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  1. #1
    Player
    Atelier-Bagur's Avatar
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    Cordelia Emery
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    Coeurl
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    Marauder Lv 82
    Quote Originally Posted by KizuyaKatogami View Post
    Between the whole place getting destroyed off screen, Regula getting shafted again and again, especially with us not even being able to mention him to Varis doing the alliance meeting and him not getting any sort of revels whatsoever in the weapons questline. Bozja being a cliffhanger that amounts to nothing and kills off its most prominent character off screen, to now the second legion being confirmed as destroyed so that whole Corvos plot line is gone, Nerva being built up all throughout ShB only to just end up as a blasphemy fodder without even his own model and used as a reskinned boss. To now the garleans just saying bye and going to the moon. Is this the superb writing everyone talks about? Building up plot points only for them to all be destroyed off screen or amounted to nothing more than fodder?
    FFXIV never had a good story. Its just people overhyping it just because stories in other MMOs are either poorly told or just never really focused on them. This includes Heavensward, and Shadowbringers, stories told in those expansions have been already explored in other single player rpgs with infinitely better characters and presentation.
    (24)

  2. #2
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    Liam_Harper's Avatar
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    Feb 2018
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    Liam Harper
    World
    Zodiark
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    White Mage Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    FFXIV never had a good story. Its just people overhyping it just because stories in other MMOs are either poorly told or just never really focused on them.
    In comparison to a lot of other MMO's it's a good story. Personally I found it good entertainment value for money and it had a lot of strong points.

    But that certainly doesn't mean it's perfect. While I'm satisfied with what I got for the price, I can fully understand criticisms from players who weren't happy with it. Endwalker in particular felt like the devs simply got tired of this story and had a new story arc in mind that they wanted to fill multiple expansions with, so they wrapped everything up in one go and rushed it. There was a lot in Endwalker that left you thinking "wait, that's it?".
    (17)

  3. #3
    Player
    Atelier-Bagur's Avatar
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    Cordelia Emery
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    Coeurl
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    Quote Originally Posted by Liam_Harper View Post
    In comparison to a lot of other MMO's it's a good story. Personally I found it good entertainment value for money and it had a lot of strong points.

    But that certainly doesn't mean it's perfect. While I'm satisfied with what I got for the price, I can fully understand criticisms from players who weren't happy with it. Endwalker in particular felt like the devs simply got tired of this story and had a new story arc in mind that they wanted to fill multiple expansions with, so they wrapped everything up in one go and rushed it. There was a lot in Endwalker that left you thinking "wait, that's it?".
    Really though, a lot of this game's story tends to be rushed over. Or at least the world lore is lacking, especially to other MMO worlds like WoW and ESO; they have chock-full of lore. For example, remember how in Heavensward we traveled to find out the true history behind the Dragonsong War and we got that echo vision that detailed the past? Oh cool I wonder how grandiose that battle was and how the original knights disbanded and wha- oh it was just a couple dead bodies with a few of the Knights gathered around shooting the breeze...no drama. Or how about in Shadowbringers were we get to see glimpses of old kingdoms; like Nabaath Araeng, Voeburt, the Ronkan Empire? Yeah just ruins. We never get to see how those places used to be or rather we just get "told" how amazing they were.

    FFXIV is more about an character driven story rather than one defined by its world. Which is why many feel parts of the story feels "lacking" because the msq itself never really dives too much into its own world and culture to give us a good background on what where dealing with. We're just being TOLD there was a civilization here, were' just been TOLD this part of the world had some interesting culture. Dont believe me? Look at how many areas of interest dont get a chance to truly shine because either they're just ruins of a bygone age or they're just gone. Doma? Its been devastated by the Empire, we never got to see their culture. Ala Mhigo? Oh yeah also conquered by the Empire, just stories of some mad king and how the Ala Mhigans had this interesting inner conflict, but they dont ever show that. Voeburt, a kingdom built by the Galdjent and Drahn? Oh its just ruins now. Ronka Empire? it supposedly had this ideal civilization that had peoples from the Viis, to the Ronsos to even the Qitari, and where they had created all sorts of weird magicks? again...ruins. Uh....Amarout...? AGAIN JUST RUINS...sorta... although there's at the very least, some bit of world lore thanks to the couple of minor quests you can do.

    The only places that sorta feel flesh out are Ishgard and the 3 starting zones.
    (13)

  4. #4
    Player
    Slatersev's Avatar
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    Feb 2016
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    178
    Character
    Slater Severus
    World
    Ultros
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Really though, a lot of this game's story tends to be rushed over. Or at least the world lore is lacking, especially to other MMO worlds like WoW and ESO; they have chock-full of lore. For example, remember how in Heavensward we traveled to find out the true history behind the Dragonsong War and we got that echo vision that detailed the past? Oh cool I wonder how grandiose that battle was and how the original knights disbanded and wha- oh it was just a couple dead bodies with a few of the Knights gathered around shooting the breeze...no drama. Or how about in Shadowbringers were we get to see glimpses of old kingdoms; like Nabaath Araeng, Voeburt, the Ronkan Empire? Yeah just ruins. We never get to see how those places used to be or rather we just get "told" how amazing they were.

