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  1. #1
    Player
    SilverSp's Avatar
    Join Date
    Jan 2021
    Posts
    146
    Character
    Silver Spikes
    World
    Brynhildr
    Main Class
    Warrior Lv 90

    Why neighbourhoods ?

    The idea of neighbourhood and “socializing in a ward “ is cute but I promise you 99% of the people 99% of the time are NOT present at the FC house or private house at the same time same day so that imaginary socializing doesn’t happen … with FFXIV having worst housing system in the world so far and still can’t provide a solution for housing just move to instanced housing and give everyone a proper chance .
    (9)

  2. #2
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    What's wrong with... Just expanding the system properly?

    I don't see how instanced housing can only be a thing if we delete the wards.

    Am in favour of having options and you should be too! ^^
    (4)

  3. #3
    Player
    Heh's Avatar
    Join Date
    Mar 2022
    Posts
    101
    Character
    He He
    World
    Tonberry
    Main Class
    Reaper Lv 100
    Did you just assume that there is no one socializing in a ward among all data centers, and all servers, therefore it's fine to delete it, and turn housing to solo private instance?
    Why are you so eager in dismissing the current system that we have, and switching to other completely new untested system that might upset more people? Just because it's working in Elder Scrolls Online doesnt mean it would work in FFXIV.

    Instead of completely destroying it and built something new. Why not just improve what we already have. make the wards grows as the server population needs. It's 2022, there is no way their servers unable to handle more than 24.

    Quote Originally Posted by Oizen View Post
    Because excluding 95% of the playerbase from this system is apparently justifiable because some players like to pretend they're in a neighborhood.


    Yes people actually defend this system and this is their argument.



    We've been "improving" what we have since 2.0.

    It hasn't worked.
    They haven't been improving, lottery isn't improvement, it's just workaround. What I'd call improvement is increasing the wards size to 64 for every housing zone at the very least. It's a permanent solutions if the wards can grow as needed once the existing wards got filled up.

    I don't understand why people think it's a rocket science when scalable, on-demand, cloud computing exists.
    (3)
    Last edited by Heh; 04-19-2022 at 04:50 AM.

  4. #4
    Player
    Big_Bap's Avatar
    Join Date
    Jul 2019
    Posts
    302
    Character
    Bigbap Ramirez
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    It's hilarious to me when I see people asking for more wards due to personal housing while also seeing people whine about the lack of players in housing wards due to... personal housing.
    (6)

  5. #5
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,411
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Because excluding 95% of the playerbase from this system is apparently justifiable because some players like to pretend they're in a neighborhood.


    Yes people actually defend this system and this is their argument.


    Quote Originally Posted by Heh View Post
    Did you just assume that there is no one socializing in a ward among all data centers, and all servers, therefore it's fine to delete it, and turn housing to solo private instance?
    Why are you so eager in dismissing the current system that we have, and switching to other completely new untested system that might upset more people? Just because it's working in Elder Scrolls Online doesnt mean it would work in FFXIV.

    Instead of completely destroying it and built something new. Why not just improve what we already have. make the wards grows as the server population needs. It's 2022, there is no way their servers unable to handle more than 24.
    We've been "improving" what we have since 2.0.

    It hasn't worked.
    (1)

  6. #6
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    I don't think the neighbourhoods and the concept of socialization-- or at least having a place seem alive is that bad.

    However, it is when it's such an overstated notion and comes at the cost of a lot of other things. It's nice, sure, but it's not the absolutely rousing element that some people (YoshiP and co included) seem to believe it is.

    I'm not a proponent of ripping it out for those who really like it, but personally, it doesn't do much for me personally. I'm more so the type to voluntarily and mutually hang with the few people I really enjoy playing with, rather than stick myself into larger masses of people and "soak in the atmosphere."
    (0)
    Last edited by EliaStormblade; 04-18-2022 at 11:21 PM.

