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  1. #11
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I don't like the idea of merging Holos and Pneuma. You use Pneuma as your burst heal after taking a big hit, getting the 10% mitigation once the damage has happened and been healed makes less sense. I'm fine with Holos being a separate button, it means more flexibility in how we handle various situations.
    (8)

  2. #12
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Holos is great when Kerachole is not up (despite being availaible half of the time), extra mitigation or for the slight heal it produce.
    I had a lot of good uses so I won't say it's superfluous.
    (9)

  3. #13
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,194
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Eukrasia Dyskrasia
    Something that is dyskrasian is literally literally not eukrasian.
    (3)
    Error 3102 Club, Order of the 52nd Hour

  4. #14
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rongway View Post
    Something that is dyskrasian is literally literally not eukrasian.
    Eukrasian Dosis should sound like a HoT rather than a DoT so naming sense is really meh. Sage could just get Eukrasia and Dykrasia as two separate toggles but that's not the gameplay we're given, and it seems like bloat at this point so... :shrug:
    (1)

  5. #15
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Quote Originally Posted by Haadrak View Post
    My biggest issue with SGE is that Square said it's meant to be a shield healer. What shields? I have E. Prog. Lol. E. Diag. Lol. Then I have Haima and Panhaima. I ask again, what shields? I spend 99% of my time casting direct healing. SGE is a mobility healer if anything.

    Also, what's a toxikon? I seem to remember having a spell of that name somewhere...
    Aside from the GCD shielding, SGE is more of a flat percent mitigation-based healer with 10% mitigation spread across their kit and are stackable.

    SCH should really have an oGCD shield. Replace Fey Blessing with a spammable (from Fey Gauge) 200 potency heal/shield.
    (2)

  6. #16
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AnotherPerson View Post
    I'm going to be against removing Toxikon II for mobility reasons if only because it's currently the only skill that currently doubles as both a mobility and weaving tool without incurring a loss. Phlegma also fills this niche, but you also want to use this within raid buffs, so it's not always readily available as an on-demand weaving tool. Having more weaving slots and on-demand double-weaving slots to bank on is a good thing, but it shouldn't be the only thing in the toolkit.

    Instead, addersting should just be more incentivized first and become the main gimmick of SGE DPS gameplay. Have addersting be more readily available and give SGE more skills that interact with addersting.

    Let addersting charge in multiple ways with a new status buff [Addercharge]:
    4 stacks of [Addercharge] gets consumed to give 1 stack of addersting.
    1. On breaking Eukrasian Diagnosis shield, grant 4 stacks of [Addercharge]. This is still the same as current Sage getting 1 addersting when Eukrasian Diagnosis breaks.
    2. On breaking Eukrasian Prognosis shield, each shield break grants 1 stack of [Addercharge]. Generates up to a maximum of 2 addersting in a party of 8 if all shields break.
    3. Using addersgall healing abilities grant 2 stacks of [Addercharge].
    4. Every Eukrasian Dosis grants 2 stacks of [Addercharge].

    5. Leave Rhizomata as it is and let it be traited to give both 1 Addersgall and 1 Addersting.

    Now you have multiple ways of generating addersting and the resource management becomes much more flexible to use.
    Now you can introduce other skills like Eukrasian Toxikon II (AoE DoT) or Eukrasian Dykrasia (AoE DoT) that requires 1 addersting with their own unique caveats & additional effects if the sage does not need Toxikon II for more mobility & double weaves. Later down the line, there can even be an Eukrasian Pneuma to strengthen Pneuma as a healing tool by using 2 addersting to grant all party members Kardion up to 5 times - keeping it inline with SGE's capstone skills. It would reinforce using Soteria as a strong healing tool as well by giving the toolkit more synergy as a DPS healer.

    .
    I agree with the sentiment of this post generally. SGE needs more addersting interactions. I wouldn't mind this particular implementation, either.

    Quote Originally Posted by Haadrak View Post
    My biggest issue with SGE is that Square said it's meant to be a shield healer. What shields? I have E. Prog. Lol. E. Diag. Lol. Then I have Haima and Panhaima. I ask again, what shields? I spend 99% of my time casting direct healing. SGE is a mobility healer if anything.
    We also have Kerachole. I.e. the only shield I remember to use beyond E. Diag.
    (0)

  7. #17
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    888
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    An interesting thread, though I disagree on Holos, it's a very good standalone spell, looks good and feels like right at home in many portions of the current savage tier fights, where you just top off people before a second raid buster coming, or to make up for some blunder. My main request : please improve Toxikon.
    (3)

  8. #18
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Toxicon is honestly my only issue with Sage that i care about.
    I could also complain about Prognosis / e. Prognosis being very weak & Pepsis not being really worth using after the level 85 trait but i don't care about these buttons too much.
    (1)

  9. #19
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Quote Originally Posted by Teno View Post
    An interesting thread, though I disagree on Holos, it's a very good standalone spell, looks good and feels like right at home in many portions of the current savage tier fights, where you just top off people before a second raid buster coming, or to make up for some blunder. My main request : please improve Toxikon.
    I agree that Holos should stay, it looks good and I personally use it for mechanics where the party has to split and you need to throw mitigation in there.

    Plus, SGE shines in its ability to apply mitigation near constant, taking away Holos as a standalone only makes it feel worse. At times it feels like SGE is the AST counterpart where it picks up on the extra healing that say, a WHM can't provide because it has an answer for damage for nearly every situation. SCH has this ability too just punished for using Indom, Sacred Soil, Excog because of the whole healing vs energy drain problem. SGE doesn't suffer from this as its MP recovery is linked to using oGCDs so you have a reason to not cap on Addersgall.
    (0)

  10. #20
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,069
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    SGE is my least played healer so I lack any meaningful insight to offer aside from nodding and shaking heads.

    … I am however, still bothered by their decision to just clone SCH’s spammable AoE.
    • WHM gets 8y point blank AoE with slow cast time.
    • AST gets 5y targeted AoE with fast cast time.
    • SCH gets 5y point blank AoE without cast time.
    • Why SGE’s not frontal laser cleave or line AoE?? Why it has to be a cheap copy paste of SCH’s??
    (0)

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