    FFXIV is more about an character driven story rather than one defined by its world. Which is why many feel parts of the story feels "lacking" because the msq itself never really dives too much into its own world and culture to give us a good background on what where dealing with. We're just being TOLD there was a civilization here, were' just been TOLD this part of the world had some interesting culture. Dont believe me? Look at how many areas of interest dont get a chance to truly shine because either they're just ruins of a bygone age or they're just gone. Doma? Its been devastated by the Empire, we never got to see their culture. Ala Mhigo? Oh yeah also conquered by the Empire, just stories of some mad king and how the Ala Mhigans had this interesting inner conflict, but they dont ever show that. Voeburt, a kingdom built by the Galdjent and Drahn? Oh its just ruins now. Ronka Empire? it supposedly had this ideal civilization that had peoples from the Viis, to the Ronsos to even the Qitari, and where they had created all sorts of weird magicks? again...ruins. Uh....Amarout...? AGAIN JUST RUINS...sorta... although there's at the very least, some bit of world lore thanks to the couple of minor quests you can do.

    The only places that sorta feel flesh out are Ishgard and the 3 starting zones.
    WOW lore isnt a thing, not really its just constantly shoving whatever hackneyed "cool" thing they came up with on top of the old thing they just retconned for the 1000th time. The world isnt fleshed out because it can never have any actual basis as they quite literally can't go a patch without changing fundamental aspects of what is supposed to be the setting.

    Reminder they made three lore books as the definitive lore guide (there own words) and had retconned it multiple times before the second book even came out.
    (5)

  5. #5
    Player
    Atelier-Bagur's Avatar
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    Cordelia Emery
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    Coeurl
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    Quote Originally Posted by Slatersev View Post
    WOW lore isnt a thing, not really its just constantly shoving whatever hackneyed "cool" thing they came up with on top of the old thing they just retconned for the 1000th time. The world isnt fleshed out because it can never have any actual basis as they quite literally can't go a patch without changing fundamental aspects of what is supposed to be the setting.

    Reminder they made three lore books as the definitive lore guide (there own words) and had retconned it multiple times before the second book even came out.
    That is indeed true, WoW isnt such a great example with world lore, but I suppose in this case Im arguing over quantity over the little bit of quality we have with the already established world lore. I still feel like we dont truly know much of this world. They're just set pieces with some bit of settlements here and there between every zone.
    (3)

  6. #6
    Player
    KurohNeko's Avatar
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    Dec 2020
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    Limsa Lominsa
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    Character
    Kuroh Usagi
    World
    Leviathan
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    Reaper Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    FFXIV never had a good story. Its just people overhyping it just because stories in other MMOs are either poorly told or just never really focused on them. This includes Heavensward, and Shadowbringers, stories told in those expansions have been already explored in other single player rpgs with infinitely better characters and presentation.
    I'm sorry show me a game where the world is split into 13 pieces due to an ancient God like race trying to subvert the apocalypse and reconjoin the worlds bit by bit through calamites rejoining not just the worlds but peoples souls both wiping some memories each time to making them stronger and stronger as wanted by the mac daddy of ancients who sundered the world in the first place so that humanity would ascend past it's limitations by losing it's wings falling from grace and learning to walk, and the apocalypse being caused by one of the Gods creating a weapon of concentrated emotion whom he sent out into space to find the meaning of life and life on other worlds only to wind up with a dead space scenario where everyone is miserable and everything, even the worlds that obtain perfection, turn to dust and fall to nihilism as even the universe itself is hurtling to an inevitable heat death driving said emotional birb insane with despair to the point of becoming the stories main antagonist and driving world after world to extinction in some vain idea of mercy only to have her ass kicked by a God slaying empire destroying bad ass riding a dragon that used to be his mortal enemy through space to teach not only the bird but the other Gods that there isn't an objective meaning of life and you have to find it and you can't create paradise as paradise itself is Hell and that you must embrace suffering and turmoil and learn to overcome it without trying to do away with all of it.

    Sure, some games touch on this, normally only one aspect. Not multiple. FF14 shifts entire genres from a LOTR style in Heavensward to some political theatre game of thrones in Stormblood to some world traveling ancient aliens shit in Shadowbringer and lastly dead space meets magic and ancient aliens in Endwalker. The writing may not be perfect, but those who say the story isn't good either fall into cutscene skippers who weren't paying attention, those with the literary ability of someone who binges marvel movies or someone with the intelligence level equal to a moogle.
    (1)