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  1. #41
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Wolwosh View Post
    I actually like how the gearing works in 14.
    I feel like Savage and 14 in general is meant to be approached casually, so I really don't get why so many people in this game feel the need to clear the tier in 2 days and rush through everything else in this game, and then complain about it the day after.
    I think even if they would improve on some things you mentioned, you would still get burned out of 14 incredibly quick if you approach things with a hardcore I want everything immediatly mentality in this game.
    See this is a reductionist argument. You are jumping to the worst possible idea in your head. Did i ever say i wanted everything immediately in this game? No. Im stating gearing should be quicker. It should not take 8 weeks to get bis on ONE JOB when there are 19 of them, and I like to play atleast 6/7 of them consistently. Thats 48 to 56 weeks of clearing the tier, just to get bis.
    (1)
    Last edited by Anonicat; 02-08-2022 at 09:14 PM.

  2. #42
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Slayer25c View Post
    U don't need to be fully gear do anything in this game so no they don't need to make it easier for u gear up
    Of course you don't. And yes they should. The entire point is progression not in the sense of just clearing bosses. But player power, and player skill progression. I enjoy the game by pushing numbers to the max on different jobs. You can't do that with crafted gear it's simply not fun.

    You say they don't need to make it easier for you gear up. If the developers truly believed that then the loot would never become unlocked at all.
    (1)

  3. #43
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kolsykol View Post
    Crafted gear wouldn't be useless even if you geared faster.
    It's still pre-Savage BiS.
    I don't really think there's necessarily '' alts '', one of the core features of this game is supposed to be that you can play all Jobs on one character and the way gearing works does contradict that.




    Trying to make it about '' oh well you don't NEED the gear to do the content '' is a bit silly too imo, very few things enter the territory of '' NEED ''.
    You don't NEED food buffs either but most people still expect you to have it because whether something is '' NEEDED '' isn't how we actually judge these things in reality.

    Edit: Also no one is really asking for it to be easier what people are asking for is for it to be less tedious and to be able to gear up and play different Jobs.
    You still have to clear the content so how exactly is it easier?
    If you've cleared all four floors then you've cleared them and you still need to clear them for the gear.
    Something being tedious doesn't mean it's difficult.
    You're one of the few people in this thread, that I feel like actually read the post.. and understands.
    (0)

  4. #44
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Anonicat View Post
    See this is a reductionist argument. You are jumping to the worst possible idea in your head. Did i ever say i wanted everything immediately mentality in this game? No. Im stating gearing should be quicker. It should not take 8 weeks to get bis on ONE JOB when there are 19 of them, and I like to play atleast 6/7 of them consistently. Thats 48 to 56 weeks of clearing the tier, just to get bis.
    Just to clarify your argument my friend, why shouldn't you have to?

    This is clearly a system that favors a company whose goal is to make money off subscriptions.

    I agree that it is a pain in the butt to get multiple Jobs on one character all in BIS. But it isn't fairly common that people have 6-7 Jobs they want to play that have entirely independent non-mixing gear.
    (2)

  5. #45
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Floortank View Post
    Just to clarify your argument my friend, why shouldn't you have to?

    This is clearly a system that favors a company whose goal is to make money off subscriptions.

    I agree that it is a pain in the butt to get multiple Jobs on one character all in BIS. But it isn't fairly common that people have 6-7 Jobs they want to play that have entirely independent non-mixing gear.
    It feels like a chore. I can not be the only one who played through the 13 months... between e9-e12s and endwalker/p1-p4s content drought. That played through that content drought. I can tell you I played less and less during 5.4 as time went on until they unlocked the savage tier, and loot. Then my playtime shot back up through the roof. You know why cause I was having fun. With the way the system for 0-2 chest. I am not only be locked out loot, but im also being locked out of raiding.

    People argue that it's the company's job to make money. They are time gating gear from people, to guarantee atleast 2months subscription time from people (this is kind of predatory if you ask me.) when if they had just focused on making the game fun, they'd easily get more money than they could possibly imagine. This doesn't sit right with me. It's short term goal thinking of maximizing profits, with minimal effort. Instead if they would just take a risk, and say think slightly further ahead in the future they may see for just a bit more work they could potentially way surpass expected profits.

