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  1. #21
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rolder50 View Post
    It really just goes to show people are dissatisfied with the new design.
    Not to argue how good/bad new SMN is as I have never main it and have not level it up (I quite like the new identity)
    Just want to point out, when a job change, especially complete play style change, it will not please everyone, and usually those unsatisfied would voice out while those happy usually rather quiet
    (2)

  2. #22
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    I disagree. It's simple, but fun.

    Though to be fair, I hate playing traditional casters.
    (1)

  3. #23
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Yes the job is pretty boring but It does activate my neuron when you have big primals ( I actually have all of them on large size and i have a smn in my static) that do iconic moves and the sounds are there and they do also hit pretty hard (1300 potency hits are always nice too see)
    (0)

  4. #24
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    The 4 SMNs I knew switched to RDM/BLM due to how boring SMN is. A job designed solely for accessibility is a terrible idea.
    You don't force everyone on a wheelchair because one person is using one.
    and the blm in my guild change to smn because they like how mobile and simple the playstyle is.

    point is like i said, cant please anyone. you hate this new smn i get it, i like it, but we never know the dev might change smn again to.... maybe close to old smn again. if that happen then i just move back to rdm.

    reacting game or not, not everyone can play their rotation while also seeing what boss mechanic happened while their eyes focus on the hotbar because proc and timer. for you its easy yes, but i cant, its why i play bard so bad during 1st and 2nd EW trial because i keep dying only finally clear it because iam doing half performance from what i used to do (didnt reapply both dots, barrage, raging strikes, troubadour etc because iam trying to focus on the mechanic), change class then? why yes, its why i play smn now and i love it.

    its why i avoid savage like a plague, haven't touch since i join this forum and has no intention to do so
    (2)

  5. #25
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lieri View Post
    More boring playstyle
    But a cooler class overall

    The former can be fixed at any patch
    The latter can only be achieved by doing a major change, which they did in 6.0

    So give it some time
    Like dark knight and Machinist...they will be great guys I swear.... Please look forward to it

    /s
    (13)
    I'm just some guy...

  6. #26
    Player
    Bonkleberry's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    109
    Character
    Justin Satanas
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Imoye View Post
    New SMN has nothing to do with the old one, and SMN mains have been deprived of a unique playstyle which they've been playing for up to 8 years.

    The more I think about it, I'm genuinely upset at the new SMN. I've never played anything so one-sided and with no no depth or complexity. To think that this is what SMN has become is quite disturbing.

    I don't understand how Yoshi P could completely erase a playstyle and not do anything to restore the playstyle into - at the very least - another job. Imagine having played summoner for almost a decade only to be screwed so royally over.
    Arn't you dramatic. I think it is clear that SMN is NOT a one-button job. And the only things that were taken away from old SMN are DoTs, which we knew was happening for a while; Ruin III spam; and timing two Ahk Mourns/Fountains of Fire uses during Phoenix/Bahamut (hardly worth mentioning). You are still very capable of doing damage and SMN retains its party utility, so I hardly agree that anyone has been "royally screwed over" by the SMN changes.
    (2)
    You cannot take anything for granted, change eventually swallows everything you may try to immortalize.

  7. #27
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    To be honest, I feel more sorry for people who played the old SMN(s) for eight years. For me it was a complete waste of the SMN name. I'm glad the old poison mage is gone, though I hope we get a bit more complexity. But I'm happy SMN feels like a actual summoner.
    (1)

  8. #28
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    New SMN is better thematically & I absolutely love the new animations.
    I just hope they add more complexity to new SMN. It doesn't have to be as "complex" as old SMN was because I think that complexity scared away more players than it attracted. But now many players don't want to play it due to how simple it is. (Me included.)


    I think the people who do enjoy it enjoy it because of the actual summoning focus of the job and love big flashy animations making the job feel impactful at the very least. Which are the 2 points where I think the SMN rework was actually successful in.
    It's lacking in the actual gameplay aspect though. I'd love to see some slight complexity added. It doesn't have to be much. It doesn't have to make the job complex. It just needs to give the job something else to think about so it doesn't become so mind numblingly boring once you get over the cool animations/summons.