  7. #7
    Player
    hotakako's Avatar
    Join Date
    May 2021
    Posts
    24
    Character
    Hotaru Shiragiku
    World
    Aegis
    Main Class
    Miner Lv 90
    In the FC I am in, the FC members often gather around nearby the FC house and the Market Board.
    But that said, the neighbourhoods concept will only truly shine if the entire FC is filled with active FCs with active members, and not FCs with min. (4people FC) just to grab a house in the FC-only wards.

    I think RP communties use them more though, famous RP venues always have long queues.

    For my personal house, it's just me and another friend hanging out there since we have MB and summoning bell, and as a quiet spot to do daily roulettes and to chill.
    The plots around my house are like abandoned houses, so inactivity is also a problem.

    Maybe once they enable the auto-demolition timer, and set it to a lower duration, perhaps it might help in encouraging more socialization in these "neighbourhoods"?
    (2)

  8. #8
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Heh View Post
    Why not just improve what we already have. make the wards grows as the server population needs. It's 2022, there is no way their servers unable to handle more than 24.
    If the lottery system was the improvement in 2022, can't wait to see what they come up with in 2044 considering housing was released in 2014 or so and each time they touch the system, it becomes more and more of a dumpster fire lol
    (1)

  9. #9
    Player
    juicybug's Avatar
    Join Date
    Jan 2020
    Posts
    465
    Character
    Sophia Bettencourt
    World
    Sargatanas
    Main Class
    Red Mage Lv 91
    Im apart of a relatively active FC. Active as in that not only do we have players on during early hours you're more likely to see us around our FC house in the evenings. I've seen random players come up in surprise like "wow an active fc" but they're only referring to seeing players rather than seeing an active chat.
    But the constant surprise given by passerby's/non FC players shows also how practically nonexistent the "neighborly" aspect of neighborhoods are.
    But it's because players don't stand and hang out at all hours of the day at owned plots which answers the why.

    I feel that to improve on it would have to happen in large chunks, and not everyone would be on board bc some players like this system or are content with it.
    I personally wouldn't know where to start w/o gutting it.

    What I'd do is make instances and also keep the wards.

    For instanced, FC and personal houses are kept separate from each other with exceptions.
    All sized FC houses can be surrounded by x number of potential plots that can be purchased by the members of said FC or just friends, not necessarily fc mates.
    Similar to a manor surrounded by a village or estate with lots of acreage. Each instanced FC would operate this way without infringing on other FCs and housing wards.
    Empty plots would have overgrowth or look natural to the area before being built on, maybe freedom to place houses where ever on the plot rather than a pre-determined space allowing for more creative freedom keeping it from being just a cul-de-sac. Also with this, any owned personal house can choose to have existing player owned houses near them by adding a player as a friend to their instance or to allow themselves to be added to an instance.
    But friends with plots aren't automatically added, it's a separate feature. But it would allow players to create their own communities without taking away from another player's experiences I feel.
    Honestly though, I think instanced should just be personal housing and not FCs.

    I didn't play wow long or experience anything with garrisons, but I did play Wildstar which had instanced housing and it didn't feel lonely, your neighbors were your friends housing plots.

    I don't mind neighborhoods but that doesn't mean I'm entirely in favor of them. I have a shared personal small house plot located at a tiny corner in The Goblet that's surrounded by undecorated nearly empty FC houses owned likely by the same person/people for crafting purposes.
    (1)
    Last edited by juicybug; 04-19-2022 at 03:54 AM.

  10. #10
    Player
    Heh's Avatar
    Join Date
    Mar 2022
    Posts
    101
    Character
    He He
    World
    Tonberry
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Oizen View Post
    Because excluding 95% of the playerbase from this system is apparently justifiable because some players like to pretend they're in a neighborhood.


    Yes people actually defend this system and this is their argument.



    We've been "improving" what we have since 2.0.

    It hasn't worked.
    They haven't been improving, lottery isn't improvement, it's just workaround. What I'd call improvement is increasing the wards size to 64 for every housing zone at the very least
    (2)

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