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  1. #1
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90

    I believe Houses SHOULD be sellable/tradable, otherwise what's the point of Gil?

    I already know a TON of people are going to hate me for saying this, but I genuinely believe that this idea that "housing should be COMPLETELY random, everyone should have the same chance" is actually an extremely negative idea.

    Thing is, MMO's NEED to have an economy. And let's face it; VERY few players actually engage with crafting tradeskills. It's because it's a lot of work, and the "reward" is selling items on Market Board for Gil.

    But what's the point of Gil if there's nothing to spent it on?

    Now I completely understand the fear of Real-Money Trading (RMT). But this is essentially punishing ALL players for the actions of those exploiting loopholes. And those loopholes are problematic, only because there isn't an official means of selling/trading Houses, which could ALSO double as a money-sink.

    Now INITIALLY, yes; houses would probably be expensive. But if you implement a sort of in-game "tax" for buying/selling/trading Houses -- maybe even scales higher for higher amounts -- eventually it would get enough money out of the game, it would actually stabilize the economy, ensuring those with less gil actually COULD afford houses.

    Of course, Selling and Trading plots are two different things entirely. Trading means "I have Plot 23, you have Plot 10, I'll pay you X amount of Gil just to trade places with me". THAT doesn't even affect the Housing system, as it would require both parties own a house anyways. It just allows players to get a plot they really want.

    But Buying/Selling plots, I think it also totally justifiable. It's just forcing players who REALLY want a house to resort to sketchy outside sources or RMT.

    As I said, I know a LOT of people are going to disagree with this, but I genuinely think that but not allowing players to either Buy/Sell/Trade or even get multiple lottery tickets, it's essentially removing any incentive whatsoever to engage in tradeskills or the game's economy.
    (5)

  2. #2
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    First, how is giving everyone the same chance at owning a house a "negative idea"? Is this just another thinly veiled effort to improve the chances of people like yourself, at the expense of others, of getting a house? Second, this "buy and sell houses" idea PREDOMINANTLY helps those who are engaged in RMT. Most house owners in this game are NOT inclined to just dump their houses. These houses are too precious to them for that. There are a few people who have downsized to apartments to avoid the hassle of having to log in every so often but these people are few and far between. Housing in this game was NEVER meant to be a Gil-making enterprise. It was meant to be a money sink and a feature that would add additional entertainment value to players who are in to housing. There is so much wrong with your post that I am seriously wondering what your real intent is.
    (29)

  3. #3
    Player
    AbysmalDuck's Avatar
    Join Date
    Dec 2021
    Posts
    120
    Character
    Abysmal Duck
    World
    Adamantoise
    Main Class
    Black Mage Lv 90
    I realize this is about housing, but one piece you mentioned is the economy in-game. If SE cared about the economy, they wouldn't nuke rare items (minions and so on) by introducing loot boxes in every patch that gave people everything from previous patches.
    (11)

  4. #4
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    345
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I agree that the game needs actual gil sinks but it shouldn't be housing in my opinion... Housing should be accesible to everyone because its one of the selling points of ffxiv and a whole another world of content itself.
    (2)

  5. #5
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Minarisweet View Post
    I agree that the game needs actual gil sinks but it shouldn't be housing in my opinion... Housing should be accesible to everyone because its one of the selling points of ffxiv and a whole another world of content itself.
    The accessibility problem is not due to the cost of housing. It is due to the LACK of housing. That is a whole other topic that can be discussed.
    (13)

  6. #6
    Player
    Lily_Skye's Avatar
    Join Date
    Oct 2019
    Posts
    295
    Character
    Lily Sky
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Minarisweet View Post
    I agree that the game needs actual gil sinks but it shouldn't be housing in my opinion
    erp sessions are pretty expensive
    (3)

  7. #7
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    418
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Can I have your gil?

    I have plenty, but it still isn't enough for everything I want.
    (1)

  8. #8
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,908
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    It would be more constructive to post this in the housing section!
    (1)

  9. #9
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Terin View Post
    I already know a TON of people are going to hate me for saying this, but I genuinely believe that this idea that "housing should be COMPLETELY random, everyone should have the same chance" is actually an extremely negative idea.

    Thing is, MMO's NEED to have an economy. And let's face it; VERY few players actually engage with crafting tradeskills. It's because it's a lot of work, and the "reward" is selling items on Market Board for Gil.

    But what's the point of Gil if there's nothing to spent it on?

    Now I completely understand the fear of Real-Money Trading (RMT). But this is essentially punishing ALL players for the actions of those exploiting loopholes. And those loopholes are problematic, only because there isn't an official means of selling/trading Houses, which could ALSO double as a money-sink.

    Now INITIALLY, yes; houses would probably be expensive. But if you implement a sort of in-game "tax" for buying/selling/trading Houses -- maybe even scales higher for higher amounts -- eventually it would get enough money out of the game, it would actually stabilize the economy, ensuring those with less gil actually COULD afford houses.

    Of course, Selling and Trading plots are two different things entirely. Trading means "I have Plot 23, you have Plot 10, I'll pay you X amount of Gil just to trade places with me". THAT doesn't even affect the Housing system, as it would require both parties own a house anyways. It just allows players to get a plot they really want.

    But Buying/Selling plots, I think it also totally justifiable. It's just forcing players who REALLY want a house to resort to sketchy outside sources or RMT.

    As I said, I know a LOT of people are going to disagree with this, but I genuinely think that but not allowing players to either Buy/Sell/Trade or even get multiple lottery tickets, it's essentially removing any incentive whatsoever to engage in tradeskills or the game's economy.
    We do have an economy. It is not dependent on housing.

    We have things to purchase with gil, though those things can be more desirable or less desirable to buy depending on the player.

    Selling/trading houses directly between players only opens the floodgates for RMT to flourish even more because prices would quickly rise higher than what the average player could afford. No tax on player to player housing sales would ever keep up with the rate that new gil enters the game economy. All those little amounts passively generated by millions of players doing content far outweigh what a tax levied on a relative handful of players would.

    There are plenty of reasons for players to engage with tradeskills and the rest of the game's economy if they want. It's also okay if they don't want to engage.
    (7)

  10. #10
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    What we need for a gil sink is something both desirable and reusable. Housing is a one-time expense, so it's not much of a sink. (I mean, it's a huge time sink to prowl the wards looking for an open plot and then camp there clicking the placard and hoping to be the lucky one, but that's another thread.)
    (3)

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