Wow, there is so much to unpack there LOL
Here's a reality check dude, your beliefs are opinions not facts. You don't speak for the community and you don't get to claim that "no one cares". You can take tea bagging on the chin all you want, that doesn't mean everyone else has to. And to imply that people are pretending to be offended to cope with a lost game is beyond absurd. I can be offended that someone is tea bagging in-game and still be in top 100 on my dc, those things are in no way mutually exclusive.
It's ironic bordering on parody that you talk about self reflection here. Someone that actually did that would realize that their way of living wouldn't be right for everyone else. If you think people are faking it or that they are weak for feeling a certain way, then you're part of the problem. You might be fine with every game being like a CS:GO lobby but that's not how I like to chill after work.
Also bug fixes and balance changes have never fixed player toxicity. The only thing that curbs toxic behavior is community moderation, which is exactly what the new policy is.
Are you a dev alt account? trying to justify censoring people over banter instead of fixing bug abuse, class imbalance, cheating and gameplay?
Maybe instead of making forum alt accounts you should go play ranked and see how much extremes it brings. In casual mode, it's more fun because it has people of different skill level. In ranked, it puts people that are extra heavy on your team with a high chance of loss, causing degradation in gameplay and experience.
I don't care about your feelings or that you think I am not feeling what you're feeling.
I want ranked mode and competitive to get the attention and love it deserves. Your emotions do not come over the core gameplay. I know you think you're some special flower and you should feel like winning all the time and you've probably never hit ranked, but the reality is. The company is shooting itself on the foot by not respecting and addressing ranked and known issues like cc stacking, AOE CC with they know their code is noodle code, silence being op, polymorph giga op and addons and other bugs allowing you to perform inhuman things.
Last edited by Bureda; 04-28-2022 at 08:00 AM.
This is a fallacy. It doesn't curb toxic behavior, it just makes said behavior take a slightly different form. Prohibition-style tactics have never in human history worked to dissuade people from doing anything.


I don't know why people always have to resort to saying the phrase "fee-fees" like you're deliberately trying to be condescending and dismissive. Fortunately, It DOES work like that. It's toxic behavior. I don't need to go into detail because the ToS speaks for it's self on that situation. It's not allowed. You can argue me on my "fee-fees" all you want to, but that won't change the rules. You're complaining to the wrong girl. SE is in charge not me.So what you are saying is as long as your fee-fees are not impacted everything else is ok? Nah it doesn't work like that, and the folks exploring the bugs in PvP is an instant report in my book.. When a MCH air acnchors a person that should have not been targeted because of LOS from there character and still get it off there is a problem
"Censoring people" LOL. Did you know that in america you can't yell "fire!!" in a crowded movie theater? You go to jail for doing that. You also go to jail for trying to get a crowd of people to go attack someone. You go to jail when you try a funny prank bomb threat on a school. These things have punishments associated with them for the greater good of community. Nothing is stopping you from doing them, but you pay a price after.Are you a dev alt account? trying to justify censoring people over banter instead of fixing bug abuse, class imbalance, cheating and gameplay?
Maybe instead of making forum alt accounts you should go play ranked and see how much extremes it brings. In casual mode, it's more fun because it has people of different skill level. In ranked, it puts people that are extra heavy on your team with a high chance of loss, causing degradation in gameplay and experience.
I don't care about your feelings or that you think I am not feeling what you're feeling.
Its the same thing with community moderation. You set boundaries and you punish people when they act outside them. If don't do this then your community starts to look more like COD, CS:GO, or RUST where people spew bile over the mic. You might be okay with that, but other players are not.
You know whats funny? I do play ranked, in fact I'm #31 on primal. THAT is how I know you're just mad cause you've been losing. If you're not planning for silences, poly, and stuns, you're just yolo diving and getting mad when you die.
Casual cc is just a rolf-stomp if your in crystal, you think a one sided fight is fun?
The same way you don't care about others feelings, I don't care what you think on game balance. You're clearly inexperienced, you're randomly making assumptions on match making, you think anything you didnt plan for is unfair, and you're essentially complaining that strategy exists in ranked. Honestly... you need to just buckle down and git gud. I promise you, you can work around most of the things you complain about.
And the funniest thing about all of this is that your conflating the two issues of moderation and game balance. You don't have to choose one or the other. Proper attention from the devs would be to give us resolutions for both. Which is ironically what just happened with the policy notice and 6.11. Literally 2 weeks of feedback and they gave us an update, if they keep this up thats the same as League. They are very clearly looking at supporting pvp, you just need to chill out and wait.
I wasn't implying that toxic behavior could be stamped out from existence. No one believes that is possible. But if your claim is that moderation has no effect on the shape of the community, that is just false. The duality in the existence of the ff community and the rust community is proof of that. FF players wouldnt dream of saying the things rust players say, and that should be an obvious positive.
Hahah. You like this sound of your own typing. I bet you feel like you're some sort of paragon. Let me guess, you also got to that rank by playing GNB.
You're talking like there is tactics involved in crystal. The quality of gameplay is worse than that of bronze and casual. People in the highest rank still don't know what objectives are, but let me guess, you've never experienced that and every game you've had has been a masterful skill of display.
Welcome to the club, I know you're not having fun in Crystal and I know you're here to get some attention but you can't be in denial that current ranked is in a terrible state.
Anyway, since you like the sound of your own making and think you're being some sort of paragon of justice I will continue to reel you in.
Please, stop mentioning league like you know what you're talking about, those games are pvp centric and receive responses within hours. What most of them have never done, since 2011, is talking about community behaviour over patching. It has always been a separate discussion.
Square decided to tell people how to behave before opening communication with the player base to address the clear problems and job favouritism and that's a problem.
Being happy with a 2 week response that fixes literally nothing. Yikes, I'm good. I will continue to expect better from a conglomerate.
From the way i see it, the very reason why People are behaving so "toxic" is because PvP has (as stated already by Bureda) some really annoying points that result into certain Jobs having a huge advantage over others, you can outsmart them sometimes, but thats beside the point.
Lets take the Elixir for example. 5sec cast time and 4,7sec for the effect to trigger. I think that alone is way too fast for something that restores all HP/MP to maximum.
Another Point is the whole Silence issue, both RDM and BRD are way too mobile and powerful to have a effect that denies ALL actions from happening. Silence should be similar like it is in PvE, where it only denies specific Skills, but not all of them.
Also, remove the freaking Broil-clones from all the Healers and replace it with something more original, even if i have to stab People as SCH with a Tonberry knife in Melee, thats way better than STILL keeping the same mess from PvE also in PvP. I play PvP to escape the mess that are PvE Healers, i dont need that garbage here as well.

But does anyone really think SE will be able to balance like 16 classes? This is a dream within a dream...
They already are in a sense. Overall the whole picture of Job design in PvP is really good for what it is, but it does have a few holes that need adressing in order to keep things fair.
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