I'd rather they make Misery DPS neutral simply because WHM still needs a way to move in long mobile mechanics.

Also add a second charge to Assize.

Honestly for AST just give us ShB AST back at this point, the cards somehow feel 100% useless without it being attached to Divination. Astrodyne is a neat idea but it's only for yourself? AST's entire gig is party buffing, I'd rather they make Astrodyne give you MP regen regardless of seals, regen on active tank for two and a 25s Balance for a random DPS.