We may be a ways off from getting a clue if one of Yoshi-P's recent interviews is anything to go by.
On to what extent the 6.x story will connect to the 7.0 story: “Well, if it doesn’t show hints you can’t connect it to what comes next. That said, 4.x didn’t connect much to 5.0, so it depends on the circumstances. I think this is a benefit of being a live service title, we can adjust the script depending on everyone’s reactions. I’m starting to think up imagery for the 7.0 trailer, but I don’t know what to make of it yet. But you can tell from my expression, ‘he’s having fun making something’. Around the middle of 6.x you might be thinking 'Wha-? What?', and you won’t be able to imagine 7.0 yet, so please look forward to it."
I'm honestly kind of worried about that statement because it suggests the story is going to be veering off into completely foreign territory as opposed to visiting well-established locales people have been wanting to see.
If I had wager a guess we might going to another shard sooner then we expected, though I suspected that might be the case after they mentioned there was some additional role the moons of the shards had to play.
Yes, I'd rather they made story with consistent lore rather than try to "subvert expectations" all the time. It did not work all that great in EW.
Shadowbringers was arguably further out from left field than Endwalker but it's still the most popular expansion.
It's not even just ShB and EW, they've been winging it this whole time. Major plot stuff we do know that changed on the fly is how they scrapped the original ARR plan for the Ascians during 3.x and Hydaelyn wasn't planned to be Venat from the start. I also remember that Yoshi-P mentioned at a fan fest leading into ShB that they were looking at dangling plot threads and just decided to pull the one that involved an alternate dimension and a whole lot of exposition that had basically no prior basis in lore up to that point.
Yoshi-P also said that stuff that is happening now will lead to 7.0, but considering how wild 5.0's entire premise was from everything else that came before it, that will have to remain to be seen. Technically our friends' souls being sucked out one by one led to us going to the First, but that wasn't exactly obvious to us at the time and little did we know that a bunch of coma patients in our HQ and badly timed headaches would lead us to a world filled with lightsent that Godfilia only paused destruction on and we would end up on the bottom of the sea in a benevolent whale's air bubble around a gussied up Ascian city where where the Garlean Emperor tells us that we were best friends 12,000 years ago and that we were on the Ascian leadership committee in another life.
As much as I like lore in general, I've long since given up an idea of consistency and in the end I'd rather have something wild but interesting that keeps me entertained regardless of what it breaks in the meantime. For better or worse, the lore here in XIV is used as a tool for world-building rather than as a sacred bible and the writers don't let it get in the way of the story they want to tell.
If the writers didn’t want to try to subvert expectations, we would have probably had a different 5.0 than the one we got. It probably would have continued where we left off in Stormblood and we would have continued to push the Garleans and continue war and liberation while we off the remaining Ascians one-by-one. That would have been a story I’m sure a lot of people would have wanted but I’m not convinced it’s the one it needed. Shaking things up, throwing us somewhere unexpected, and developing the cast into a core group of Main Characters instead of “these are the few we care about this expansion and the rest are on missions”, went a long way. The heroes reflect their villains and any protagonist is only as good as the antagonist and I feel as though they did better in that regard than with Lahabrea, Gaius, Thordan, Zenos, and Yotsuyu.
EW had some good and some bad. I’m glad they finally stopped splitting the narrative. For a lot of other things, eh I guess you can’t win them all and it was going to be a struggle to follow up on ShB and conclude the whole thing in 1 patch anyway.
Last edited by MikkoAkure; 04-20-2022 at 05:11 PM.
Can I get some citations on them basically winging it? Because I remember that the rehtoric of the fanfests was that 'this is where it has all been leading too' and in my play, that seems to have held up, it's WAY more coherent than many other long running mmo stories.
They’ve been saying this for a long time when they described before how they come up with the story. But this is from their interview with Famitsu last Feb or March:
Ishikawa:
Yoshi-P:“It’s easy to think we planned it out in advance, but in truth, that’s wrong,”
It’s easier to write a long-form story when you have a vague idea of where you’re headed, but don’t put too much detail into it and leave a lot open-ended and sprinkle in a bunch of “mysteries” that are mysteries to you as well so that when you get around to solving them, you can make it look like it was supposed to be that way the whole time.“Even back during A Realm Reborn, Heavensward and Stormblood, it was said, ‘We don’t have detailed lore yet for what the Ascians’ goals are, so let’s just have them be doing bad stuff in the background,’”
Last edited by MikkoAkure; 04-20-2022 at 05:22 PM.