    Taking the optimal step at each point in time. Does not always guarantee an optimal solution. Or optimal goal.
    (0)
    Last edited by Anonicat; 02-08-2022 at 09:14 PM.

  6. #46
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    The silliest thing in the whole gearing system is that once a new tier comes out the previous tier gears will beaten by new crafting sets, making your previous hardwork gone to dust. At least make the crafter set equal so at least there is still the incentive of not having to spend gil on crafted set and pentamelds.
    (1)

  7. #47
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Anonicat View Post
    See this is a reductionist argument. You are jumping to the worst possible idea in your head. Did i ever say i wanted everything immediately in this game? No. Im stating gearing should be quicker. It should not take 8 weeks to get bis on ONE JOB when there are 19 of them, and I like to play atleast 6/7 of them consistently. Thats 48 to 56 weeks of clearing the tier, just to get bis.
    May very well be reductionist thinking, but then yours is extreme hyperbole in the consideration of...

    Quote Originally Posted by Anonicat View Post
    If the developers truly believed that then the loot would never become unlocked at all.
    The content does unlock, typically a month or two before the next savage tier. So those weeks to gear up are quite the exaggeration. Especially so considering your claims to parsing, which would suggest that you clear the content fairly frequently to earn said parses. Wait for the unlock and get all the gear you want.

    Could drops/exchange rates for RAID gear be modified ever so slightly to allow for a bit quicker gearing, perhaps. But if you're trying to suggest that you should be done gearing ALL jobs by this point in time after a tier release, then I'd say to crap in one hand and wish in another and see which happens first. It's just not in SE's interests to design the end game to be done that quickly.
    (0)

  8. #48
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Honestly, the gearing system incentivizes me to not bother. Gear is only useful for a little time before it is obsolete. It takes forever to get the current best gear...and the best gear is unnecessary and typically not visually amazing.

    All this put together = don't bother.

    The terrible gearing system is offset by the fact that gear doesn't matter much. Is it a good design? No...but it does make it much easier to ignore and just get all the goodies at the end of the expansion. That's why people say endgame is glamour.
    (0)

  9. #49
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    775
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ApolloGenX View Post
    Honestly, the gearing system incentivizes me to not bother. Gear is only useful for a little time before it is obsolete. It takes forever to get the current best gear...and the best gear is unnecessary and typically not visually amazing.

    All this put together = don't bother.

    The terrible gearing system is offset by the fact that gear doesn't matter much. Is it a good design? No...but it does make it much easier to ignore and just get all the goodies at the end of the expansion. That's why people say endgame is glamour.
    Progression in this game doesn't matter and gear neither.

    You can do EW a " fully new expansion " with I530 on every character until 89 and get the free gear from NPC so you can queue for level 90 content and do it easily.
    (1)

  10. #50
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,638
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Anonicat View Post
    And i still want this. Crafted gear was meant as a catchup mechanic of gear, if you didn't clear the previous tier. No? So you could start the new tier fresh. It should not be out doing the previous tier bis so fast. You know who would bother with the crafted gear? Those who didn't get the tier cleared. You know who else. Those who have BIS so they can mix and match for better stat pools.
    No, actually. It was never been intended as simply catch up but rather for current progression. They essentially treat every new raid tier as a soft "reset" that puts everyone on the same foot. And they've been doing this since Heavensward. You're also vastly mistaken that people would buy crafted gear if it were the same ilvl as the previous tier's bis. They wouldn't. We know this because way back in ARR and early HW, Crafted gear was treated as "catch up" gear of sorts. Guess what? Nobody ever looked at it; to the point crafters frequently complained they had nothing to do. Considering crafting content has already taken a massive hit with how easy recipes have become, your proposed change would be a death nail to their activity. All they'd have worth making is food and pots.

    As for your solutions. I'll address why most simply aren't feasible or even remotely realistic from a business perspective.

