Quote Originally Posted by kaynide View Post
Kind of off topic, but this is a thing in a lot of games. Ark:Survival Evolved suffers from this as well in their later expansions. Like, we have a fairly solid core game, but they somehow jam in a "Starfox" minigame, that doesn't even match the controls of normal flying, let alone really explain what you're supposed to do.

I appreciate these games trying things out...but if they're going to do something like this, they need to test it a LOT more. In FFXIV's case, In from the Cold could have been FANTASTIC, if the devs just, I dunno, played some zombie games... or Assassin's Creed, or Horizon Zero Dawn and just mimic'd the stealth/scrounging bits of it.

All they needed to do was:
1) say "You're objective is to go to X"
2) Remove all fake barriers. Allow ANY means of getting to X.
3) Give multiple routes- stealth cat-and-mouse; Working with intractable environmental stuff (set explosives?); Cat-walk-jumping puzzle over enemies; or, yes, straight up fighting our way through carefully (and waste time scrounging meds)
If this content, like any other non mmorpg content, is in the gold saucer i would be ok with that because its optional. But survival game content what cannot be skipped i dont need in a mmorpg. There are many survival games out there if someone really likes that.

Story telling is very good in FF14, but there is no need for difficult content or non mmorpg content for story telling.