I enjoyed it for how it was presented for a narrative sense. Yes its awkward but it was also adrenaline rushing and honestly one of the highlight moments for me with EW's story.
I enjoyed it for how it was presented for a narrative sense. Yes its awkward but it was also adrenaline rushing and honestly one of the highlight moments for me with EW's story.
I thought it was blooming fantastic and added to the angst of the story line. Wasn't difficult for me at all.
It was hard til you realized you can't get the fuel until you first inspect the damaged Magitek. It was artificial difficulty. As for the story bit - I feel like they wanted it to be longer because it felt like it ended abruptly.
I love everything about it; especially that hot date before.
I actually enjoyed the mission. I've ran multiple characters through it, I have a gang of alts but.. I messed up on my first clear because I hit enter and entered asdf;ghjasdfhasd;jha;osdkljf;la into the chat bar at a critical moment. > _ > I wish there was some more content like this, maybe not necessarily MSQ stuff, side content or something. I feel for people who legitimately have issues doing these things, but it seems pretty clear to me there's an audience (how ever self loathing we are) for this kind of stuff.
I really don't get the hate for this bit of the scenario. Its wonderfully fitting for the theme of Endwalker, overcoming dread and impossible odds.
Imho, if you struggled a bit with finding your way, and combat something you actively tried to avoid, then the mission did everything right. I kinda feel like that it what its supposed to do, make us uneasy and go out of our comfort zone. Its one of the better setpieces of the entire expansion if you ask me, because its not straightforward.
To use someone elses words:
Think, and find your way in the darkness.
The only stupid thing about it is that Zenos and Fandaniel accomplished exactly nothing from doing it.
Didn't even manage to, say, break G'raha's arm or something.
Probably wasted enough mana that their Moon Plan failed. And they *knew* the souls would switch back in under an hour. Probably even if the WoL died.
... I guess I can forgive not just outright killing the WoL, when they had the chance. Fandango definitely should have, and seems to be in charge, but Zenos wouldn't have liked that very much...
I also love everything about it! Even people complaining it was too hard.![]()
Hated it, but in a different sense than most people who had a problem with it.
It wasn't HARD hard... It was ANNOYING hard.
Because I'm not a fan of the role play segments anyway, so to get stuck doing RP
as an incredible wimp who doesn't even regen between fights without first finding
a particular item, and then not knowing at first what you're even supposed to do..
Yeah, irritating.
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