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  1. #51
    Player
    phiore's Avatar
    Join Date
    Sep 2014
    Location
    gridania
    Posts
    51
    Character
    Fiore Melodia
    World
    Mateus
    Main Class
    Astrologian Lv 100
    that's ridiculous.
    (0)

  2. #52
    Player
    Mika_Zahard's Avatar
    Join Date
    Nov 2017
    Location
    Ul'dah
    Posts
    486
    Character
    Mika Zahard
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SnowVix View Post
    So you think people who do the work of spawning them shouldn't get to reap the rewards of that work? What are you, a Fortune 500 CEO?
    Im someone who doesnt want to be held hostage in an area because the hunt train has to wait 5 minutes there, so i cannot go to X area because of congestion.
    (3)

  3. #53
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    975
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I don't see how this would help in anyway. Yeah, it sucks that someone when someone pulls before you can even get there, but it's not against the ToS.

    I don't think SE designed hunts with the intention of having the entire Data Center being there to kill them. It's already difficult enough trying to get into a zone as it is whenever an S-rank or world boss is up, or a hunt train going on. I'm not looking forward to when they cut the instance servers back down to 1. Giving people 7 minute will not allow you get there any easier when an instance is already at maximum capacity. They could give the S-rank a 30 minute invulnerability and you'll still be stuck in the wrong instance the entire time and miss out.

    Honestly, they should just make it so you can only get credit for defeating hunts if you're from that world. That would cut down on congestion and stop the issue people missing out because someone pulled while they were frantically clicking on the aetherite trying to switch instances.
    (2)

  4. #54
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Or, just make S Rank becomes unhuntable by off-worlders. Same deal with the fact that off-worlders cannot go after spoiled nodes if it is not in their homeworld: those nodes just refuse to spawn for them in other worlds.



    Just like Firmament. When it was first launched, people from other crowded worlds flocked to less-populated worlds, preventing native people from even doing their own events. Excuses like "off-worlders help low-pop to progress Firmament faster!" didn't hold a candle at all cuz many crafters/gatherers were after skyscript rewards and compete for Firmament contribution ranking table, so how preventing them from doing the contents of their own worlds help?


    Something rare and hard to spawn like S rank should benefit native people first and foremost. By making S Rank become unhuntable for off-worlders, you will prevent off-worlders from congesting the world where the S Rank spawns in, both in world queue and teleport queue. And you don't have to worry about lacking of hunting population to kill the S Rank: native people should be more than enough.
    (13)

  5. #55
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I'm fine with a short invincibility timer on S ranks.

    I would have been against it in the past, but with fairly widespread use of 3rd party tools to find them before the people spawning them can, it seems a fair compromise.
    (2)

  6. #56
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,101
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    I'm against an invincibility. That would also be against the intention of the hunt content. Of course it's annoying if you miss a hunt. But it cannot be the solution to try to force rule changes just because of that.

    In my opinion the vast majority of "hunters" (A or S ranks) isn't really there for the content but just and solely for the rewards. The content itself doesn't really matter to them. I myself therefore think a lot of such "suggestions" could also be seen as selfish and that they are only made so that first and foremost the person who made the "suggestion" is the one who profits. Everyone else doesn't matter. Because they think they are entitled to get to every hunt. And it is too easy of an excuse to justify that with the statement that it would not just benefit them but all people. It is clear that of course everyone else who feels entitled will benefit from this. And because the majority feels entitled to the rewards and would try everything to get what they feel entitled to they of course would agree with that "suggestion".

    Also, in my opinion the introduction of cross world traveling was the worst that could happen to the hunt content.
    (1)

  7. #57
    Player
    Ozzmal's Avatar
    Join Date
    Jan 2021
    Posts
    27
    Character
    Raistlin Worldseeker
    World
    Behemoth
    Main Class
    Fisher Lv 26
    I would love this change. I think 5 minutes is plenty though. And just for S ranks, obviously =)
    (2)

  8. #58
    Player
    gotaname1's Avatar
    Join Date
    Oct 2020
    Posts
    282
    Character
    Cap Striker
    World
    Goblin
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ACE135 View Post
    I'm against an invincibility. That would also be against the intention of the hunt content. Of course it's annoying if you miss a hunt. But it cannot be the solution to try to force rule changes just because of that.

    In my opinion the vast majority of "hunters" (A or S ranks) isn't really there for the content but just and solely for the rewards. The content itself doesn't really matter to them. I myself therefore think a lot of such "suggestions" could also be seen as selfish and that they are only made so that first and foremost the person who made the "suggestion" is the one who profits. Everyone else doesn't matter. Because they think they are entitled to get to every hunt. And it is too easy of an excuse to justify that with the statement that it would not just benefit them but all people. It is clear that of course everyone else who feels entitled will benefit from this. And because the majority feels entitled to the rewards and would try everything to get what they feel entitled to they of course would agree with that "suggestion".

    Also, in my opinion the introduction of cross world traveling was the worst that could happen to the hunt content.
    TIL Rewards are not content and therefor should be removed from hunts entirely so that people will just get to enjoy the sense of pride and accomplishment of spawning and killing a target. :thinking:
    (8)

  9. #59
    Player
    Xuled's Avatar
    Join Date
    Oct 2011
    Posts
    221
    Character
    Celica Yascaret
    World
    Famfrit
    Main Class
    White Mage Lv 70
    No thanks. Just get there sooner.
    (2)

  10. #60
    Player
    Saidosha's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Weissening Blitz
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    One thing I hated about my time in Eureka was the "Wait for me!" mentality when people who took no part in spawning a specific mob decided they should be privy to it. I would frankly make a similar distinction of Hunts, further acknowledging that those that just randomly spawn are tapping into the idiocy some of us tried to get away from in XI.

    Make all Hunts forced spawned. Hell, repurpose the Guildhest system for it. Trains shouldn't be required. One guy shouldn't be able to ruin it for everyone. Making people wait isn't fun, either. So, while I'm all about giving the open world more meaning, Hunts haven't achieved that. At least, not in a meaningful way.
    (5)

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