Quote Originally Posted by FoxyAreku View Post
I agree.

I always laugh when people praise this game for 'keeping its content relevant'. No, it actually hasn't, over half the game is completely trivialized to the point most of the mechanics don't even play out, especially bad in content that was already easy to begin with when it was current.

I saw a youtube video of someone comparing how things used to be to now, using Ultima Weapon as an example. That fight used to last 4 minutes in praetorium, now it lasts on average 55 seconds and you don't even get to the best part of the song.

It's embarrassing.
Back at ARR launch period, we didn't have Direct Hit nor was it as commonplace for Healers to just be full blown DPS (There were those that did throw some GCDs on DPS, but MP management was a a thing, so it was more a surprise to see one doing it rather than the norm for a long time, till we overgeared everything), additionally Tank damage was abysmal. Not only did their Tank stance actively reduce damage dealt, but their actions had bonus Enmity in place of potency.

So we have gone from 4 proper DPS and 2 nerfed damage tanks with 2 healers not spending every GCD on damage to 8 DPS with a whole extra damage stat.

And youre confused why content designed in one era is made easier when the jobs have evolved past that design?