Quote Originally Posted by Liam_Harper View Post
You seem to have forgotten Regen effects (HoT) exist.

I can see the thought behind the idea (and respect a good discussion), but our toolkits are not designed for always keeping parties topped off. Not only HoT's but look at abilities like Essential Dignity or Excog. Or the fact that if you GCD heal someone to full right away, then an oGCD heal comes off cooldown before they're in danger, it was a waste of a GCD. Topping the party immediately just isn't a good play in this game.
I certainly Acknowledge I may have overlooked HoTs however I would say is that I specifically came here because I knew that even if this suggestion was amazing (I'm not saying it is), it almost certainly wouldn't be fully formed and that I would have missed things. With that in mind I can think of a few changes to the suggestion that would allow HoTs to function and would also prevent healers from having to spam their abilities like crazy but still encourage higher HP states over lower ones. Firstly I would have a damage buff for players over a lower HP threshold, say 80% instead of 100%. Secondly however there would be a scaling damage buff based on peoples HP% however it would not scale linearly but rather logarithmicly. That way people at low HP would need immediate healing to help their damage but healing players over a certain HP% would yield increasingly diminishing returns to the point that it would almost certainly be better for the Healer to be DPSing. However this would also leave room for HoTs to tick steadily increasing the DPS of those players.