Quote Originally Posted by Dragonlancer View Post
As the majority of players enjoy playing their class solo, the content should reflect the base. Grouping in dungeons is fine, but for the average player the content should be soloable.
Overly complicated and ridiculous mechanics only appease the masochistic players who never leave their keyboard. This group accounts for a very small percentage. If these people want bragging rights, maybe they should study to become scientists and develop new treatments for cancer. Having a game so difficult that only those who never leave the confines of their room solves nothing.
That's why I am happy they have taken a route that is solo friendly as well as has ridiculous challenges for those few that want it.
Video games are for fun. They are not for polishing one's epeen in town showing off what nobody else can get without quitting their jobs, family, life to get.
Eh, there's no money in curing cancer. I'd rather run dungeons while keeping my day job.
Video games are for fun, but what if a lot of my fun is dependent on the social experience of an MMO and actively being challenged? At that point the video game is not fun anymore.