Quote Originally Posted by Packetdancer View Post
Though as a healer main I'm always a little sad that our DPS rotation could mostly be executed by one of those old-fashioned teeter-tottering bird toy things, I will point out that my beloved WildStar also explicitly and very determinedly tried to cater to hardcore players overall.

That... did not end super well.

(It wasn't the only factor, but it was a big one.)
My thought on Wildstar is they wanted to capture the segment of players that liked big time sinks or coordination efforts like guild attunement. they wanted the people who sunk 8-10 hour days into EQ and WoW, and liked the challenging of herding cats into a 54 man, or bigger, raid where the challenges were much more organizational/tactical then "skill". This is a niche market for sure, but certainly existed during Wildstar's launch time

It also used a much more intense combat system, closer to a "skill" based combat vs a tab target one. The market for this continues to be overestimated, much like the market for hardcore PvP MMORPGs. But this market certainly existed then and still does.

The problem is, combat like Wildstar's doesnt lend itself to the long play times that Wildstar was also targeting. So the intersection of these two markets was small.

Definitely a game that would have done well going after a different market

Cool housing too