Quote Originally Posted by Rokke View Post
We're 4ish months post EA launch and my biggest issue with EW is the timetravel bit and how it warps the story I've long been attached to. Time travel can be a fun means to explore thinsg we shouldn't have access too but it needs to either be well thought out OR just played up for wacky hijinks. EW gives us an awkward fixed time loop that makes sense when you don't think too hard about it... but the more you do the more it deflates on itself. Having a fixed start/end essentially makes a timeline where two points are drawn on and everything in between is/was an inevitability because we need/needed those 2 events to happen exactly as they do/did. All victories happened because they had to happen, all failures happened because they had to happen. EW's unintentional (?) big reveal was that life has been on rails like a ride at Disneyland ...and this simultaneously sucks the accomplishment of my wol's past deeds and the fun out of any ongoing multipatch content that deals with the past because both are just falling dominoes. Nothing we do in Pandaemonium really matters and Im worried the 24 man will be equally inconsequential by taking place in the past because the preview image doesn't look like any locale we've been to :c
A story that's on rails like a Disneyland ride is easier to manage, and the fact that SE was unwilling let go of those rails was very disappointing to me. If anything, it's convenient for the writer because they don't have to write additional material about an altered timeline, but it makes the story feel lacking in areas that you mention.