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  1. #1
    Player
    Soren_Kazaren's Avatar
    Join Date
    Jun 2016
    Posts
    5
    Character
    Soren Kazaren
    World
    Midgardsormr
    Main Class
    Samurai Lv 90

    6.1 Sam impressions

    I would like to start by stating that I do agree with the intent behind the changes made to Samurai in 6.1 however...

    I feel the way their intentions were implemented has turned out to be less than ideal. Let's breakdown the reasons why.

    First the Kaiten removal. As for the animation I personally won't mind the loss of it but I can certainly understand why some people will as it added "flavor" to the job itself. The potency buff effect itself really didn't matter to me and I assumed SE would just passively up the potency of the iaijutsu to compensate for the loss of the ability itself, and reduce the kenki generation so as not to make this a massive buff with too many extra shinten. I assumed wrongly, in large part I suspect because of the auto crit change that happened simultaneously. Speaking of which...

    Because of the auto crit change I'm pretty sure SE needed to either reduce the potencies of the iaijustu, OR reduce the potency of everything else in the kit in order to keep this a neutral-ish dps change. While I do agree with the end effect of lowering dps fluctuation and overall making dps more consistent, the path they chose sort of damaged the "identity" and "feel" of the job itself.

    Make no mistake, the job as it is now is perfectly functional. The damage it does has only ever so slightly been reduced, and patches going forward can always tweak potencies here and there to adjust the damage of a job. But... from a satisfaction standpoint the job itself doesn't feel as fun to play. I understand this is largely a subjective experience and while I cannot speak for everyone I'd argue most people view the biggest "mechanic" of Samurai to be its iaijutsu. You literally do a set of 8 gcds into your 9th gcd that has a whole special animation and cast time to it. The core of the job is centered on iaijutsu usage, that isn't really a debate. But NOW after the changes to potencies even with auto-crits your core button for your job doesn't have a large "impact" or "oomph" to it. If you look at the potencies of Midare versus either Gekko/Kasha, Midare is roughly 1.5 times as strong as them AND has a 1.3 second cast time. Essentially you get to the end of your 8 gcd setup and then wind-up a Midare and think "I did all of that just for... this?"

    Now... I will admit iaijutsu still is a ton of our overall damage, and as stated previously Samurai is perfectly functional. The TLDR is Samurai is less satisfying or interesting, and these changes could have been done differently with the same effect while retaining the fun factor for this job.
    (2)

  2. #2
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Can't wait until SAM starts getting turned away from barsing runs because it brings its own crits. It may have just been thrown down the same hole WAR is in.
    (0)

  3. #3
    Player
    Soren_Kazaren's Avatar
    Join Date
    Jun 2016
    Posts
    5
    Character
    Soren Kazaren
    World
    Midgardsormr
    Main Class
    Samurai Lv 90
    Ah yes I almost forgot about the job synergy issue. Personally I feel they should just make it so that all the party crit buffing abilities also increase crit damage as well so that syngery can remain even if attacks auto-crit. I suspect that will happen eventually in the future but not having it be the case will hurt more and more as jobs get these sort of auto-crit adjustments.
    (0)