FFXIV's story and world is now facing several challenges due to the total collapse of its main opposing supernatural forces, Hydaelyn and Zodiark/the Ascians, combined with a cast that has now become stagnant. Seeing as how so far they have opted to not introduce new cast members, it appears that we will be stuck with the Scions who I do not believe will be able to carry the story if it goes somewhere too far removed from the next point of interest, the Void.
It is possible to tolerate an expansion with the Scions exploring the Void because the Void itself is interesting, being a dark fantasy world with a haunting beauty to it. They wasted no time in trying to sell us on it in 6.1, and given the potential strength of the setting even stale characters like Y'shtola may even find a way to redeem themselves by actually *doing things* there instead of more slice of life and meme moments.
This does not hold for what little is known of Meracydia at this time, and I do not believe that the fantasy land of hippos and kangaroos will make for a good expansion setting. Final Fantasy players come to the franchise for a variety of reasons but *that* isn't one of them. I posited the following question in another thread and no one was able to provide a reasonable answer: What on earth are the Scions supposed to do to keep me entertained in fantasy Australia/Africa?
A decent setting and antagonist faction can make up for a lackluster main party, but given a setting that doesn't click with the Final Fantasy crowd and a main cast that is no longer capable of further growth, I have to ask what kind of story, if any, remains sticking around for? The Scions at least can enter into plausible conflicts against the Voidsent. Again, this doesn't hold for Meracydia.
The Void was not even my first choice for 7.0's setting-I would much rather have visited the former Imperial territories in Ilsabard but given the choice between that and Meracydia then I'm choosing the Void without hesitation. Failing that, if the playerbase wishes with all their heart to go vacation in Australia with the Scions and leave the Void abandoned to the side, so be it, I only hope that FFXVI comes out sometime before then so I can get a decent Final Fantasy story again in a world that is as finely crafted as things were back in Heavensward, when the writing direction was more concerned about character depth and growth than shoving in more college living moments and finding a way to weave in an obligatory uwu sparkly eyes scene each patch.
Авейонд-сны
The thing is they left a thread for the First hanging with the Warriors of Darkness plot in 3.4, so a lot of people were expecting it was going come up sooner or later.
Suddenly having the story drag us off to another shard with no significant build-up or foreshadowing would not feel nearly as satisfying to me; moreso when we've getting more and more bits of lore dropped about places like the New World, Meracydia, and Ilsabard as time goes on, which kindles interest.
I like this present story arc about the void specifically because it's been a constant looming threat since even the 1.0 days, so having it finally be brought to the forefront again via the MSQ was a long awaited payoff.
I largely tend to agree with your takes about things, but your repeated insistence that a continent inspired by Africa which has played host to some of man's grandest and most ancient civilizations as well as being host to a vast range of different climes and ecosystems would fail to provide intrigue where other settings haven't is a touch baffling to me. They at minimum have confirmed that there are Egyptian influences in Meracydia, and I'd personally love to see a FF take on their pantheon of gods whether as new primals or something else entirely and would also like to see a proper dunes desert as a zone.
As XIV's lore goes, it's believed to be the ancestral home of Miqo'te, is the home of Tiamat's brood, and is/was host to a colorful variety of beastman tribes who gave rise to the Warring Triad (Though Sophia seems to have been born of whatever faith the foreign settlers from the north held). I feel like there's ample potential for interesting storytelling there.
Last edited by KageTokage; 04-20-2022 at 07:08 PM.
They are obviously trying to point us towards what Emet said (first the Bounty and the Twelve, Meracydia being brought up again, travel between shards etc.).
A nicely set up red herring. :P
While I think all of those are likely, I think there is another part of the XIV universe that could be worth exploring further: the interdimensional rift, which I wouldn't be surprised to see the new Omega questline elaborate on a little bit.
It goes a bit under the radar because Emet didn't mention it at all. However, the rift was brought up again in 6.1.
Finding how to travel between shards implies that we first need to understand the rift and how to travel through it without being pulled by another entity.
As I said in another thread, I think Azdaja could be stuck there, because she/they tried to open the portal right when it was closing, which could be why she didn't answer Vrtra's call in the Void.
To add to this: Yoshida said that Krile will be more important to the story going forward. And Krile is basically a FF5 reference, just like the Rift.
He also said Endwalker symbolizes a 'new dawn', which has me thinking about the Warriors of Dawn from FF5. + the student of Baldesion are now up and running.
Basically: I expect FF5 to inspire part of 7.0 as much as FF4 inspired part of 6.0.
Now that I say this, I also start wondering if Zenos' avatar is actually called Enuo, as another FF5 reference.
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