    Gameplay is what keeps people interested. Flashy animations can only keep someone interested for as long as they're impressed by them.
    That's also the reason why I got bored of RDM in ShB. Thematically & animation wise the job is honestly my favourite but the simplicity of the job is what started boring me after a while. The changes in EW reignited my love for the job though.

    Before EW I was planning to be a SMN main with the rework but after playing it at 90 I honestly just went back to RDM. RDM is a very simple job but it has just enough optimization & complexity to keep me interested. The new SMN is basic & simple but without ANY complexity and barely any optimization. Just don't summon Ifrit when you need to move and you're fine.

    I don't want old SMN back AT ALL. I just want to see current SMN improved & feel more fluid & have more interesting gameplay because the way it is right now it's just not fun or interesting.
    (6)

  9. #29
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by gumas View Post
    point is like i said, cant please anyone.
    But only dumb, lazy or disabled ppl should be pleased?

    Endwalker has brought nothing but more braindead changes on several classes and activities. SE gives af about a middle-way in kind of class-balance. Just more dumbdowns across the whole board and classes which they haven´t touched just got 1 more button to spam. Even the 2 new classes are just highly broken but easy peasy to play.

    Every time so many excuses... "It´s a good start.", "I love it to keep things simple.", "I just can´t do better, so it´s a good way.", Blablabla...

    Dumbdowns over dumbdowns to cater ppl who´re nothing but lazy or just not smart enough. Just take your trial-example... all you´ve to do is to follow the group in the first. The 2nd is like 95% follow the group, 4% follow your healer and 1% follow the other healer/tank/DPS based on the role you´re. How ppl keep failing there, especially with the 1st one, when you´ve 1 good player with you, is beyond me.
    As been said, this game is not even about "reactions", all you´ve to do is to remember stuff. But even if we keep reaction-timing in mind, then you´ve tons of time out of savage to move from A to B.

    My experience tells me, that ppl prefer to keep whining about stuff they can´t handle. "The games fault, the class is shit, whatever..."
    The most just don´t want to get better, they´re lazy and can´t accept their own incompetence and mistakes. They don´t even read their skills or practice at a fcking dummy. Then they show up like "I can´t do any better, this is a bad design.", and sadly getting catered by Mr. YP.

    I´m not saying SE should exclude such players from the game. But that everything is patched for them is bullshit. This game has enough possibilities to cater any kind of player, but they just don´t care and then ppl like you´re "They can´t please everyone!". Seriously?! MNK got changed aswell and the 2 ppl who cried the loudest about positionals don´t really play it. They stuck with even more braindead classes like WAR, SGE and SMN. Cool story right?


    You and others didn´t got pleased with the old SMN. So on the cost of nearly all old SMN mains, you should´ve your fun now? And that counts for every class which got dumbdowned since ARR/HW?! So SE can´t please everyone as long as you´re pleased? Or some other "not so good player" out there? How does it even make sense, that ppl who´re in favour with something, have to pay the price for others "Who might get into it, but never play the real endgame and are not even trying..."
    It´s not like anyone out there could spam just 1 button on any class to complete 95% of all content. "Nono... we need classes which actually work like that."


    Quote Originally Posted by Payadopa View Post
    But I'm happy SMN feels like a actual summoner.
    Find this always funny since it´s highly subjective. Both SMN´s are a joke to be called "Summoner", old and new. DoT-gameplay, AFK carbuncle, just some animations which could even be "Midare, Phantom Rush" or any other hardhitter.
    A real summoner interacts with summoned pets. FF14 SMN is nothing but "Let´s throw around with some shiny animations or spam Ruin."
    I mean... BLM casts a skill called "Fire", while SMN casts a skill called "Titan". That´s it...

    Check out any ARPG, Astellia, hell even BDO´s Tamer... there are some sort of Summoners with pet-interaction, controlling and combos... but not in this game.
    (13)
    Last edited by ssunny2008; 01-19-2022 at 11:35 PM.

  10. #30
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Well that post was an interesting read. If you're seriously not having any fun nowadays there's always Dark Souls and Sekiro to try out. Maybe FFXIV just isn't for you.

    The simple reality is more people are ok with new summoner and it's largely agreed on that it captures the spirit of what it should have always been. Heavensward style gameplay isn't coming back anytime soon, though perhaps if enough support was shown who knows they might even release ARR or Heavensward Classic for that crowd.
    (0)

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