Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 66
  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Fendred View Post
    I think it would help the raiding community out a lot if there was a solo encounter required to unlock the savage tier that replicates the DPS checks found later in the tier. My static has gone through several group members who could not perform a rotation (or even any abilities at all for that matter) while moving. This lead to situations where mechanics were getting cleared, but the enrage timer could not be bested. The members that did know what they were doing tried every little thing in their power to increase damage output, but could do nothing to change the outcome.

    The fights are fun. Going through the process of questioning yourself when you are doing everything right is not a fun, and is a major reason parsing exists in FFXIV. Most players are not in a good position to teach another player how to play their job, or what the best setup for that player might be. As the game is built right now, people can go from 24 man raids where players can win through a war of attrition straight into a savage tier raid where a high level of mastery is required. In my opinion, it would be better for all parties involved if we had to clear a performance check as a prerequisite for unlocking the savage tier.
    I don’t really think adding a single solo fight would solve the issue of people trying to join statics while having zero idea how to play their jobs properly. That’s a problem that has roots dating back to level 1 and the fact that this game does not provide any meaningful advice on how to play a job, nor any meaningful feedback if you’re doing well or doing poorly. Players that want to do better have to basically teach themselves with third-party resources. The game doesn’t help them in that regard, and if you get a person unwilling to seek out those third-party resources, a solo instanced trial isn’t going to help them either.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #12
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    874
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Fendred View Post
    I think it would help the raiding community out a lot if there was a solo encounter required to unlock the savage tier that replicates the DPS checks found later in the tier. My static has gone through several group members who could not perform a rotation (or even any abilities at all for that matter) while moving. This lead to situations where mechanics were getting cleared, but the enrage timer could not be bested. The members that did know what they were doing tried every little thing in their power to increase damage output, but could do nothing to change the outcome.

    The fights are fun. Going through the process of questioning yourself when you are doing everything right is not a fun, and is a major reason parsing exists in FFXIV. Most players are not in a good position to teach another player how to play their job, or what the best setup for that player might be. As the game is built right now, people can go from 24 man raids where players can win through a war of attrition straight into a savage tier raid where a high level of mastery is required. In my opinion, it would be better for all parties involved if we had to clear a performance check as a prerequisite for unlocking the savage tier.
    No just no.
    (0)

  3. #13
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I don’t really think adding a single solo fight would solve the issue of people trying to join statics while having zero idea how to play their jobs properly. That’s a problem that has roots dating back to level 1 and the fact that this game does not provide any meaningful advice on how to play a job, nor any meaningful feedback if you’re doing well or doing poorly. Players that want to do better have to basically teach themselves with third-party resources. The game doesn’t help them in that regard, and if you get a person unwilling to seek out those third-party resources, a solo instanced trial isn’t going to help them either.
    On the upside, it would let them figure out if savage raiding is something they want to do. The introduction of enrage mechanics completely changes the challenge involved in the game that was introduced from level 1 (which is survival is enough). Unlike starting from level 1, the difficulty curve is much more tight, and it immediately throws the player into an 8-man arena. I agree a gating quest is a blunt instrument.
    (0)

  4. #14
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Don't see why not, i mean why would you want someone that don't really know what he is doing in your savage party ? That would be a good filter to prevent awkward situation and even slightly reduce run selling for those unable to match the requirement.
    (1)
    Last edited by Syln; 04-25-2022 at 06:12 AM.

  5. #15
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    A very small minority of players even attempt savages as it is, and you want to make it even harder and more exclusive to even be able to try them? I don't think more gatekeeping is the solution to the problem.
    (3)

  6. #16
    Player
    forsakee's Avatar
    Join Date
    Dec 2021
    Posts
    141
    Character
    Garnet Stormborn
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by VerdeLuck View Post
    A very small minority of players even attempt savages as it is, and you want to make it even harder and more exclusive to even be able to try them? I don't think more gatekeeping is the solution to the problem.
    Agreed I honestly think a lack of in game dps meters is a huge contributing factor to OP's issue. I play on ps4 and there is 0 chance I would have figured out reapers best rotation (2x enshroud) along with perfect sam rotation on each savage fight. I used to raid in wow years ago at a top 1k world wide and I honestly thought I was doing decent until a friend helped me out.

    Quote Originally Posted by Fendred View Post
    I think it would help the raiding community out a lot if there was a solo encounter required to unlock the savage tier that replicates the DPS checks found later in the tier. My static has gone through several group members who could not perform a rotation (or even any abilities at all for that matter) while moving. This lead to situations where mechanics were getting cleared, but the enrage timer could not be bested. The members that did know what they were doing tried every little thing in their power to increase damage output, but could do nothing to change the outcome.

    The fights are fun. Going through the process of questioning yourself when you are doing everything right is not a fun, and is a major reason parsing exists in FFXIV. Most players are not in a good position to teach another player how to play their job, or what the best setup for that player might be. As the game is built right now, people can go from 24 man raids where players can win through a war of attrition straight into a savage tier raid where a high level of mastery is required. In my opinion, it would be better for all parties involved if we had to clear a performance check as a prerequisite for unlocking the savage tier.

    Also I can make the argument that one soul dps is not the issue meeting dps checks. I wonder what boss original post is working on now? I wish they would open dps meters for savage/ultimate content.

    Not to mention there would be tons of variables that would be needed to balance a solo "savage" fight for each job, then do you require each job to be unlocked? Seems like far more issues and a ton of resources that could be used to fix other ingame systems
    (0)
    Last edited by forsakee; 04-25-2022 at 05:28 AM.
    R.I.P samurai main 2022 - REAPER TIME!

  7. #17
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Didn't you hear? Gatekeeping is a toxic tool. :^)
    (1)

  8. #18
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by forsakee View Post
    Agreed I honestly think a lack of in game dps meters is a huge contributing factor to OP's issue.
    DPS meters are never coming to this game, the developers have been very clear about that one.
    (2)

  9. #19
    Player
    forsakee's Avatar
    Join Date
    Dec 2021
    Posts
    141
    Character
    Garnet Stormborn
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by VerdeLuck View Post
    DPS meters are never coming to this game, the developers have been very clear about that one.
    Yep sadly but I also think It's stupid too think every player could figure out ideal rotation for every fight without any tools outside of game.
    ps4 problems =(
    (0)
    R.I.P samurai main 2022 - REAPER TIME!

  10. #20
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ath192 View Post
    Stone Sea Sky is a solo encounter that replicates the DPS checks found later in the tier.
    I'm 100% for making SSS for that fight mandatory before you can enter EX or above content.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast