I bought a bronze pack & then I received another one…? I mean, I'm not complaining, worked out in my favour because I couldn’t decide on the black cat or white cat, but now I have both
What’s the likelihood of them taking it back?
I bought a bronze pack & then I received another one…? I mean, I'm not complaining, worked out in my favour because I couldn’t decide on the black cat or white cat, but now I have both
What’s the likelihood of them taking it back?
They care so much to make money over making a good game that in their last fan fest equivalent game director announced a change that will decreased their revenue in approximated a 17%. Like it or not Last Ark, after their bad launch, is growing in a steady pace with a happy community that enjoy their game. (turn out that Korean fans purchased billboard adds, or something similar to that. to cheer out the game director during his visit to LA before NA/EU launch. This Koreans pay to win for everything).FF XIV was insanely lucky. Don't ever recall seeing a game die, get burnt to the ground and rebuilt again into a massive success quite like FF XIV has been. I'd love to see more competition arise. Competition leads to innovation. But at this point people are getting their hopes up repeatedly with new MMOs, only leading to disappointment. This one will be no different, judging by their business model. They clearly just want to make as much money as possible before people start leaving. They aren't interested in making a good game.
As I said before I don't like how Lost Ark plays so I going to skip it and don't care if others will play or not... but duck me.
Last edited by Driavna; 02-10-2022 at 09:10 AM.
Are you sure you got another one? Seems to be a event around twitch and they are giving away some stuff to everyone for reaching certain milestones.
Considering the many, many ways they monetize the game 17% probably isn't much. If their fans did exactly as you said, they probably made that 17% back in under a day. And I'm sure it will go back up eventually once they know who all is sticking around. As you said, Koreans pay to win for everything. I'll be here in a couple month's time, eagerly awaiting to hear how successful it is by then.They care so much to make money over making a good game that in their last fan fest equivalent game director announced a change that will decreased their revenue in approximated a 17%. Like it or not Last Ark, after their bad launch, is growing in a steady pace with a happy community that enjoy their game. (turn out that Korean fans buy add to cheer out the game director during their visit to LA before NA/EU launch. This Koreans pay to win for everything).
As I said before I don't like how Lost Ark plays so I going to skip it and don't care if others will play or not... but duck me.![]()
Last edited by Vahlnir; 02-10-2022 at 09:14 AM.
Oh absolutely, I’m positive
I can’t use that ‘founders title scroll’ thing in my inventory because I’ve already claimed it. I just checked my bank and haven’t been double charged… it’s so strange.
I did end up googling it just now and apparently it’s happening to quite a few people
Played a few hours last night and came away not really getting what I was expecting. It markets itself as an MMO, and so many people keep touting it as "The Next Big MMO," but it actually doesn't feel much like an MMO at all. There's barely any character customization (heck, unless they hid it somehow there isn't even a height slider). There's pretty much no real open world as the non-town areas are basically corridors and clearings like the evil Sylph area in the East Shroud. It actually doesn't even look very good, particularly if you're slowing down and seeing NPC animations and such (even in cutscenes).It just feels so lacking in what I think most people look for in an MMO, or at least people that have been playing the genre for a long time. I can't speak to the monetization stuff as I opened the store once and then closed it after seeing what sort of outfits were available at launch.
But, the combat looks and feels fantastic. There aren't a lot of skills for each job, but you can customize each in a variety of ways to create different builds (and this expands even further from what I understand once you get to end game).
So, yeah, as long as you're fighting or thinking about fighting it was really fun.. but if you're not then it really doesn't hold up well. I really feels like it's made for one of two player types:
1.) You only really care about combat, progression and build crafting but don't really care for the rest of "that MMO stuff" (or maybe this is your first MMO to toe dip into and you're coming from games where those facets are the only things that matter)
2.) You're a Diablo 3 fan that wants more people to play with and a persistently online world. Because, yeah, despite the ton of people protesting otherwise, this game really does look, feel and play almost exactly like the next game in the Diablo series
It's probably worth a try as it's free and all that, but I really don't see it being the "Next Big MMO" at all even if it does find it's own player base with the Western release
I just can't deal with the top down isometric view thing.
Can you tell me a few of those many many ways? I'm really curious now.Considering the many, many ways they monetize the game 17% probably isn't much. If their fans did exactly as you said, they probably made that 17% back in under a day. And I'm sure it will go back up eventually once they know who all is sticking around. As you said, Koreans pay to win for everything. I'll be here in a couple month's time, eagerly awaiting to hear how successful it is by then.
Right, but everyone is different. The game from the little bit of data i’ve seen is growing it’s fanbase at a fairly good pace. I think it’s far too early to simply say it’s going to die, but this isn’t the first time i’ve seen someone on here express insecurities and talking down another mmo. It’s why i find it hypocritical because people are so quick to say “this mmo is gonna sink” but then, this community clearly can’t handle that same kind of criticism as we’ve had numerous examples of the community sending death threats to people who say the game is bad or play another mmo.Arche Age (was going to kill XIV) B&S (was going to kill XIV) Black Desert (was going to kill XIV)... New World.... Theres a pattern here.
I've played most MMOs, I started with Guild Wars, then SWG, Lineage 2, WoW, XI, TOR, Tera, GW2, WildStar, A bunch of obscure ones no ones ever heard of... Etc. XIV wasn't my first MMO, its just the one I've stuck with the longest. And its the one that's lasted (for me).
Most recent MMOs coming out have simply been cash grabs. Every MMO that had a founders pack to buy into... has faded into obscurity.... That's not bias, that's precedence.
Every company wants to make as much money as possible though. 14 is no different. We pay a $15 sub every month. If you want more inventory space you need to pay for that. They didnt even bother to stop sales directly after early access when they saw during early access people couldnt get into the game after 4-5 hours, they continued selling until the servers basically blew up.After 6-8 years we havent even seen a revamp to the character customization despite all the money the game has made(since i saw someone bashing the other games character creation). I understand people see some of the devs like yoshi p as gods and sure, those devs may care about the game, but the fact is the higher ups only care about money. Lost Ark is at the very least f2p and doesnt require a sub.FF XIV was insanely lucky. Don't ever recall seeing a game die, get burnt to the ground and rebuilt again into a massive success quite like FF XIV has been. I'd love to see more competition arise. Competition leads to innovation. But at this point people are getting their hopes up repeatedly with new MMOs, only leading to disappointment. This one will be no different, judging by their business model. They clearly just want to make as much money as possible before people start leaving. They aren't interested in making a good game.
Last edited by KizuyaKatogami; 02-10-2022 at 09:28 AM.
I believe that's more driven by commercial reasoning than anything in all honesty; PR aside, his perspective seems to be that consumers' limited time is vying for multiple competing "on-demand" forms of entertainment, so if the game is too demanding it'd put off players from picking it up altogether. I suspect that's the logic here.On the contrary, I think he would rather someone unsub and take a break and come back instead of burn our and leave for extremely long time. I wish people would quit taking the 3rd party program stuff he has said completely out of context and warping it into the pathological lie beating stick it has become today. Large difference between subjects but the point I am getting across to you is one is in context, and one is not.
My comment is the guy literally point blank said take breaks we encourage that. Come back and enjoy it when you do come back.
I took his advice took a nice long break because I thought the last expansion sucked. I came back and thoroughly enjoyed my time so far. I'm probably not playing as the developers have envisioned a person should play. I dont do dailies, dont care one whit for savage or ex trials, and I get my rocks off rotating furniture for hours on end and helping with fc related things. I may direct queue for dungeons or do dailies with fc members from time to time but the "point" of the game whether it be story or getting my ilvl up, or even leveling every jurb to 90 is like the last stuff in Eorzea I am even playing the game for.
With that said, if you look at their recent investor press release here, they're attributing the YoY rise in their sales and profit for digital entertainment to XIV primarily, both in terms of EW and growing subs. I very much doubt they'd be pleased with a "unsub any time" mentality if the subs collapsed from say 1m to 500k to use a made up number. IMO, it's more a case that they've set out to ensure that the game has just so many hooks that it retains a stable sub base to bring in a healthy profit but not so demanding/grindy that it begins to hurt that. So they accept some attrition/drift with that in mind. Coupled with containing costs as much as is possible. This is about ensuring a steady stream of profit by knowing the preferences of the bulk of their target audience, more than anything. The carefully managed PR helps do that.
Agree with that. It's what I hate most about blind fanboyism tbh. It's not good for the game itself.Honestly. I have over 1000 days of /playtime and am a pretty hardcore FF14 player. But I can still see the flaws of the game. Some people truly treat it as a personal attack whenever you criticize FF14. The retorts they make stem from an emotional reaction.
This kind of blind positivity and intolerance of critiques is going to ruin FF14 one day. It's also frankly kind of weird, bordering on unsettling, seeing the amount of people (not all) who act as if they're in a cult. Thank God most people I know who play this game, IRL or not, are sane and see through the PR talk lol.
Last edited by Lauront; 02-10-2022 at 10:09 AM.
When the game's story becomes self-aware:
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