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  1. #1
    Player
    TheBlazed's Avatar
    Join Date
    Oct 2011
    Posts
    58
    Character
    King Blazed
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Victor View Post
    Sounds to me like you should be playing FFXI instead!
    While i agree, i had my time with FFXI, im more interested in this now.. but suggesting things that work from its brother.
    They tried the new game approach and consequently suffered from it now im suggesting things that kept players since 2003 and to this day... but with a new angle on them.
    (6)

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TheBlazed View Post
    While i agree, i had my time with FFXI, im more interested in this now.. but suggesting things that work from its brother.
    They tried the new game approach and consequently suffered from it now im suggesting things that kept players since 2003 and to this day... but with a new angle on them.
    Just a note... borrowing systems from FFXI is touchy... you have to be very careful...
    But being inspired by FFXI features is a must... and needs to continue....

    And FYI... the game didn't fail because they tried to be different...
    The game failed because it was rushed, underdeveloped, lacked content (Zero NMs at launch), plagued by latency and lag
    An FF MMO that is not an FFXI clone would work as long as it wasn't released half finished...
    You definitely have good ideas, but it's time people stopped trying to sneak their ideas in on a rider
    i.e. "The game failed.. guess they should have copied FFXI"
    when those 2 things are unrelated
    (1)

  3. #3
    Player
    TheBlazed's Avatar
    Join Date
    Oct 2011
    Posts
    58
    Character
    King Blazed
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Rydin View Post
    Just a note... borrowing systems from FFXI is touchy... you have to be very careful...
    But being inspired by FFXI features is a must... and needs to continue....

    And FYI... the game didn't fail because they tried to be different...
    The game failed because it was rushed, underdeveloped, lacked content (Zero NMs at launch), plagued by latency and lag
    An FF MMO that is not an FFXI clone would work as long as it wasn't released half finished...
    You definitely have good ideas, but it's time people stopped trying to sneak their ideas in on a rider
    i.e. "The game failed.. guess they should have copied FFXI"
    when those 2 things are unrelated
    Along with those things... Battle system was negatively critized, you couldnt even party because leve's were the way to level up. (grouping on leve's), Crafting system was decent, but thousands of materials to craft 1 item.

    I didnt have much problem with Latency and lag at start, it was rushed with bad mechanics leading to failure.
    People didn't like what was in the game first then concluded it was rushed. Not 100% why it failed by trying to be different is a big part of its failure.

    Edit: Not saying it tried to be different from XI but different in general of the FF series... i cant name any game that played that that.
    (0)
    Last edited by TheBlazed; 03-14-2012 at 03:03 AM.

  4. #4
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TheBlazed View Post
    Along with those things... Battle system was negatively critized, you couldnt even party because leve's were the way to level up. (grouping on leve's), Crafting system was decent, but thousands of materials to craft 1 item.

    I didnt have much problem with Latency and lag at start, it was rushed with bad mechanics leading to failure.
    People didn't like what was in the game first then concluded it was rushed. Not 100% why it failed by trying to be different is a big part of its failure.
    Im all about happy compromises....
    they went with an auto-attack (Like FFXI) but the battle system is still a lot faster than its predecessor
    Also they left the action bar in instead of going towards a menu based battle system
    All in all I LOVE the direction of the game... I just recognize that it's far from finished...
    and even with jobs and combos... the battle system is still extremely vanilla
    Battle regimen needs to come back (More robust and in depth, mind you)
    Incaps need to frikkin matter (I know I say this a lot but I just can't say it enough)
    You can even incorporate combos into incaps to allow for special incap objectives on NMs and bosses
    More emphasis needs to be placed on damage types (Blunt, slashing, piercing)
    (0)

  5. #5
    Player
    TheBlazed's Avatar
    Join Date
    Oct 2011
    Posts
    58
    Character
    King Blazed
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Rydin View Post
    Im all about happy compromises....
    they went with an auto-attack (Like FFXI) but the battle system is still a lot faster than its predecessor
    Also they left the action bar in instead of going towards a menu based battle system
    All in all I LOVE the direction of the game... I just recognize that it's far from finished...
    and even with jobs and combos... the battle system is still extremely vanilla
    Battle regimen needs to come back (More robust and in depth, mind you)
    Incaps need to frikkin matter (I know I say this a lot but I just can't say it enough)
    You can even incorporate combos into incaps to allow for special incap objectives on NMs and bosses
    More emphasis needs to be placed on damage types (Blunt, slashing, piercing)
    Good Suggestions, ima put those up n original post
    (0)