful.

    Quote Originally Posted by Iyrnwaen View Post
    I've been trying to tell people this since 6.1 dropped, so it's nice to see other people are on the same page.
    Fire is garbage. It would be weak even in a vacuum, but at the cost of spammable crowd control it's a genuine trap.
    The Burn dot should increase in potency with Astral stacks, not duration.
    Ya Fire is complete garbage. I tried using a mix of Fire and Ice depending on the situation, like Fire if they're tightly grouped during overtime and such, but it's just never worth using. The fire dot is laughably bad, doesn't scale well, and is wasted on multiple applications. I'm pretty sure your base mana regen is enough to Recuperate all the dot damage away on it's own.

    Damage isn't really the issue most of the time anyway, it's kill securing. Healing and mobility are so prevalent that it's pretty easy to spam Recuperate, slip away, and Elixir back into the fight 5s later.

    I'm really not sure how they could fix it to be honest without scaling Fire damage to insanity. Ice is just too good at securing kills. Maybe make it so that applying the Fire dot again, it instantly deals the remaining dot's damage all at once?
    (2)