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  1. #11
    Player
    Shuuli's Avatar
    Join Date
    Sep 2021
    Posts
    304
    Character
    Shuuli Vondael
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    I tried to like this mode a lot. But I am settling down to just trying to farm out my mounts and then never touching it again... its most def not for everyone. But I think their goal was not to make it appeal to everyone, its just to make it better than what it was, and its def an improvement.

    For a while I was thinking, maybe I am just too old and this is just too fast for me. But I just honestly have no clue half the time on what the fudge is going on on the map. Not to mention there are now afk-ers in normal mode and cheaters... Some people just join in to get their 250 wolfmakr and wait till we lose and then leave... not cool bro.

    Honestly this game mode makes me so pissed whenever I play it, I just need to keep reminding myself "this is not all there is to ffxiv, and you can do other things" - but then again, I am really obsessed with farming out mounts... this is so hard for my potato collector brain to manage.
    (1)

  2. #12
    Player
    Freemind's Avatar
    Join Date
    May 2017
    Posts
    22
    Character
    Anomaly Danklord
    World
    Cerberus
    Main Class
    Dark Knight Lv 71
    Quote Originally Posted by Lainio View Post
    While I like the new animations/combos etc. I heavily dislike the new potencies.
    Healer got cut by a lot and made them pretty much useless. They are just weaker DPS now.
    All in all it feels more like GW2's system than FFXIV's.
    Depends which healer you're talking about. WHM is overpowered as hell, everysingle game has atleast one.
    The other healers? Sage is really good cuz of its absurd damage. But Astro & Scholar are trash.

    But this is THE best the pvp has ever been since it came out. I've never pvped this much before in this game & pvp is usually my primary gameplay in mmorpgs.
    Every class felt sluggish as hell & had long ass rotations just to do anything. Imagine if every class had Monks spammable & that was every class previously.
    God awful.

    Im so happy they fixed pvp. All we need now is a bit of nerf/buffing, fix the cheats & pvp is perfect.
    I mean not like cheats didn't exist before, it's just more obvious & rampant now because of CC.

    And you can't really argue objectively against the current PVP state. It went from 1 person in Wolfs Den to hundreds. You have thousands of people in each region queueing.
    It's more active players in 1 day now than it used to be in 6 months, and thats being nice.
    No more revamping needing to be done, just buff/nerf accordingly as needed.
    (1)

  3. #13
    Player
    LowIQ's Avatar
    Join Date
    Apr 2022
    Posts
    43
    Character
    Kaby Lake
    World
    Ragnarok
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Freemind View Post
    Every class felt sluggish as hell & had long ass rotations just to do anything.
    Quote Originally Posted by Freemind View Post
    Im so happy they fixed pvp.
    They didn't change much in terms of rotations and "sluggishness".
    Have you not pvped since HW?

    They did break Frontline and Rival Wings though.
    (0)

  4. #14
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    The issue is you could still have psuedo "roles" without having dedicated roles if they just balanced it properly, but it's their first part of the revamp so I'm willing to give them a LITTLE more time. Right now it's had a few weeks to settle in and get going and I feel that we now know what a lot of the failures in the system are regarding potencies/kits/etc for things like WHM/WAR/RDM/DRG/SAM/etc.

    I will agree it feels a bit like GW2 to me, because it's a separate mode made to allow a player to not get screwed over by not having a healer I think it's a much more "free" mode by comparison. Because you can heal yourself and mitigate if played properly, it feels like you're not screwed by default for not having someone heal you or play their role well enough. On the OPPOSITE side of that spectrum however, you feel you're screwed by default now because you can be a team of 5 dps against a team of WHM/WAR/RDM/SAM/MCH and get obliterated because of the imbalances in the individual classes' kits.

    While balancing can come with less "fun" compared to being able to go hog wild like they did this run, I find it really odd that we created roles and the matchmaking "tries" to balance around that while still not acknowledging the huge disparity of the roles in general.
    WHM = Simultaneously burst, protect, aoe heal, individual heal, instant castable fast filling LB that is a stun nuke with aoe regen + Damage/mitigation/heal buff for the WHM.
    SGE = You can apply dosis barriers every 30s and do some dps if the enemy is stupid enough to not focus you.
    One of these things is not like the other. While an argument could be made for SGE's DPS, when you're the "one healer" on the team vs a WHM the balancing feels bad because there aren't any other classes that can fill that "role" as well you can. My feeling was like "oh that's why GNB can junction a healer to balance that out" but the healing from their junction is hilariously bad, requires you not to get stunlocked to use, is bound by a melee combo and radius, and they have no mitigation to assure they can actually pop it off.

