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  1. #11
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    The PVE version of the game doesn't really need it to live today, but... For everyone saying that they should never add that because it dumbs the game down... What exactly is your plan for Dragoons and Paladins when they get to 7.0... 8.0? Should they stop getting new unique actions and everything new is just a visual upgrade from old stuff?

    XIV has a vertical power system, and it's either stall the amount of buttons as long as possible or just accept that some jobs will inevitably get a full rework - no matter how perfect they are - because they don't have room for growth anymore.
    (0)

  2. #12
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    No I agree that the new pvp actions system is far, far better and easier to work with than the pve system. If the developers went this direction than there would be an increase in complexity in the kind of mechanics we'd have to deal with in-game, since people would spend more time seeing what is happening on the field over figuring out if they are at the right spot in their finger DDR. Pre-existing content would become a cake walk.
    (0)

  3. #13
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Lilyth View Post
    No, ty.

    Jobs have already been gutted enough. And why even have combos if they are the same button, might as well change your 1-2-3 to glare and call it a day. I heard healers are pretty happy with it. /s
    You know those combos have you doing different things right?
    You can't compare healers as we spam ONE thing and it's same spell.

    They're going to have to do something anyways because Yoshi already said they're at their limit with space.
    (0)

  4. #14
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,205
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Honestly, after playing a bunch of PvP over the last few weeks I really DON'T want them to condense combos.

    Combos in PVP are just a faceroll button with 0 impact that you spam over and over as a kind of auto-attack. It feels horrible.
    (3)

  5. #15
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Hell no!

    Unless we have PVP actions on non PvP things. The PVP kit is meant for small scale stuff while PVE is meant for longer fights. How about maybe getting somthing of a mashup between the two like Survival

    Wave 1! Wave 2! Type of stuff while killing more and more mobs with distinct variety and more chaotic aoes and mechanics
    (0)

  6. #16
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jybril View Post
    You know those combos have you doing different things right?
    You can't compare healers as we spam ONE thing and it's same spell.

    They're going to have to do something anyways because Yoshi already said they're at their limit with space.
    No one cares what the button does, we care about how many times we're gonna be pressing 1111111111111111111111111111111111

    Anyways, no. Hell no, even. I see people ask for this every now and then and it's always a complete shit idea for horrible reasons. If hitting 123 is oh so difficult for you then literally just play a healer and find out how much you like it then.
    (6)

  7. #17
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by anhaato View Post
    No one cares what the button does, we care about how many times we're gonna be pressing 1111111111111111111111111111111111

    Anyways, no. Hell no, even. I see people ask for this every now and then and it's always a complete shit idea for horrible reasons. If hitting 123 is oh so difficult for you then literally just play a healer and find out how much you like it then.
    When people are talking about condensing buttons, it's really more about reducing redundant actions while still keeping the identity of the job. Combos don't need to be reduced to the same button, but small things like having the buttons transform in some cases instead of wasting space, or changing move sets so that each action is unique in it's effect and not simply a more powerful attack.

    Like if you break DPS down, it's composed of the action, skills that multiply or boost the potency of the action, and skills that reduce or inhibit the potency of actions used against the character. Combo actions are enforced potency boosts gained through following a set course of actions. Doing a true thrust into a vorpal thrust is the same as if someone hit a vorpal thrust and then pressed a skill that increases the potency of the next vorpal thrust by 50.

    What peoples fears are, and they are quite understandable, is the loss of opportunities where you can get a big payoff from putting together a bunch of skills. Combo itself is a boost, and then when you get to the end of a chain and use something like Life Surge, which makes the attack an automatic critical strike, while also having lance charge up, it creates a sense of satisfaction since the resulting attack does immense damage.

    Such a thing is still possible with fewer buttons than what are currently being used on the jobs, though I'd hesitate to reduce the controls down to PVP levels. Reaper actually does a LOT of consolidation and it shows in how it is designed.
    (0)

  8. #18
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 91
    I like how Yoshi P removed Kaiten with the reasoning of button bloat. Now everyone and there mother are screaming to remove more buttons, while most of these people don't understand what the buttons are even for, or which can just be ignored. Hail Yoshi P Master of the Universe, will you explain why you removed kaiten and the job direction already cause this games a mess bud.
    (0)

  9. #19
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    the games already heading down a condensing ability road and even jobs such as SAM and DRG with multiple "strings" of comboes can be lowered down to 1 button each string we already have plugins that can do such a thing

    i for one would much rather take the downtime being down to 1 button if it meant we had more to do during downtime which is what should happen with a change like this the main issue is almost everything we have thats not just basic combo/ a "finisher" for the combo think midare is that they're on like 20+ second CDs there' nothing really there to keep you interested during the time you're hitting 123 it's my biggest complaint with DRK rn and healers

    i'd much rather have DRK combo go to one button if it means we get an actual resource spending/genning engine running use MP blood guage and buff timer constantly giving me something to do during downtime than have to hit 1-2-3 it's not difficult it's fecking boring and thats undeniable. now as for MNKs SAMS DRGS sure you could keep them seperate but i'm not gonna let the few who won't benefit from a combo condensement stop the other jobs who literally lose nothing from getting it it's not that hard to keep jobs seperate. y'all can keep your seperated comboes (MNKS SAMS DRGS) and we can keep our condensed comboes and benefit from having more button space to play around with

    the issue is however is that they'd condense the comboes then release literally useless abilities/traits and then get rid of them later on saying yes they were useless acting like htey actually listened just couldn't deal with it due to "constraints" (still waiting on that enhanced unmend deletion SE >.>)
    (0)

  10. #20
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    I like how Yoshi P removed Kaiten with the reasoning of button bloat. Now everyone and there mother are screaming to remove more buttons, while most of these people don't understand what the buttons are even for, or which can just be ignored. Hail Yoshi P Master of the Universe, will you explain why you removed kaiten and the job direction already cause this games a mess bud.
    It didn't even remove the "action bloat" because now we're weaving gyoten in the rotation so nothings changed.
    (0)

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