This is about as dismissive as "If you want to be engaged, play the hardest content in the game (ultimate)"
"You don't have to play healer, play something else."
I do play other jobs, but in every MMO I've ever played I've "mained" healer because I like helping support my group. Part of that support is making enemies die faster (whether by direct damage or buffing allies) because dead enemies don't do any damage to my party.
I want to play healer because that's what I enjoy, but my enjoyment of the role doesn't blind me from seeing the blatant missteps the Developers have made in designing the role. Just like I point out how badly designed other jobs are this expansion (DRK being blatant as well)
What I'm realizing is that while holding out for years, this statement by Yoshi might be the straw that breaks the camel's back for me. The utter dismissiveness toward healers for two expansions now is evident.
- They are out of touch with a section of their player base that wants engagement in all facets of play.
- Their healer design actively conflicts with itself on multiple fronts, mostly because they don't have a dedicated healer developer. When all your battle design devs play either a tank or a dps you will never understand what healers actually want. When you are a hammer, every problem looks like a nail.
- The stated game design vision and what is actually being put into the game conflict with each other. How many times have they said they'll look into making outgoing mob damage be higher so we actually have something to heal only for it never to materialize?
As much as I hate to admit it, this game has changed and it looks like it might not be the game for me anymore. And that's OK. Not everything has to be for me. Glad to see if people are having fun, good for them. I'm not and the developers don't look like they're willing to make any changes for veteran healers who want something interesting to do during the massive downtimes between healing this game has.
Bad game design was the exact reason I left World of Warcraft, Bad game design was the reason 1.0 was a failure. With success comes ego and I'm concerned that the devs have it in their head it's their way or the highway and the highway is looking mighty good right now.