Actually, when it asked what I thought about the current version I said there was far too much instanced content and not enough open world. World feels dead as a result.




Actually, when it asked what I thought about the current version I said there was far too much instanced content and not enough open world. World feels dead as a result.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
if i liked instances i would play vindictus. just saying.
FFXIV FORUMS = CRYINGCRAFT



No you go play something else, instance dungeons will be a fact because of content finder.. we have been over this already !!![]()
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Just as you are happy with a FFXI clone, I'm sure others are allowed to want a GW1 clone, are you saying your opinion matters more than the next ? (I'll state now that I'm not looking for this game to be a clone of anything)Heh people cry about a "FFXI clone" but they'll happily take their GW1 clone.
Last edited by Jinko; 03-14-2012 at 04:52 AM.


Instanced vs. Openworld
There are pros and cons to both. If you go with all openworld you risk the possibility of losing an NM to another player or a camp to another party as well as it allows you to bring 20 of your friends to go do something that was probably balanced towards being a challenge to a party of 8. If you go all instanced then you lose the feeling of a persistent world where you will never see anyone except your LS mates and there are no competitive activities of any kind. You would never come across that level 20 CNJ getting their butt kicked by Alux and swoop in with a cure and make a new friend. It would be a cold and lonely world.
Sumasu Sisters Say:
We think nearly everything in the game should be Openworld except those situations where it makes sense to go with instanced.
Things that make sense would be:How they went about guildleves is interesting; you have your own mobs that belong to you but you can still see and interact with other players. We like this.
- Dungeons and NM battles that are balanced to be a challenge to a party.
- We can't really think of anything else...
Also, the fear of losing a NM pop to someone else shouldn't be grounds to instance everything. There are ways of combating the monopolizing of NM's that need to be implemented instead.
Also, content finder does not necessitate instanced content. That's just how other MMO's have handled it. There isn't any reason you couldn't queue up for an activity and be matched with others queuing up for the same. True, it would have to then pick a server to spawn you all on.



I can almost guarantee they won't allow payers from different worlds to populate each others, if this was possibly with their new server they could just have 3 channels for each zone.
(If they could they would, and if they did they would be harping on about it like its the best thing ever) because it would be.

Those of you that think that wanting instance for dungeons = go play vindictus have the most irrational way of thinking I have possibly ever seen.
Do you know the difference between wanting instances for dungeons than only having instances for dungeons?
There is a huge difference:
-We aren't crafting in instances
-We aren't gathering in instances
-We aren't ONLY leveling in instances
-We aren't getting materials in instances
-Most achievements are attained in open world
Not only that but 2.0 is still adding to open world. SE is completely remaking the map with significant areas in each zone with some sort of lore. Like if you dissect the maps shown you will see different beast camps in certain locations on the map which take up a much larger portion of the map than the current SH hold, smaller camps most likely extending from the main camps. SE even stated in the 2.0 PDFs that
"New Artwork for a temple within the main Ixali stronghold planned for release with version 2.0", which the fact that it's a stronghold will most likely not be instanced since the size would be too great for an instance.
There are also multiple cities in FFXIV, which hopefully with the coming of 2.0 the population size wont affect the fact that the sheer amount of people in XIV right now makes it impractical to not inhabit only 1 city.
See, the difference between this and vindictus is that vindictus ONLY has instances. We don't want everything to be instanced, we want the content which requires an organized group of people to be instanced so that the fights don't become utter chaos and so that Square enix can create content so a group of friends can join together and do something challenging yet rewarding.
That's where Vindictus and FFXIV seperate from each other. Vindictus has like 100 different channels. The only way you will probably meet people is through joining a random group in a party list and meet a person. FFXIV however has multiple ways of meeting people, with dungeons being a way of strengthening those bonds. My LS has a lot of really cool people. Yet when I first joined them they were more of a group of people which I could do content with since I really didn't know anyone there. However after doing instances with them I can say that one of the main reasons why I'm still play XIV is because of my LS.
So yes, keep adding open world content, I enjoy it. Hamlet Defense could be Open World and I honestly wouldn't mind, but keep the dungeons instanced. I don't want to start camping bosses because other people will be camping it as well and then having a chance of even claiming the boss and then of actually getting a drop. Then the problem of claim bots start to arise and the separation of Linkshells happen and overall people start calling people out just because of the fact that Open World dungeons are a big thing.If you ask me, focusing on open world dungeons creates segregation between the whole community. On the other hand, everything else being open world strengthens the community(Such as Hamlet Defense being open world).
Last edited by Dawiichan; 03-14-2012 at 10:44 AM.

See Rokien... this right here is where you start to lose... This is also what both sides of this can not see eye to eye. Someone has a different opinion and someone I either side will state "you want this" or "you don't like this" go play X game. And once you start doing that you are in the wrong...
Is there no way that there can be both open world content and instanced content? I'm sure there will still be strongholds and things of that nature in the game as open world... I'm also sure that even if Yoshi said all dungeons will be instanced that will not really happen and there will be some open world ones. The fact both sides of this take it to such extremes... Though as I have said before... you humans do like to attack each other over nothing...
The cat is bemused =-.-=


The reason why we most likely not see open world dungeons is because of balance. The reason why stuff is instanced is so it's easier to balance, the reason why dungeons are timed are so you can't take your sweet time and comb every nook and cranny of a dungeon, instead you have to act fast and defeat it in a timely manner. The reason for the party limit is so the boss's strength can be based on the size allowed to enter.
With an open world dungeon the main strategy can just come down to throw as many bodies on it as possible, plus it creates unnecessary hatred towards the community for things like claiming a mob and such, if there were to be a timed one. The only way they could make an open world dungeon work would to be if they made it so intricate that people were always wandering around for their objective, but if things and locations are in a set place all you end up with is people camping, do you really want to camp in this game?
The way things are setup now I have yet to really see people having to camp for something and if they do it's only for a short duration, the challenge is what people should be focusing on, not content that may add an unnecessary time sink as well as something that could cause friction within the community.
The other thing is, there is no need to speak about open world and instance because it was already explained by Yoshida way back. The reasons are logical and it's mainly what I said above about balance. What fun is it if rather then using strategy you just throw everyone at a mob to kill it? If you have the numbers cool, but wouldn't you rather have content that is tailored for 16+ people rather then tearing through content designed for 4-8 people.
While yes it does suck that people can get left out when doing events rather then ask for open world "dungeons" focus more on asking for content that requires that many people.
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