    I see the a sort of categorization of skills to make this possible:
    Mitigation = Keeping yourself/allies from dying.
    CC = stun/silence/bind/heavy
    Utility = Buffs/Debuffs both to targets and to allies.
    DPS = obvious
    In a more balanced world to me the roles would be:
    TANK = Mitigation/CC
    HEALER = Utility/CC
    RANGED DPS = DPS/Utility
    MELEE DPS = DPS/mitigation
    MAGIC = DPS/CC
    All of them would still HAVE dps and personal utility, but some would excel where others do less. Right now classes like RDM can both do major damage but at a the blink of an eye heal mitigate and put a stacking shield on themselves and then get out of the situation, including a long range stun. In theory you could still provide more "grey area" between the roles (like DRG being medium class armor and therefore having more tank like abilities) but it needs to balanced. Some kits have literally everything you could need and others have baffling lack of options.

    The end result should not be "I'm screwed because I have a GNB/PLD" it should be "I have to adapt how I play because PLD/GNB do x differently than a WAR" and being able to adapt instead of get stomped/denied completely.
    (2)
    Last edited by Tobias_Azuryon; 04-25-2022 at 07:20 AM.

  5. #15
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    888
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    I'm quite confident they will balance things out very soon. A CC Chain of 10s+ is a thing of 15 years past in other games. They will most likely nerf some LBs too. White mages, warriors, red mages, and others have too much of everything.
    (0)

  6. #16
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Well, the novelty is wearing out and you start to see how poorly executed everything is. They'd better get to work or soon pvp will become a very niche, almost forgotten thing again.
    (1)

  7. #17
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Where's this confidence come from? Balance was never good before. What's going to change now? We hadn't even gotten a "yeah we're looking into it" post.
    (0)
    Last edited by Elnidfse; 04-25-2022 at 09:00 AM.

  8. #18
    Player
    Oni_Akuma's Avatar
    Join Date
    Jul 2014
    Posts
    194
    Character
    Oni Akuma
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    I agree as a tournament pvp player. They really butchered the whole pvp mode. Frontline is dead mostly cause of the rework.
    I'm sorry developers but your hype for crystal conflict and negligence towards truly the 3 main aspects of pvp
    1. Duels[competitive]
    2. Frontlines
    3. Crystal Conflict

    Since it's solely made for a high pace mode and the developers and testers for a fact don't know how to play at a high level, or understand the true role of pvp'ing.

    It was expected to be a headless horse kinda deal. I am not trying to be mean to you developers. But you did butcher pvp in its entirety.
    1. Lowering the skill ceiling/gap; with Fewer skills(buttons) it raises the floor, and lowered the ceiling
    2. [Will come back to it, but it's mostly class/ role respective]
    So Yoshi P, and Developers. Good job at not knowing what you were doing. It's very clear to the targeted audience on your "research".

    Before anyone even makes a reply to me, make sure of this. One, Rank to me doesn't matter cause last tier I was unranked and beat 95% of the players. Two, dueling 1 v 1 is much more skill based.

    I'll add more if need be.
    (1)
    Last edited by Oni_Akuma; 04-25-2022 at 11:32 AM.

  9. #19
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    I think it has potential, they just launched with some very stupid ideas. I mean, seriously, who the hell makes a gamemode full of CCs but doesn't add a DR mechanic? You can get stunned back to back. Oh, you're out of purify? Well tough luck. Oh WHM turned you into an Imp? Well have fun being useless for 2 seconds while getting mowed down.

    Some job balancing is also extremely questionable, WHMs get their LB super fast and have a broken CC, RDMs are extremely overtuned, SAMs shouldn't give Kuzushi to people that hit them by mistake with AoE since this basically removes the only way to counter their LB(Not attacking them), Machinist having a 5% chance to instakill is just... This one is just extremely dumb... WAR having basically more and better utility than any other tank, basically rendering the others useless, etc.
    (1)

  10. #20
    Player
    Oni_Akuma's Avatar
    Join Date
    Jul 2014
    Posts
    194
    Character
    Oni Akuma
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Hysorn View Post
    I think it has potential, they just launched with some very stupid ideas. I mean, seriously, who the hell makes a gamemode full of CCs but doesn't add a DR mechanic? You can get stunned back to back. Oh, you're out of purify? Well tough luck. Oh WHM turned you into an Imp? Well have fun being useless for 2 seconds while getting mowed down.

    Some job balancing is also extremely questionable, WHMs get their LB super fast and have a broken CC, RDMs are extremely overtuned, SAMs shouldn't give Kuzushi to people that hit them by mistake with AoE since this basically removes the only way to counter their LB(Not attacking them), Machinist having a 5% chance to instakill is just... This one is just extremely dumb... WAR having basically more and better utility than any other tank, basically rendering the others useless, etc.
    Correct on many occasions. RDM is overtuned. Just like last tier. They were not worth fighting 1 v 1.
    (0)

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