    1. Increase the Tomestone cap to 900 or I'd argue 1350. What this achieves is actual choice for some people. If someone want's to blow all 1350 tomes on one job, and get gear to go ham in raiding, let them. If someone want's to allocate X amount of tomes for 1 job, and the other Y tomes for another job, let them. This allows them to be flexible in their jobs, and not shoehorned into one job. This would actually help the PF's fill faster. I can say as anecdotal evidence, due to me playing multiple jobs, I can always fill a role in PF, this leads to more PF's filling, more raiding going, and not so much sitting around waiting for a PF to fill.
    1,350 is utterly absurd. Not only does it completely invalidate literally every other form of content's gear progression. It won't even achieve your desired results. With that amount of tomes, you'd be outright griefing any static or PF you joined without having both farmed out 1,350 tomes and spent all of them on whatever job you're playing. Any worthwhile static, especially midcore and above would expect their team to farm for tomes. In fact, with that amount, even the World First teams would be doing split dungeon spam for the first hour or so. Why? Because the tier itself now has to be balanced around the likelihood of players having a weapon, body and accessory all within the first day. If the difficulty were kept to were it is now, we'd rolfstomp Savage in under ten hours. Bear in mind, P1S is tuned for i570 and you want a tome cap allowing us to roll into it with several i590 pieces, weapon included.

    Even 900 is quite high when you consider they want players to remain subbed throughout the tier. Most people aren't gearing multiple roles. Therefore, they obtain bis on their preferred job and have... nothing to do anymore. Case in point, back in 5.5, I stopped even looking at roulettes for months. Why? I didn't need tomes anymore, and thus, didn't care to run them. I'm actively lowering the queue potential. Granted, I mostly cap via hunts but a lot of people don't.

    With all that said, I do think the weekly limit could be bumped up slightly. 600 is probably a far more reasonable middle ground.

    2. Make it so books aren't worthless. Let me trade my books for other books. Example as follows. P1S books. 1 P2S book = 2 P1S Book. 1 P3S = 3 P1S Books, 1 P4S books = 4 P1S books. Given That you have cleared the fight!
    We really don't need to expediate Savage drops much considering how fast statics already gear. Likewise, you shouldn't be able to purchase pieces from a floor you haven't even completed. Instead, pages from higher floors should be useable on lower tier for the same exchange rate. In other words, you could buy gloves with three P2 and P4 books. I do think, however, making it so you could exchange a piece of Savage gear for a page would be fine. It keeps drops like pants actually relevant without making things go too fast.

    4. Make Savage loot work like the normal raid loot. Keep the loot tables. But make savage loot work like normal raid loot.
    In what way? Since you want gearing to be lightning fast, I assume you mean allowing people to repeat each fight endlessly until they get their desired drops. That... poses a ton of problems. First, without any sort of loot restriction, why would anyone in PF want newer raiders to join their party when they can have veterans carry them? Second, it now becomes advantageous to just spam say, P4 until the weapon you want drops.

    There's no reason to Timegate gear like this.
    Money is the reason.

    Let's use your earlier 1,350 tome cap example. Tanks are arguably the worst this tier in tome requirement. They need 2,900; 3,400 if you include a weapon for prog. So in three weeks, I'd be completely done with my entire role. Let's go one step further and take this to it's logical extreme. 16,750 tomes are necessary for the standard bis of every single role. With a 1,350 allotment, it'd take twelve weeks to gear every single job.

    Congratulations, you have now rendered the odd numbered patch entirely obsolete. Anyone playing during 6.05 would have zero reason to even look at 6.1. Naturally, this assumes people actively want to gear literally every job. Which most do not. They play maybe two roles; three tops. That reduces their gear progression to a messily nine weeks. In fact, if you only care about two roles, we're on week six right now. You'd be done this week... and have no reason to care about tomes for the next five months.

    Not exactly a good way to keep players subbed now is it?
    (1)
    Last edited by ForteNightshade; 02-09-2022 at 02:00 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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