that's ridiculous.
that's ridiculous.
Im someone who doesnt want to be held hostage in an area because the hunt train has to wait 5 minutes there, so i cannot go to X area because of congestion.
I don't see how this would help in anyway. Yeah, it sucks that someone when someone pulls before you can even get there, but it's not against the ToS.
I don't think SE designed hunts with the intention of having the entire Data Center being there to kill them. It's already difficult enough trying to get into a zone as it is whenever an S-rank or world boss is up, or a hunt train going on. I'm not looking forward to when they cut the instance servers back down to 1. Giving people 7 minute will not allow you get there any easier when an instance is already at maximum capacity. They could give the S-rank a 30 minute invulnerability and you'll still be stuck in the wrong instance the entire time and miss out.
Honestly, they should just make it so you can only get credit for defeating hunts if you're from that world. That would cut down on congestion and stop the issue people missing out because someone pulled while they were frantically clicking on the aetherite trying to switch instances.
Or, just make S Rank becomes unhuntable by off-worlders. Same deal with the fact that off-worlders cannot go after spoiled nodes if it is not in their homeworld: those nodes just refuse to spawn for them in other worlds.
Just like Firmament. When it was first launched, people from other crowded worlds flocked to less-populated worlds, preventing native people from even doing their own events. Excuses like "off-worlders help low-pop to progress Firmament faster!" didn't hold a candle at all cuz many crafters/gatherers were after skyscript rewards and compete for Firmament contribution ranking table, so how preventing them from doing the contents of their own worlds help?
Something rare and hard to spawn like S rank should benefit native people first and foremost. By making S Rank become unhuntable for off-worlders, you will prevent off-worlders from congesting the world where the S Rank spawns in, both in world queue and teleport queue. And you don't have to worry about lacking of hunting population to kill the S Rank: native people should be more than enough.
I'm fine with a short invincibility timer on S ranks.
I would have been against it in the past, but with fairly widespread use of 3rd party tools to find them before the people spawning them can, it seems a fair compromise.
I'm against an invincibility. That would also be against the intention of the hunt content. Of course it's annoying if you miss a hunt. But it cannot be the solution to try to force rule changes just because of that.
In my opinion the vast majority of "hunters" (A or S ranks) isn't really there for the content but just and solely for the rewards. The content itself doesn't really matter to them. I myself therefore think a lot of such "suggestions" could also be seen as selfish and that they are only made so that first and foremost the person who made the "suggestion" is the one who profits. Everyone else doesn't matter. Because they think they are entitled to get to every hunt. And it is too easy of an excuse to justify that with the statement that it would not just benefit them but all people. It is clear that of course everyone else who feels entitled will benefit from this. And because the majority feels entitled to the rewards and would try everything to get what they feel entitled to they of course would agree with that "suggestion".
Also, in my opinion the introduction of cross world traveling was the worst that could happen to the hunt content.
I would love this change. I think 5 minutes is plenty though. And just for S ranks, obviously =)
TIL Rewards are not content and therefor should be removed from hunts entirely so that people will just get to enjoy the sense of pride and accomplishment of spawning and killing a target. :thinking:I'm against an invincibility. That would also be against the intention of the hunt content. Of course it's annoying if you miss a hunt. But it cannot be the solution to try to force rule changes just because of that.
In my opinion the vast majority of "hunters" (A or S ranks) isn't really there for the content but just and solely for the rewards. The content itself doesn't really matter to them. I myself therefore think a lot of such "suggestions" could also be seen as selfish and that they are only made so that first and foremost the person who made the "suggestion" is the one who profits. Everyone else doesn't matter. Because they think they are entitled to get to every hunt. And it is too easy of an excuse to justify that with the statement that it would not just benefit them but all people. It is clear that of course everyone else who feels entitled will benefit from this. And because the majority feels entitled to the rewards and would try everything to get what they feel entitled to they of course would agree with that "suggestion".
Also, in my opinion the introduction of cross world traveling was the worst that could happen to the hunt content.
No thanks. Just get there sooner.
One thing I hated about my time in Eureka was the "Wait for me!" mentality when people who took no part in spawning a specific mob decided they should be privy to it. I would frankly make a similar distinction of Hunts, further acknowledging that those that just randomly spawn are tapping into the idiocy some of us tried to get away from in XI.
Make all Hunts forced spawned. Hell, repurpose the Guildhest system for it. Trains shouldn't be required. One guy shouldn't be able to ruin it for everyone. Making people wait isn't fun, either. So, while I'm all about giving the open world more meaning, Hunts haven't achieved that. At least, not in a meaningful way.
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