I accounted for raidwides in that, and really raidwides are just occasional forced heal-checks. The vast majority of mechanics in any raid are still going to be dodging mechs.
I disagree that tanks would be more affected. They definitely are affected, but when you look at the three roles and what their primary objective is, only two of them are consistently performing their role at all times. DPS are always lowering enemy health bars, and Tanks are always drawing enemy attacks away from squishier players (which to some extent also involves positioning). Because damage dealt to players is inconsistent and gets even more infrequent with player skill level, Healers are only required to engage with the core purpose of their job sporadically.
Yes, I think that Tanks have less engagement than DPS and have some downtime here and there mindlessly churning through combos. But they still have positioning and mitigation pops and tank busters and occasionally tank swaps to regularly switch things up. Even accounting for raidwides, Healers get maybe one switchup every minute or two where they can toss a party shield or regen out to recover a raidwide, and then if they want they can toss a ST shield on the tank before a TB. Beyond that the only *consistent* engagement they have are occasional tosses of abilities that directly contribute to the game's two central mechs:
1) Dealing damage (SGE directly with a crippled DPS kit, AST indirectly through party buffs)
2) Dodging damage (SCH's Expedient on a 120s CD)
This healing philosophy might actually work better in a PvP setting. But FFXIV is very PvE heavy and that sort of design just doesn't need or want pure healers.I always find that healing is at its most enjoyable in PvP games
The buffing healer is just a problematic proposition. It's not impossible, and there are hints of that being a logical course of action like with Expedient, but, there are two pretty substantial barriers:The other point is that most other games seem to recognize that healers don't have to be obligate casters.
1) It would either mess up the balance of four years of content, or otherwise be level-gated as to be irrelevant for anything past level 90. Neither is very attractive.
2) It would almost require a complete overhaul of all the healers. I think the devs said at one point, I think it was with respect to support and/or healer jobs, was that if they could do or raise enough damage to justify being included, other jobs would be irrelevant and discouraged in the meta. Effectively, if a healer could buff the party to an extent as to justify itself over another DPS, then it would *absolutely* be preferred in party comps over other healers and *probably* be preferred over some other DPS. So opening up the "buffing role" for healers pretty much necessitates giving similar utility to all healers if we want them to stay relevant in content.